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Score-Based Point Cloud Denoising

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 Added by Shitong Luo
 Publication date 2021
and research's language is English




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Point clouds acquired from scanning devices are often perturbed by noise, which affects downstream tasks such as surface reconstruction and analysis. The distribution of a noisy point cloud can be viewed as the distribution of a set of noise-free samples $p(x)$ convolved with some noise model $n$, leading to $(p * n)(x)$ whose mode is the underlying clean surface. To denoise a noisy point cloud, we propose to increase the log-likelihood of each point from $p * n$ via gradient ascent -- iteratively updating each points position. Since $p * n$ is unknown at test-time, and we only need the score (i.e., the gradient of the log-probability function) to perform gradient ascent, we propose a neural network architecture to estimate the score of $p * n$ given only noisy point clouds as input. We derive objective functions for training the network and develop a denoising algorithm leveraging on the estimated scores. Experiments demonstrate that the proposed model outperforms state-of-the-art methods under a variety of noise models, and shows the potential to be applied in other tasks such as point cloud upsampling. The code is available at url{https://github.com/luost26/score-denoise}.



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86 - Shitong Luo , Wei Hu 2020
3D point clouds are often perturbed by noise due to the inherent limitation of acquisition equipments, which obstructs downstream tasks such as surface reconstruction, rendering and so on. Previous works mostly infer the displacement of noisy points from the underlying surface, which however are not designated to recover the surface explicitly and may lead to sub-optimal denoising results. To this end, we propose to learn the underlying manifold of a noisy point cloud from differentiably subsampled points with trivial noise perturbation and their embedded neighborhood feature, aiming to capture intrinsic structures in point clouds. Specifically, we present an autoencoder-like neural network. The encoder learns both local and non-local feature representations of each point, and then samples points with low noise via an adaptive differentiable pooling operation. Afterwards, the decoder infers the underlying manifold by transforming each sampled point along with the embedded feature of its neighborhood to a local surface centered around the point. By resampling on the reconstructed manifold, we obtain a denoised point cloud. Further, we design an unsupervised training loss, so that our network can be trained in either an unsupervised or supervised fashion. Experiments show that our method significantly outperforms state-of-the-art denoising methods under both synthetic noise and real world noise. The code and data are available at https://github.com/luost26/DMRDenoise
225 - Wei Hu , Qianjiang Hu , Zehua Wang 2019
The prevalence of accessible depth sensing and 3D laser scanning techniques has enabled the convenient acquisition of 3D dynamic point clouds, which provide efficient representation of arbitrarily-shaped objects in motion. Nevertheless, dynamic point clouds are often perturbed by noise due to hardware, software or other causes. While a plethora of methods have been proposed for static point cloud denoising, few efforts are made for the denoising of dynamic point clouds with varying number of irregularly-sampled points in each frame. In this paper, we represent dynamic point clouds naturally on graphs and address the denoising problem by inferring the underlying graph via spatio-temporal graph learning, exploiting both the intra-frame similarity and inter-frame consistency. Firstly, assuming the availability of a relevant feature vector per node, we pose spatial-temporal graph learning as optimizing a Mahalanobis distance metric $mathbf{M}$, which is formulated as the minimization of graph Laplacian regularizer. Secondly, to ease the optimization of the symmetric and positive definite metric matrix $mathbf{M}$, we decompose it into $mathbf{M}=mathbf{R}^{top}mathbf{R}$ and solve $mathbf{R}$ instead via proximal gradient. Finally, based on the spatial-temporal graph learning, we formulate dynamic point cloud denoising as the joint optimization of the desired point cloud and underlying spatio-temporal graph, which leverages both intra-frame affinities and inter-frame consistency and is solved via alternating minimization. Experimental results show that the proposed method significantly outperforms independent denoising of each frame from state-of-the-art static point cloud denoising approaches.
Surface reconstruction from an unorganized point cloud is an important problem due to its widespread applications. White noise, possibly clustered outliers, and noisy perturbation may be generated when a point cloud is sampled from a surface. Most existing methods handle limited amount of noise. We develop a method to denoise a point cloud so that the users can run their surface reconstruction codes or perform other analyses afterwards. Our experiments demonstrate that our method is computationally efficient and it has significantly better noise handling ability than several existing surface reconstruction codes.
232 - Fan Lu , Guang Chen , Yinlong Liu 2020
Predicting the future can significantly improve the safety of intelligent vehicles, which is a key component in autonomous driving. 3D point clouds accurately model 3D information of surrounding environment and are crucial for intelligent vehicles to perceive the scene. Therefore, prediction of 3D point clouds has great significance for intelligent vehicles, which can be utilized for numerous further applications. However, due to point clouds are unordered and unstructured, point cloud prediction is challenging and has not been deeply explored in current literature. In this paper, we propose a novel motion-based neural network named MoNet. The key idea of the proposed MoNet is to integrate motion features between two consecutive point clouds into the prediction pipeline. The introduction of motion features enables the model to more accurately capture the variations of motion information across frames and thus make better predictions for future motion. In addition, content features are introduced to model the spatial content of individual point clouds. A recurrent neural network named MotionRNN is proposed to capture the temporal correlations of both features. Besides, we propose an attention-based motion align module to address the problem of missing motion features in the inference pipeline. Extensive experiments on two large scale outdoor LiDAR datasets demonstrate the performance of the proposed MoNet. Moreover, we perform experiments on applications using the predicted point clouds and the results indicate the great application potential of the proposed method.
3D point cloud - a new signal representation of volumetric objects - is a discrete collection of triples marking exterior object surface locations in 3D space. Conventional imperfect acquisition processes of 3D point cloud - e.g., stereo-matching from multiple viewpoint images or depth data acquired directly from active light sensors - imply non-negligible noise in the data. In this paper, we adopt a previously proposed low-dimensional manifold model for the surface patches in the point cloud and seek self-similar patches to denoise them simultaneously using the patch manifold prior. Due to discrete observations of the patches on the manifold, we approximate the manifold dimension computation defined in the continuous domain with a patch-based graph Laplacian regularizer and propose a new discrete patch distance measure to quantify the similarity between two same-sized surface patches for graph construction that is robust to noise. We show that our graph Laplacian regularizer has a natural graph spectral interpretation, and has desirable numerical stability properties via eigenanalysis. Extensive simulation results show that our proposed denoising scheme can outperform state-of-the-art methods in objective metrics and can better preserve visually salient structural features like edges.
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