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Comparing the notions of optimality in CP-nets, strategic games and soft constraints

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 Added by Krzysztof R. Apt
 Publication date 2008
and research's language is English




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The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of three formalisms used for different purposes in reasoning about multi-agent systems: strategic games, CP-nets, and soft constraints. To relate the notions of optimality in these formalisms we introduce a natural qualitative modification of the notion of a strategic game. We show then that the optimal outcomes of a CP-net are exactly the Nash equilibria of such games. This allows us to use the techniques of game theory to search for optimal outcomes of CP-nets and vice-versa, to use techniques developed for CP-nets to search for Nash equilibria of the considered games. Then, we relate the notion of optimality used in the area of soft constraints to that used in a generalization of strategic games, called graphical games. In particular we prove that for a natural class of soft constraints that includes weighted constraints every optimal solution is both a Nash equilibrium and Pareto efficient joint strategy. For a natural mapping in the other direction we show that Pareto efficient joint strategies coincide with the optimal solutions of soft constraints.



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The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of two formalisms used for different purposes and in different research areas: graphical games and soft constraints. We relate the notion of optimality used in the area of soft constraint satisfaction problems (SCSPs) to that used in graphical games, showing that for a large class of SCSPs that includes weighted constraints every optimal solution corresponds to a Nash equilibrium that is also a Pareto efficient joint strategy.
Combinatorial preference aggregation has many applications in AI. Given the exponential nature of these preferences, compact representations are needed and ($m$)CP-nets are among the most studied ones. Sequential and global voting are two ways to aggregate preferences over CP-nets. In the former, preferences are aggregated feature-by-feature. Hence, when preferences have specific feature dependencies, sequential voting may exhibit voting paradoxes, i.e., it might select sub-optimal outcomes. To avoid paradoxes in sequential voting, one has often assumed the $mathcal{O}$-legality restriction, which imposes a shared topological order among all the CP-nets. On the contrary, in global voting, CP-nets are considered as a whole during preference aggregation. For this reason, global voting is immune from paradoxes, and there is no need to impose restrictions over the CP-nets topological structure. Sequential voting over $mathcal{O}$-legal CP-nets has extensively been investigated. On the other hand, global voting over non-$mathcal{O}$-legal CP-nets has not carefully been analyzed, despite it was stated in the literature that a theoretical comparison between global and sequential voting was promising and a precise complexity analysis for global voting has been asked for multiple times. In quite few works, very partial results on the complexity of global voting over CP-nets have been given. We start to fill this gap by carrying out a thorough complexity analysis of Pareto and majority global voting over not necessarily $mathcal{O}$-legal acyclic binary polynomially connected (m)CP-nets. We settle these problems in the polynomial hierarchy, and some of them in PTIME or LOGSPACE, whereas EXPTIME was the previously known upper bound for most of them. We show various tight lower bounds and matching upper bounds for problems that up to date did not have any explicit non-obvious lower bound.
63 - Adrian Hutter 2020
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Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on determinantal point processes (DPP). By incorporating the diversity metric into best-response dynamics, we develop diverse fictitious play and diverse policy-space response oracle for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the gamescape -- convex polytopes spanned by agents mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve at least the same, and in most games, lower exploitability than PSRO solvers by finding effective and diverse strategies.

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