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The University of Washington Mobile Planetarium Do-it-Yourself Guide

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 Added by Philip Rosenfield
 Publication date 2014
  fields Physics
and research's language is English




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The UW Mobile Planetarium Project is a student driven effort to bring astronomy to high schools and the Seattle community. We designed and built an optics solution to project WorldWide Telescope in an inflatable planetarium from a laptop and off-the-shelf HD projector. In our first six months of operation, undergraduates at the UW gave planetarium shows to over 1500 people and 150 high school students created and presented their own astronomy projects in our dome, at their school. This document aims to share the technical aspects behind the project in order for others to replicate or adapt our model to their needs. This UW Mobile Planetarium was made possible thanks to a Hubble Space Telescope Education/Public Outreach Grant.



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Astronomers have played many roles in their engagement with the larger astronomy education ecosystem. Their activities have served both the formal and informal education communities worldwide, with levels of involvement from the occasional participant to the full-time professional. We discuss these many diverse roles, giving background, context, and perspective on their value in encouraging and improving astronomy education. This review covers the large amounts of new research on best practices for diverse learning environments. For the formal education learning environment, we cover pre-university roles and engagement activities. This evidence-based perspective can support astronomers in contributing to the broad astronomy education ecosystem in more productive and efficient ways and in identifying new niches and approaches for developing the science capital necessary for a science literate society and for greater involvement of underrepresented groups in the science enterprise.
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A simple experiment for the electron charge $q_e$ measurement is described. The experimental set-up contains standard electronic equipment only and can be built in every high-school lab all around the world with pocket money budget for several days. It is concluded that it is time such a practice to be included in the regular high-school education. The achieved 13% accuracy is comparable to the best student university labs. The measurement is based on Schottky noise generated by a photodiode. Using the criterion dollar per accuracy for the electron charge $q_e$ measurement, this definitely is the worlds best educational experiment. An industrial replica can be easily sold across the globe.
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69 - James R. Wootton 2017
The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This problem is presented such that it can be tackled by players with no prior knowledge of quantum information theory, or any other high-level physics or mathematics. Methods devised by the players to solve the puzzles can then directly be incorporated into decoding algorithms for quantum computation. In this paper we give a brief overview of the novel decoding methods devised by players, and provide short postmortem for Decodoku v1.0-v4.1.
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