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DexMV: Imitation Learning for Dexterous Manipulation from Human Videos

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 Added by Yuzhe Qin
 Publication date 2021
and research's language is English




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While we have made significant progress on understanding hand-object interactions in computer vision, it is still very challenging for robots to perform complex dexterous manipulation. In this paper, we propose a new platform and pipeline, DexMV (Dexterous Manipulation from Videos), for imitation learning to bridge the gap between computer vision and robot learning. We design a platform with: (i) a simulation system for complex dexterous manipulation tasks with a multi-finger robot hand and (ii) a computer vision system to record large-scale demonstrations of a human hand conducting the same tasks. In our new pipeline, we extract 3D hand and object poses from the videos, and convert them to robot demonstrations via motion retargeting. We then apply and compare multiple imitation learning algorithms with the demonstrations. We show that the demonstrations can indeed improve robot learning by a large margin and solve the complex tasks which reinforcement learning alone cannot solve. Project page with video: https://yzqin.github.io/dexmv

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Dexterous manipulation has been a long-standing challenge in robotics. Recently, modern model-free RL has demonstrated impressive results on a number of problems. However, complex domains like dexterous manipulation remain a challenge for RL due to the poor sample complexity. To address this, current approaches employ expert demonstrations in the form of state-action pairs, which are difficult to obtain for real-world settings such as learning from videos. In this work, we move toward a more realistic setting and explore state-only imitation learning. To tackle this setting, we train an inverse dynamics model and use it to predict actions for state-only demonstrations. The inverse dynamics model and the policy are trained jointly. Our method performs on par with state-action approaches and considerably outperforms RL alone. By not relying on expert actions, we are able to learn from demonstrations with different dynamics, morphologies, and objects.
Reinforcement Learning (RL) algorithms can in principle acquire complex robotic skills by learning from large amounts of data in the real world, collected via trial and error. However, most RL algorithms use a carefully engineered setup in order to collect data, requiring human supervision and intervention to provide episodic resets. This is particularly evident in challenging robotics problems, such as dexterous manipulation. To make data collection scalable, such applications require reset-free algorithms that are able to learn autonomously, without explicit instrumentation or human intervention. Most prior work in this area handles single-task learning. However, we might also want robots that can perform large repertoires of skills. At first, this would appear to only make the problem harder. However, the key observation we make in this work is that an appropriately chosen multi-task RL setting actually alleviates the reset-free learning challenge, with minimal additional machinery required. In effect, solving a multi-task problem can directly solve the reset-free problem since different combinations of tasks can serve to perform resets for other tasks. By learning multiple tasks together and appropriately sequencing them, we can effectively learn all of the tasks together reset-free. This type of multi-task learning can effectively scale reset-free learning schemes to much more complex problems, as we demonstrate in our experiments. We propose a simple scheme for multi-task learning that tackles the reset-free learning problem, and show its effectiveness at learning to solve complex dexterous manipulation tasks in both hardware and simulation without any explicit resets. This work shows the ability to learn dexterous manipulation behaviors in the real world with RL without any human intervention.
Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves different important and challenging steps: acquiring human hand information, retargeting it to a hand model, and learning a policy from acquired data. In this work, we capture the hand information by using a state-of-the-art hand pose estimator. We tackle the retargeting problem from the hand pose to a 29 DoF hand model by combining inverse kinematics and PSO with a task objective optimisation. This objective encourages the virtual hand to accomplish the manipulation task, relieving the effect of the estimators noise and the domain gap. Our approach leads to a better success rate in the grasping task compared to our inverse kinematics baseline, allowing us to record successful human demonstrations. Furthermore, we used these demonstrations to learn a policy network using generative adversarial imitation learning (GAIL) that is able to autonomously grasp an object in the virtual space.
Learning dexterous manipulation in high-dimensional state-action spaces is an important open challenge with exploration presenting a major bottleneck. Although in many cases the learning process could be guided by demonstrations or other suboptimal experts, current RL algorithms for continuous action spaces often fail to effectively utilize combinations of highly off-policy expert data and on-policy exploration data. As a solution, we introduce Relative Entropy Q-Learning (REQ), a simple policy iteration algorithm that combines ideas from successful offline and conventional RL algorithms. It represents the optimal policy via importance sampling from a learned prior and is well-suited to take advantage of mixed data distributions. We demonstrate experimentally that REQ outperforms several strong baselines on robotic manipulation tasks for which suboptimal experts are available. We show how suboptimal experts can be constructed effectively by composing simple waypoint tracking controllers, and we also show how learned primitives can be combined with waypoint controllers to obtain reference behaviors to bootstrap a complex manipulation task on a simulated bimanual robot with human-like hands. Finally, we show that REQ is also effective for general off-policy RL, offline RL, and RL from demonstrations. Videos and further materials are available at sites.google.com/view/rlfse.
Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate that into concrete motor control. Is it possible to give a robot this same capability? Prior research in robot imitation learning has created agents which can acquire diverse skills from expert human operators. However, expanding these techniques to work with a single positive example during test time is still an open challenge. Apart from control, the difficulty stems from mismatches between the demonstrator and robot domains. For example, objects may be placed in different locations (e.g. kitchen layouts are different in every house). Additionally, the demonstration may come from an agent with different morphology and physical appearance (e.g. human), so one-to-one action correspondences are not available. This paper investigates techniques which allow robots to partially bridge these domain gaps, using their past experience. A neural network is trained to mimic ground truth robot actions given context video from another agent, and must generalize to unseen task instances when prompted with new videos during test time. We hypothesize that our policy representations must be both context driven and dynamics aware in order to perform these tasks. These assumptions are baked into the neural network using the Transformers attention mechanism and a self-supervised inverse dynamics loss. Finally, we experimentally determine that our method accomplishes a $sim 2$x improvement in terms of task success rate over prior baselines in a suite of one-shot manipulation tasks.

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