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A Comparison of Push and Pull Techniques for Ajax

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 Added by Ali Mesbah
 Publication date 2007
and research's language is English




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Ajax applications are designed to have high user interactivity and low user-perceived latency. Real-time dynamic web data such as news headlines, stock tickers, and auction updates need to be propagated to the users as soon as possible. However, Ajax still suffers from the limitations of the Webs request/response architecture which prevents servers from pushing real-time dynamic web data. Such applications usually use a pull style to obtain the latest updates, where the client actively requests the changes based on a predefined interval. It is possible to overcome this limitation by adopting a push style of interaction where the server broadcasts data when a change occurs on the server side. Both these options have their own trade-offs. This paper explores the fundamental limits of browser-based applications and analyzes push solutions for Ajax technology. It also shows the results of an empirical study comparing push and pull.



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A new breed of web application, dubbed AJAX, is emerging in response to a limited degree of interactivity in large-grain stateless Web interactions. At the heart of this new approach lies a single page interaction model that facilitates rich interactivity. We have studied and experimented with several AJAX frameworks trying to understand their architectural properties. In this paper, we summarize three of these frameworks and examine their properties and introduce the SPIAR architectural style. We describe the guiding software engineering principles and the constraints chosen to induce the desired properties. The style emphasizes user interface component development, and intermediary delta-communication between client/server components, to improve user interactivity and ease of development. In addition, we use the concepts and principles to discuss various open issues in AJAX frameworks and application development.
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This work provides the first study to explore the interaction of update propagation with and without fine-grained synchronization (push vs. pull), emerging coherence protocols (GPU vs. DeNovo coherence), and software-centric consistency models (DRF0, DRF1, and DRFrlx) for graph workloads on emerging integrated GPU-CPU systems with native unified shared memory. We study 6 graph applications with 6 graph inputs for a total of 36 workloads running on 12 system (hardware+software) configurations reflecting the above design space of update propagation, coherence, and memory consistency. We make three key contributions. First, we show that there is no single best system configuration for all workloads, motivating systems with flexible coherence and consistency support. Second, we develop a model to accurately predict the best system configuration -- this model can be used by software designers to decide on push vs. pull and the consistency model and by flexible hardware to invoke the appropriate coherence and consistency configuration for the given workload. Third, we show that the design dimensions explored here are inter-dependent, reinforcing the need for software-hardware co-design in the above design dimensions. For example, software designers deciding on push vs. pull must consider the consistency model supported by hardware -- in some cases, push maybe better if hardware supports DRFrlx while pull may be better if hardware does not support DRFrlx.
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