No Arabic abstract
Accounting for the Reynolds number is critical in numerical simulations of turbulence, particularly for subsonic flow. For Smoothed Particle Hydrodynamics (SPH) with constant artificial viscosity coefficient alpha, it is shown that the effective Reynolds number in the absence of explicit physical viscosity terms scales linearly with the Mach number - compared to mesh schemes, where the effective Reynolds number is largely independent of the flow velocity. As a result, SPH simulations with alpha=1 will have low Reynolds numbers in the subsonic regime compared to mesh codes, which may be insufficient to resolve turbulent flow. This explains the failure of Bauer and Springel (2011, arXiv:1109.4413v1) to find agreement between the moving-mesh code AREPO and the GADGET SPH code on simulations of driven, subsonic (v ~ 0.3 c_s) turbulence appropriate to the intergalactic/intracluster medium, where it was alleged that SPH is somehow fundamentally incapable of producing a Kolmogorov-like turbulent cascade. We show that turbulent flow with a Kolmogorov spectrum can be easily recovered by employing standard methods for reducing alpha away from shocks.
The elementary structures of turbulence, i.e., vortex tubes, are studied using velocity data obtained in laboratory experiments for boundary layers and duct flows at microscale Reynolds numbers 332-1934. While past experimental studies focused on intense vortex tubes, the present study focuses on all vortex tubes with various intensities. We obtain the mean velocity profile. The radius scales with the Kolmogorov length. The circulation velocity scales with the Kolmogorov velocity, in contrast to the case of intense vortex tubes alone where the circulation velocity scales with the rms velocity fluctuation. Since these scaling laws are independent of the configuration for turbulence production, they appear to be universal at high Reynolds numbers.
A new approach to turbulence simulation, based on a combination of large-eddy simulation (LES) for the whole flow and an array of non-space-filling quasi-direct numerical simulations (QDNS), which sample the response of near-wall turbulence to large-scale forcing, is proposed and evaluated. The technique overcomes some of the cost limitations of turbulence simulation, since the main flow is treated with a coarse-grid LES, with the equivalent of wall functions supplied by the near-wall sampled QDNS. Two cases are tested, at friction Reynolds number Re$_tau$=4200 and 20,000. The total grid node count for the first case is less than half a million and less than two million for the second case, with the calculations only requiring a desktop computer. A good agreement with published DNS is found at Re$_tau$=4200, both in terms of the mean velocity profile and the streamwise velocity fluctuation statistics, which correctly show a substantial increase in near-wall turbulence levels due to a modulation of near-wall streaks by large-scale structures. The trend continues at Re$_tau$=20,000, in agreement with experiment, which represents one of the major achievements of the new approach. A number of detailed aspects of the model, including numerical resolution, LES-QDNS coupling strategy and sub-grid model are explored. A low level of grid sensitivity is demonstrated for both the QDNS and LES aspects. Since the method does not assume a law of the wall, it can in principle be applied to flows that are out of equilibrium.
We compute the infrared (IR) emission from high-redshift galaxies in cosmological smoothed particle hydrodynamics simulations by coupling the output of the simulation with the population synthesis code `GRASIL by Silva et al. Based on the stellar mass, metallicity and formation time of each star particle, we estimate the full spectral energy distribution of each star particle from ultraviolet to IR, and compute the luminosity function of simulated galaxies in the Spitzer broadband filters for direct comparison with the available Spitzer observations.
We present the McMaster Unbiased Galaxy Simulations (MUGS), the first 9 galaxies of an unbiased selection ranging in total mass from 5$times10^{11}$ M$_odot$ to 2$times10^{12}$ M$_odot$ simulated using n-body smoothed particle hydrodynamics (SPH) at high resolution. The simulations include a treatment of low temperature metal cooling, UV background radiation, star formation, and physically motivated stellar feedback. Mock images of the simulations show that the simulations lie within the observed range of relations such as that between color and magnitude and that between brightness and circular velocity (Tully-Fisher). The greatest discrepancy between the simulated galaxies and observed galaxies is the high concentration of material at the center of the galaxies as represented by the centrally peaked rotation curves and the high bulge-to-total ratios of the simulations determined both kinematically and photometrically. This central concentration represents the excess of low angular momentum material that long has plagued morphological studies of simulated galaxies and suggests that higher resolutions and a more accurate description of feedback will be required to simulate more realistic galaxies. Even with the excess central mass concentrations, the simulations suggest the important role merger history and halo spin play in the formation of disks.
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement techniques in the latest instalment of the GADGET code. We use the Wendland kernel functions, a particle wake-up time-step limiting mechanism and a time-dependent scheme for artificial viscosity, which includes a high-order gradient computation and shear flow limiter. Additionally, we include a novel prescription for time-dependent artificial conduction, which corrects for gravitationally induced pressure gradients and largely improves the SPH performance in capturing the development of gas-dynamical instabilities. We extensively test our new implementation in a wide range of hydrodynamical standard tests including weak and strong shocks as well as shear flows, turbulent spectra, gas mixing, hydrostatic equilibria and self-gravitating gas clouds. We jointly employ all modifications; however, when necessary we study the performance of individual code modules. We approximate hydrodynamical states more accurately and with significantly less noise than standard SPH. Furthermore, the new implementation promotes the mixing of entropy between different fluid phases, also within cosmological simulations. Finally, we study the performance of the hydrodynamical solver in the context of radiative galaxy formation and non-radiative galaxy cluster formation. We find galactic disks to be colder, thinner and more extended and our results on galaxy clusters show entropy cores instead of steadily declining entropy profiles. In summary, we demonstrate that our improved SPH implementation overcomes most of the undesirable limitations of standard SPH, thus becoming the core of an efficient code for large cosmological simulations.