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Learning to Cut by Watching Movies

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 Added by Alejandro Pardo
 Publication date 2021
and research's language is English




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Video content creation keeps growing at an incredible pace; yet, creating engaging stories remains challenging and requires non-trivial video editing expertise. Many video editing components are astonishingly hard to automate primarily due to the lack of raw video materials. This paper focuses on a new task for computational video editing, namely the task of raking cut plausibility. Our key idea is to leverage content that has already been edited to learn fine-grained audiovisual patterns that trigger cuts. To do this, we first collected a data source of more than 10K videos, from which we extract more than 255K cuts. We devise a model that learns to discriminate between real and artificial cuts via contrastive learning. We set up a new task and a set of baselines to benchmark video cut generation. We observe that our proposed model outperforms the baselines by large margins. To demonstrate our model in real-world applications, we conduct human studies in a collection of unedited videos. The results show that our model does a better job at cutting than random and alternative baselines.

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89 - Xin Jin , Zhonglan Li , Ke Liu 2021
In industry, there exist plenty of scenarios where old gray photos need to be automatically colored, such as video sites and archives. In this paper, we present the HistoryNet focusing on historical persons diverse high fidelity clothing colorization based on fine grained semantic understanding and prior. Colorization of historical persons is realistic and practical, however, existing methods do not perform well in the regards. In this paper, a HistoryNet including three parts, namely, classification, fine grained semantic parsing and colorization, is proposed. Classification sub-module supplies classifying of images according to the eras, nationalities and garment types; Parsing sub-network supplies the semantic for person contours, clothing and background in the image to achieve more accurate colorization of clothes and persons and prevent color overflow. In the training process, we integrate classification and semantic parsing features into the coloring generation network to improve colorization. Through the design of classification and parsing subnetwork, the accuracy of image colorization can be improved and the boundary of each part of image can be more clearly. Moreover, we also propose a novel Modern Historical Movies Dataset (MHMD) containing 1,353,166 images and 42 labels of eras, nationalities, and garment types for automatic colorization from 147 historical movies or TV series made in modern time. Various quantitative and qualitative comparisons demonstrate that our method outperforms the state-of-the-art colorization methods, especially on military uniforms, which has correct colors according to the historical literatures.
The abundance and ease of utilizing sound, along with the fact that auditory clues reveal so much about what happens in the scene, make the audio-visual space a perfectly intuitive choice for self-supervised representation learning. However, the current literature suggests that training on textit{uncurated} data yields considerably poorer representations compared to the textit{curated} alternatives collected in supervised manner, and the gap only narrows when the volume of data significantly increases. Furthermore, the quality of learned representations is known to be heavily influenced by the size and taxonomy of the curated datasets used for self-supervised training. This begs the question of whether we are celebrating too early on catching up with supervised learning when our self-supervised efforts still rely almost exclusively on curated data. In this paper, we study the efficacy of learning from Movies and TV Shows as forms of uncurated data for audio-visual self-supervised learning. We demonstrate that a simple model based on contrastive learning, trained on a collection of movies and TV shows, not only dramatically outperforms more complex methods which are trained on orders of magnitude larger uncurated datasets, but also performs very competitively with the state-of-the-art that learns from large-scale curated data. We identify that audiovisual patterns like the appearance of the main character or prominent scenes and mise-en-sc`ene which frequently occur through the whole duration of a movie, lead to an overabundance of easy negative instances in the contrastive learning formulation. Capitalizing on such observation, we propose a hierarchical sampling policy, which despite its simplicity, effectively improves the performance, particularly when learning from TV shows which naturally face less semantic diversity.
Understanding the emotional impact of movies has become important for affective movie analysis, ranking, and indexing. Methods for recognizing evoked emotions are usually trained on human annotated data. Concretely, viewers watch video clips and have to manually annotate the emotions they experienced while watching the videos. Then, the common practice is to aggregate the different annotations, by computing average scores or majority voting, and train and test models on these aggregated annotations. With this procedure a single aggregated evoked emotion annotation is obtained per each video. However, emotions experienced while watching a video are subjective: different individuals might experience different emotions. In this paper, we model the emotions evoked by videos in a different manner: instead of modeling the aggregated value we jointly model the emotions experienced by each viewer and the aggregated value using a multi-task learning approach. Concretely, we propose two deep learning architectures: a Single-Task (ST) architecture and a Multi-Task (MT) architecture. Our results show that the MT approach can more accurately model each viewer and the aggregated annotation when compared to methods that are directly trained on the aggregated annotations. Furthermore, our approach outperforms the current state-of-the-art results on the COGNIMUSE benchmark.
Learning deformable 3D objects from 2D images is an extremely ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts their applicability on objects in the wild. In this paper, we propose to use monocular videos, which naturally provide correspondences across time, allowing us to learn 3D shapes of deformable object categories without explicit keypoints or template shapes. Specifically, we present DOVE, which learns to predict 3D canonical shape, deformation, viewpoint and texture from a single 2D image of a bird, given a bird video collection as well as automatically obtained silhouettes and optical flows as training data. Our method reconstructs temporally consistent 3D shape and deformation, which allows us to animate and re-render the bird from arbitrary viewpoints from a single image.
We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene. Because people are stationary, training data can be generated using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes to guide the depth prediction. We demonstrate our method on real-world sequences of complex human actions captured by a moving hand-held camera, show improvement over state-of-the-art monocular depth prediction methods, and show various 3D effects produced using our predicted depth.

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