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Learning the Depths of Moving People by Watching Frozen People

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 Added by Zhengqi Li
 Publication date 2019
and research's language is English




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We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene. Because people are stationary, training data can be generated using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes to guide the depth prediction. We demonstrate our method on real-world sequences of complex human actions captured by a moving hand-held camera, show improvement over state-of-the-art monocular depth prediction methods, and show various 3D effects produced using our predicted depth.



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Modern methods for counting people in crowded scenes rely on deep networks to estimate people densities in individual images. As such, only very few take advantage of temporal consistency in video sequences, and those that do only impose weak smoothness constraints across consecutive frames. In this paper, we advocate estimating people flows across image locations between consecutive images and inferring the people densities from these flows instead of directly regressing them. This enables us to impose much stronger constraints encoding the conservation of the number of people. As a result, it significantly boosts performance without requiring a more complex architecture. Furthermore, it allows us to exploit the correlation between people flow and optical flow to further improve the results. We also show that leveraging people conservation constraints in both a spatial and temporal manner makes it possible to train a deep crowd counting model in an active learning setting with much fewer annotations. This significantly reduces the annotation cost while still leading to similar performance to the full supervision case.
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Monocular object detection and tracking have improved drastically in recent years, but rely on a key assumption: that objects are visible to the camera. Many offline tracking approaches reason about occluded objects post-hoc, by linking together tracklets after the object re-appears, making use of reidentification (ReID). However, online tracking in embodied robotic agents (such as a self-driving vehicle) fundamentally requires object permanence, which is the ability to reason about occluded objects before they re-appear. In this work, we re-purpose tracking benchmarks and propose new metrics for the task of detecting invisible objects, focusing on the illustrative case of people. We demonstrate that current detection and tracking systems perform dramatically worse on this task. We introduce two key innovations to recover much of this performance drop. We treat occluded object detection in temporal sequences as a short-term forecasting challenge, bringing to bear tools from dynamic sequence prediction. Second, we build dynamic models that explicitly reason in 3D, making use of observations produced by state-of-the-art monocular depth estimation networks. To our knowledge, ours is the first work to demonstrate the effectiveness of monocular depth estimation for the task of tracking and detecting occluded objects. Our approach strongly improves by 11.4% over the baseline in ablations and by 5.0% over the state-of-the-art in F1 score.
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