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Applied Choreographies

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 Added by Saverio Giallorenzo
 Publication date 2015
and research's language is English




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Choreographic Programming is a correct-by-construction paradigm where a compilation procedure synthesises deadlock-free, concurrent, and distributed communicating processes from global, declarative descriptions of communications, called choreographies. Previous work used choreographies for the synthesis of programs. Alas, there is no formalisation that provides a chain of correctness from choreographies to their implementations. This problem originates from the gap between existing theoretical models, which abstract communications using channel names (`a la CCS/{pi}-calculus), and their implementations, which use low-level mechanisms for message routing. As a solution, we propose the theoretical framework of Applied Choreographies. In the framework, developers write choreographies in a language that follows the standard syntax and name-based communication semantics of previous works. Then, they use a compilation procedure to transform a choreography into a low-level, implementation-adherent calculus of Service-Oriented Computing (SOC). To manage the complexity of the compilation, we divide its formalisation and proof in three stages, respectively dealing with: a) the translation of name-based communications into their SOC equivalents (namely, using correlation mechanisms based on message data); b) the projection of a choreography into a composition of partial, single-participant choreographies (towards their translation into SOC processes); c) the translation of partial choreographies and the distribution of choreography-level state into SOC processes. We provide results of behavioural correspondence for each stage. Thus, given a choreography specification, we guarantee to synthesise its faithful and deadlock-free service-oriented implementation.



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We present Choral, the first language for programming choreographies (multiparty protocols) that builds on top of mainstream programming abstractions: in Choral, choreographies are objects. Given a choreography that defines interactions among some roles (Alice, Bob, etc.), an implementation for each role in the choreography is automatically generated by a compiler. These implementations are libraries in pure Java, which developers can modularly compose in their own programs to participate correctly in choreographies.
We present Cho-Reo-graphies (CR), a new language model that unites two powerful programming paradigms for concurrent software based on communicating processes: Choreographic Programming and Exogenous Coordination. In CR, programmers specify the desired communications among processes using a choreography, and define how communications should be concretely animated by connectors given as constraint automata (e.g., synchronous barriers and asynchronous multi-casts). CR is the first choreography calculus where different communication semantics (determined by connectors) can be freely mixed; since connectors are user-defined, CR also supports many communication semantics that were previously unavailable for choreographies. We develop a static analysis that guarantees that a choreography in CR and its user-defined connectors are compatible, define a compiler from choreographies to a process calculus based on connectors, and prove that compatibility guarantees deadlock-freedom of the compiled process implementations.
We present Multiparty Classical Choreographies (MCC), a language model where global descriptions of communicating systems (choreographies) implement typed multiparty sessions. Typing is achieved by generalising classical linear logic to judgements that explicitly record parallelism by means of hypersequents. Our approach unifies different lines of work on choreographies and processes with multiparty sessions, as well as their connection to linear logic. Thus, results developed in one context are carried over to the others. Key novelties of MCC include support for server invocation in choreographies, as well as logic-driven compilation of choreographies with replicated processes.
Modular programming is a cornerstone in software development, as it allows to build complex systems from the assembly of simpler components, and support reusability and substitution principles. In a distributed setting, component assembly is supported by communication that is often required to follow a prescribed protocol of interaction. In this paper, we present a language for the modular development of distributed systems, where the assembly of components is supported by a choreography that specifies the communication protocol. Our language allows to separate component behaviour, given in terms of reactive data ports, and choreographies, specified as first class entities. This allows us to consider reusability and substitution principles for both components and choreographies. We show how our model can be compiled into a more operational perspective in a provably-correct way, and we present a typing discipline that addresses communication safety and progress of systems, where a notion of substitutability naturally arises.
Programming distributed applications free from communication deadlocks and race conditions is complex. Preserving these properties when applications are updated at runtime is even harder. We present a choreographic approach for programming updatable, distributed applications. We define a choreography language, called Dynamic Interaction-Oriented Choreography (AIOC), that allows the programmer to specify, from a global viewpoint, which parts of the application can be updated. At runtime, these parts may be replaced by new AIOC fragments from outside the application. AIOC programs are compiled, generating code for each participant in a process-level language called Dynamic Process-Oriented Choreographies (APOC). We prove that APOC distributed applications generated from AIOC specifications are deadlock free and race free and that these properties hold also after any runtime update. We instantiate the theoretical model above into a programming framework called Adaptable Interaction-Oriented Choreographies in Jolie (AIOCJ) that comprises an integrated development environment, a compiler from an extension of AIOCs to distributed Jolie programs, and a runtime environment to support their execution.
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