Do you want to publish a course? Click here

EVOQUER: Enhancing Temporal Grounding with Video-Pivoted BackQuery Generation

93   0   0.0 ( 0 )
 Added by Yanjun Gao
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Temporal grounding aims to predict a time interval of a video clip corresponding to a natural language query input. In this work, we present EVOQUER, a temporal grounding framework incorporating an existing text-to-video grounding model and a video-assisted query generation network. Given a query and an untrimmed video, the temporal grounding model predicts the target interval, and the predicted video clip is fed into a video translation task by generating a simplified version of the input query. EVOQUER forms closed-loop learning by incorporating loss functions from both temporal grounding and query generation serving as feedback. Our experiments on two widely used datasets, Charades-STA and ActivityNet, show that EVOQUER achieves promising improvements by 1.05 and 1.31 at [email protected]. We also discuss how the query generation task could facilitate error analysis by explaining temporal grounding model behavior.

rate research

Read More

We address the problem of text-guided video temporal grounding, which aims to identify the time interval of certain event based on a natural language description. Different from most existing methods that only consider RGB images as visual features, we propose a multi-modal framework to extract complementary information from videos. Specifically, we adopt RGB images for appearance, optical flow for motion, and depth maps for image structure. While RGB images provide abundant visual cues of certain event, the performance may be affected by background clutters. Therefore, we use optical flow to focus on large motion and depth maps to infer the scene configuration when the action is related to objects recognizable with their shapes. To integrate the three modalities more effectively and enable inter-modal learning, we design a dynamic fusion scheme with transformers to model the interactions between modalities. Furthermore, we apply intra-modal self-supervised learning to enhance feature representations across videos for each modality, which also facilitates multi-modal learning. We conduct extensive experiments on the Charades-STA and ActivityNet Captions datasets, and show that the proposed method performs favorably against state-of-the-art approaches.
Temporal sentence grounding in videos~(TSGV), which aims to localize one target segment from an untrimmed video with respect to a given sentence query, has drawn increasing attentions in the research community over the past few years. Different from the task of temporal action localization, TSGV is more flexible since it can locate complicated activities via natural languages, without restrictions from predefined action categories. Meanwhile, TSGV is more challenging since it requires both textual and visual understanding for semantic alignment between two modalities~(i.e., text and video). In this survey, we give a comprehensive overview for TSGV, which i) summarizes the taxonomy of existing methods, ii) provides a detailed description of the evaluation protocols~(i.e., datasets and metrics) to be used in TSGV, and iii) in-depth discusses potential problems of current benchmarking designs and research directions for further investigations. To the best of our knowledge, this is the first systematic survey on temporal sentence grounding. More specifically, we first discuss existing TSGV approaches by grouping them into four categories, i.e., two-stage methods, end-to-end methods, reinforcement learning-based methods, and weakly supervised methods. Then we present the benchmark datasets and evaluation metrics to assess current research progress. Finally, we discuss some limitations in TSGV through pointing out potential problems improperly resolved in the current evaluation protocols, which may push forwards more cutting edge research in TSGV. Besides, we also share our insights on several promising directions, including three typical tasks with new and practical settings based on TSGV.
We investigate the use of multimodal information contained in images as an effective method for enhancing the commonsense of Transformer models for text generation. We perform experiments using BART and T5 on concept-to-text generation, specifically the task of generative commonsense reasoning, or CommonGen. We call our approach VisCTG: Visually Grounded Concept-to-Text Generation. VisCTG involves captioning images representing appropriate everyday scenarios, and using these captions to enrich and steer the generation process. Comprehensive evaluation and analysis demonstrate that VisCTG noticeably improves model performance while successfully addressing several issues of the baseline generations, including poor commonsense, fluency, and specificity.
174 - Guoshun Nan , Rui Qiao , Yao Xiao 2021
Video grounding aims to localize a moment from an untrimmed video for a given textual query. Existing approaches focus more on the alignment of visual and language stimuli with various likelihood-based matching or regression strategies, i.e., P(Y|X). Consequently, these models may suffer from spurious correlations between the language and video features due to the selection bias of the dataset. 1) To uncover the causality behind the model and data, we first propose a novel paradigm from the perspective of the causal inference, i.e., interventional video grounding (IVG) that leverages backdoor adjustment to deconfound the selection bias based on structured causal model (SCM) and do-calculus P(Y|do(X)). Then, we present a simple yet effective method to approximate the unobserved confounder as it cannot be directly sampled from the dataset. 2) Meanwhile, we introduce a dual contrastive learning approach (DCL) to better align the text and video by maximizing the mutual information (MI) between query and video clips, and the MI between start/end frames of a target moment and the others within a video to learn more informative visual representations. Experiments on three standard benchmarks show the effectiveness of our approaches. Our code is available on GitHub: https://github.com/nanguoshun/IVG.
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا