No Arabic abstract
With the advent of off-the-shelf intelligent home products and broader internet adoption, researchers increasingly explore smart computing applications that provide easier access to health and wellness resources. AI-based systems like chatbots have the potential to provide services that could provide mental health support. However, existing therapy chatbots are often retrieval-based, requiring users to respond with a constrained set of answers, which may not be appropriate given that such pre-determined inquiries may not reflect each patients unique circumstances. Generative-based approaches, such as the OpenAI GPT models, could allow for more dynamic conversations in therapy chatbot contexts than previous approaches. To investigate the generative-based models potential in therapy chatbot contexts, we built a chatbot using the GPT-2 model. We fine-tuned it with 306 therapy session transcripts between family caregivers of individuals with dementia and therapists conducting Problem Solving Therapy. We then evaluated the models pre-trained and the fine-tuned model in terms of basic qualities using three meta-information measurements: the proportion of non-word outputs, the length of response, and sentiment components. Results showed that: (1) the fine-tuned model created more non-word outputs than the pre-trained model; (2) the fine-tuned model generated outputs whose length was more similar to that of the therapists compared to the pre-trained model; (3) both the pre-trained model and fine-tuned model were likely to generate more negative and fewer positive outputs than the therapists. We discuss potential reasons for the problem, the implications, and solutions for developing therapy chatbots and call for investigations of the AI-based system application.
In this paper, we propose Evebot, an innovative, sequence to sequence (Seq2seq) based, fully generative conversational system for the diagnosis of negative emotions and prevention of depression through positively suggestive responses. The system consists of an assembly of deep-learning based models, including Bi-LSTM based model for detecting negative emotions of users and obtaining psychological counselling related corpus for training the chatbot, anti-language sequence to sequence neural network, and maximum mutual information (MMI) model. As adolescents are reluctant to show their negative emotions in physical interaction, traditional methods of emotion analysis and comforting methods may not work. Therefore, this system puts emphasis on using virtual platform to detect signs of depression or anxiety, channel adolescents stress and mood, and thus prevent the emergence of mental illness. We launched the integrated chatbot system onto an online platform for real-world campus applications. Through a one-month user study, we observe better results in the increase in positivity than other public chatbots in the control group.
Developing fully parametric building models for performance-based generative design tasks often requires proficiency in many advanced 3D modeling and visual programming, limiting its use for many building designers. Moreover, iterations of such models can be time-consuming tasks and sometimes limiting, as major changes in the layout design may result in remodeling the entire parametric definition. To address these challenges, we introduce a novel automated generative design system, which takes a basic floor plan sketch as an input and provides a parametric model prepared for multi-objective building optimization as output. Furthermore, the user-designer can assign various design variables for its desired building elements by using simple annotations in the drawing. The system would recognize the corresponding element and define variable constraints to prepare for a multi-objective optimization problem.
Automated driving system - dedicated vehicles (ADS-DVs), specially designed for people with various disabilities, can be beneficial to improve their mobility. However, research related to autonomous vehicles (AVs) for people with cognitive disabilities, especially Autism Spectrum Disorder (ASD) is limited. Thus, in this study, we focused on the challenge that we framed: How might we design an ADS-DV that benefits people with ASD and their caregivers?. In order to address the design challenge, we followed the human-centered design process. First, we conducted user research with caregivers of people with ASD. Second, we identified their user needs, including safety, monitoring and updates, individual preferences, comfort, trust, and reliability. Third, we generated a large number of ideas with brainstorming and affinity diagrams, based on which we proposed an ADS-DV prototype with a mobile application and an interior design. Fourth, we tested both the low-fidelity and high-fidelity prototypes to fix the possible issues. Our preliminary results showed that such an ASD-DV would potentially improve the mobility of those with ASD without worries.
The regular K-10 curriculums often do not get the necessary of affordable technology involving interactive ways of teaching the prescribed curriculum with effective analytical skill building. In this paper, we present PlutoAR, a paper-based augmented reality interpreter which is scalable, affordable, portable and can be used as a platform for skill building for the kids. PlutoAR manages to overcome the conventional albeit non-interactive ways of teaching by incorporating augmented reality (AR) through an interactive toolkit to provide students with the best of both worlds. Students cut out paper tiles and place these tiles one by one on a larger paper surface called Launchpad and use the PlutoAR mobile application which runs on any Android device with a camera and uses augmented reality to output each step of the program like an interpreter. PlutoAR has inbuilt AR experiences like stories, maze solving using conditional loops, simple elementary mathematics and the intuition of gravity.
Recent studies show the effectiveness of interview chatbots for information elicitation. However, designing an effective interview chatbot is non-trivial. Few tools exist to help designers design, evaluate, and improve an interview chatbot iteratively. Based on a formative study and literature reviews, we propose a computational framework for quantifying the performance of interview chatbots. Incorporating the framework, we have developed iChatProfile, an assistive chatbot design tool that can automatically generate a profile of an interview chatbot with quantified performance metrics and offer design suggestions for improving the chatbot based on such metrics. To validate the effectiveness of iChatProfile, we designed and conducted a between-subject study that compared the performance of 10 interview chatbots designed with or without using iChatProfile. Based on the live chats between the 10 chatbots and 1349 users, our results show that iChatProfile helped the designers build significantly more effective interview chatbots, improving both interview quality and user experience.