The 3-domatic number problem asks whether a given graph can be partitioned intothree dominating sets. We prove that this problem can be solved by a deterministic algorithm in time 2.695^n (up to polynomial factors). This result improves the previous bound of 2.8805^n, which is due to Fomin, Grandoni, Pyatkin, and Stepanov. To prove our result, we combine an algorithm by Fomin et al. with Yamamotos algorithm for the satisfiability problem. In addition, we show that the 3-domatic number problem can be solved for graphs G with bounded maximum degree Delta(G) by a randomized algorithm, whose running time is better than the previous bound due to Riege and Rothe whenever Delta(G) >= 5. Our new randomized algorithm employs Schoenings approach to constraint satisfaction problems.
The three domatic number problem asks whether a given undirected graph can be partitioned into at least three dominating sets, i.e., sets whose closed neighborhood equals the vertex set of the graph. Since this problem is NP-complete, no polynomial-time algorithm is known for it. The naive deterministic algorithm for this problem runs in time 3^n, up to polynomial factors. In this paper, we design an exact deterministic algorithm for this problem running in time 2.9416^n. Thus, our algorithm can handle problem instances of larger size than the naive algorithm in the same amount of time. We also present another deterministic and a randomized algorithm for this problem that both have an even better performance for graphs with small maximum degree.
This is a survey on the exact complexity of computing the Tutte polynomial. It is the longer 2017 version of Chapter 25 of the CRC Handbook on the Tutte polynomial and related topics, edited by J. Ellis-Monaghan and I. Moffatt, which is due to appear in the first quarter of 2020. In the version to be published in the Handbook the Sections 5 and 6 are shortened and made into a single section.
Set disjointness is a central problem in communication complexity. Here Alice and Bob each receive a subset of an n-element universe, and they need to decide whether their inputs intersect or not. The communication complexity of this problem is relatively well understood, and in most models, including $-$ most famously $-$ interactive randomised communication with bounded error, the problem requires much communication. In this work we were looking for a variation of the set disjointness problem, as natural and simple as possible, for which the known lower bound methods would fail, and thus a new approach would be required in order to understand its complexity. The problem that we have found is a relational one: each player receives a subset as input, and the goal is to find an element that belongs to both players. We call it inevitable intersection.
A matching is a set of edges in a graph with no common endpoint. A matching $M$ is called acyclic if the induced subgraph on the endpoints of the edges in $M$ is acyclic. Given a graph $G$ and an integer $k$, Acyclic Matching Problem seeks for an acyclic matching of size $k$ in $G$. The problem is known to be NP-complete. In this paper, we investigate the complexity of the problem in different aspects. First, we prove that the problem remains NP-complete for the class of planar bipartite graphs with maximum degree three and girth of arbitrary large. Also, the problem remains NP-complete for the class of planar line graphs with maximum degree four. Moreover, we study the parameterized complexity of the problem. In particular, we prove that the problem is W[1]-hard on bipartite graphs with respect to the parameter $k$. On the other hand, the problem is fixed parameter tractable with respect to $k$, for line graphs, $C_4$-free graphs and every proper minor-closed class of graphs (including bounded tree-width and planar graphs).