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AnyoneNet: Synchronized Speech and Talking Head Generation for Arbitrary Person

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 Added by Xinsheng Wang
 Publication date 2021
and research's language is English




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Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate synchronized speech and talking-head videos on the basis of text and a single face image of an arbitrary person as input. In contrast to previous text-driven talking head generation methods, which can only synthesize the voice of a specific person, the proposed method is capable of synthesizing speech for any person that is inaccessible in the training stage. Specifically, the proposed method decomposes the generation of synchronized speech and talking head videos into two stages, i.e., a text-to-speech (TTS) stage and a speech-driven talking head generation stage. The proposed TTS module is a face-conditioned multi-speaker TTS model that gets the speaker identity information from face images instead of speech, which allows us to synthesize a personalized voice on the basis of the input face image. To generate the talking head videos from the face images, a facial landmark-based method that can predict both lip movements and head rotations is proposed. Extensive experiments demonstrate that the proposed method is able to generate synchronized speech and talking head videos for arbitrary persons and non-persons. Synthesized speech shows consistency with the given face regarding to the synthesized voices timbre and ones appearance in the image, and the proposed landmark-based talking head method outperforms the state-of-the-art landmark-based method on generating natural talking head videos.



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When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing works either generate still talkingface videos or rely on landmark/video frames as sparse/dense mapping guidance to generate head movements, which leads to unrealistic or uncontrollable video synthesis. To overcome the limitations, we propose a 3D-aware generative network along with a hybrid embedding module and a non-linear composition module. Through modeling the head motion and facial expressions1 explicitly, manipulating 3D animation carefully, and embedding reference images dynamically, our approach achieves controllable, photo-realistic, and temporally coherent talking-head videos with natural head movements. Thoughtful experiments on several standard benchmarks demonstrate that our method achieves significantly better results than the state-of-the-art methods in both quantitative and qualitative comparisons. The code is available on https://github.com/ lelechen63/Talking-head-Generation-with-Rhythmic-Head-Motion.
The attention mechanism of the Listen, Attend and Spell (LAS) model requires the whole input sequence to calculate the attention context and thus is not suitable for online speech recognition. To deal with this problem, we propose multi-head monotonic chunk-wise attention (MTH-MoChA), an improved version of MoChA. MTH-MoChA splits the input sequence into small chunks and computes multi-head attentions over the chunks. We also explore useful training strategies such as LSTM pooling, minimum world error rate training and SpecAugment to further improve the performance of MTH-MoChA. Experiments on AISHELL-1 data show that the proposed model, along with the training strategies, improve the character error rate (CER) of MoChA from 8.96% to 7.68% on test set. On another 18000 hours in-car speech data set, MTH-MoChA obtains 7.28% CER, which is significantly better than a state-of-the-art hybrid system.
We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii) maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter network to focus on detailed facial movement generation. To depict the entire image motions arising from audio, we exploit a keypoint based dense motion field representation. Then, we develop a motion field generator to produce the dense motion fields from input audio, head poses, and a reference image. As this keypoint based representation models the motions of facial regions, head, and backgrounds integrally, our method can better constrain the spatial and temporal consistency of the generated videos. Finally, an image generation network is employed to render photo-realistic talking-head videos from the estimated keypoint based motion fields and the input reference image. Extensive experiments demonstrate that our method produces videos with plausible head motions, synchronized facial expressions, and stable backgrounds and outperforms the state-of-the-art.
Simultaneous speech-to-text translation is widely useful in many scenarios. The conventional cascaded approach uses a pipeline of streaming ASR followed by simultaneous MT, but suffers from error propagation and extra latency. To alleviate these issues, recent efforts attempt to directly translate the source speech into target text simultaneously, but this is much harder due to the combination of two separate tasks. We instead propose a new paradigm with the advantages of both cascaded and end-to-end approaches. The key idea is to use two separate, but synchronized, decoders on streaming ASR and direct speech-to-text translation (ST), respectively, and the intermediate results of ASR guide the decoding policy of (but is not fed as input to) ST. During training time, we use multitask learning to jointly learn these two tasks with a shared encoder. En-to-De and En-to-Es experiments on the MuSTC dataset demonstrate that our proposed technique achieves substantially better translation quality at similar levels of latency.
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailored for different individuals. It takes the animation parameters as input and exploits an attention mask to manipulate facial expression changes for the input individuals. Furthermore, to better establish authentic correspondences between visual motions (i.e., facial expression changes and head movements) and audios, we leverage a high-accuracy motion capture dataset instead of relying on long videos of specific individuals. After attaining the visual and audio correspondences, we can effectively train our network in an end-to-end fashion. Extensive experiments on qualitative and quantitative results demonstrate that our algorithm achieves high-quality photo-realistic talking-head videos including various facial expressions and head motions according to speech rhythms and outperforms the state-of-the-art.
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