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VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild

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 Added by Chunyu Wang
 Publication date 2021
and research's language is English




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We present VoxelTrack for multi-person 3D pose estimation and tracking from a few cameras which are separated by wide baselines. It employs a multi-branch network to jointly estimate 3D poses and re-identification (Re-ID) features for all people in the environment. In contrast to previous efforts which require to establish cross-view correspondence based on noisy 2D pose estimates, it directly estimates and tracks 3D poses from a 3D voxel-based representation constructed from multi-view images. We first discretize the 3D space by regular voxels and compute a feature vector for each voxel by averaging the body joint heatmaps that are inversely projected from all views. We estimate 3D poses from the voxel representation by predicting whether each voxel contains a particular body joint. Similarly, a Re-ID feature is computed for each voxel which is used to track the estimated 3D poses over time. The main advantage of the approach is that it avoids making any hard decisions based on individual images. The approach can robustly estimate and track 3D poses even when people are severely occluded in some cameras. It outperforms the state-of-the-art methods by a large margin on three public datasets including Shelf, Campus and CMU Panoptic.



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Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of focal length and root translations. The result is a simple and modular network for multi-person 3D human pose estimation that does not require any multi-person 3D pose dataset. Despite its simple formulation, HG-RCNN achieves the state-of-the-art results on MuPoTS-3D while also approximating the 3D pose in the camera-coordinate system.
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Predicting 3D human pose from images has seen great recent improvements. Novel approaches that can even predict both pose and shape from a single input image have been introduced, often relying on a parametric model of the human body such as SMPL. While qualitative results for such methods are often shown for images captured in-the-wild, a proper benchmark in such conditions is still missing, as it is cumbersome to obtain ground-truth 3D poses elsewhere than in a motion capture room. This paper presents a pipeline to easily produce and validate such a dataset with accurate ground-truth, with which we benchmark recent 3D human pose estimation methods in-the-wild. We make use of the recently introduced Mannequin Challenge dataset which contains in-the-wild videos of people frozen in action like statues and leverage the fact that people are static and the camera moving to accurately fit the SMPL model on the sequences. A total of 24,428 frames with registered body models are then selected from 567 scenes at almost no cost, using only online RGB videos. We benchmark state-of-the-art SMPL-based human pose estimation methods on this dataset. Our results highlight that challenges remain, in particular for difficult poses or for scenes where the persons are partially truncated or occluded.
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