No Arabic abstract
Although virtual agents are increasingly situated in environments where natural language is the most effective mode of interaction with humans, these exchanges are rarely used as an opportunity for learning. Leveraging language interactions effectively requires addressing limitations in the two most common approaches to language grounding: semantic parsers built on top of fixed object categories are precise but inflexible and end-to-end models are maximally expressive, but fickle and opaque. Our goal is to develop a system that balances the strengths of each approach so that users can teach agents new instructions that generalize broadly from a single example. We introduce the idea of neural abstructions: a set of constraints on the inference procedure of a label-conditioned generative model that can affect the meaning of the label in context. Starting from a core programming language that operates over abstructions, users can define increasingly complex mappings from natural language to actions. We show that with this method a user population is able to build a semantic parser for an open-ended house modification task in Minecraft. The semantic parser that results is both flexible and expressive: the percentage of utterances sourced from redefinitions increases steadily over the course of 191 total exchanges, achieving a final value of 28%.
Approaches to Grounded Language Learning typically focus on a single task-based final performance measure that may not depend on desirable properties of the learned hidden representations, such as their ability to predict salient attributes or to generalise to unseen situations. To remedy this, we present GROLLA, an evaluation framework for Grounded Language Learning with Attributes with three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a new dataset CompGuessWhat?! as an instance of this framework for evaluating the quality of learned neural representations, in particular concerning attribute grounding. To this end, we extend the original GuessWhat?! dataset by including a semantic layer on top of the perceptual one. Specifically, we enrich the VisualGenome scene graphs associated with the GuessWhat?! images with abstract and situated attributes. By using diagnostic classifiers, we show that current models learn representations that are not expressive enough to encode object attributes (average F1 of 44.27). In addition, they do not learn strategies nor representations that are robust enough to perform well when novel scenes or objects are involved in gameplay (zero-shot best accuracy 50.06%).
Children acquire language subconsciously by observing the surrounding world and listening to descriptions. They can discover the meaning of words even without explicit language knowledge, and generalize to novel compositions effortlessly. In this paper, we bring this ability to AI, by studying the task of Visually grounded Language Acquisition (VLA). We propose a multimodal transformer model augmented with a novel mechanism for analogical reasoning, which approximates novel compositions by learning semantic mapping and reasoning operations from previously seen compositions. Our proposed method, Analogical Reasoning Transformer Networks (ARTNet), is trained on raw multimedia data (video frames and transcripts), and after observing a set of compositions such as washing apple or cutting carrot, it can generalize and recognize new compositions in new video frames, such as washing carrot or cutting apple. To this end, ARTNet refers to relevant instances in the training data and uses their visual features and captions to establish analogies with the query image. Then it chooses the suitable verb and noun to create a new composition that describes the new image best. Extensive experiments on an instructional video dataset demonstrate that the proposed method achieves significantly better generalization capability and recognition accuracy compared to state-of-the-art transformer models.
Recent work has shown how to learn better visual-semantic embeddings by leveraging image descriptions in more than one language. Here, we investigate in detail which conditions affect the performance of this type of grounded language learning model. We show that multilingual training improves over bilingual training, and that low-resource languages benefit from training with higher-resource languages. We demonstrate that a multilingual model can be trained equally well on either translations or comparable sentence pairs, and that annotating the same set of images in multiple language enables further improvements via an additional caption-caption ranking objective.
Neural module networks (NMN) have achieved success in image-grounded tasks such as Visual Question Answering (VQA) on synthetic images. However, very limited work on NMN has been studied in the video-grounded language tasks. These tasks extend the complexity of traditional visual tasks with the additional visual temporal variance. Motivated by recent NMN approaches on image-grounded tasks, we introduce Video-grounded Neural Module Network (VGNMN) to model the information retrieval process in video-grounded language tasks as a pipeline of neural modules. VGNMN first decomposes all language components to explicitly resolve any entity references and detect corresponding action-based inputs from the question. The detected entities and actions are used as parameters to instantiate neural module networks and extract visual cues from the video. Our experiments show that VGNMN can achieve promising performance on two video-grounded language tasks: video QA and video-grounded dialogues.
We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with human language the most compelling means for such communication. To achieve this in a scalable fashion, agents must be able to relate language to the world and to actions; that is, their understanding of language must be grounded and embodied. However, learning grounded language is a notoriously challenging problem in artificial intelligence research. Here we present an agent that learns to interpret language in a simulated 3D environment where it is rewarded for the successful execution of written instructions. Trained via a combination of reinforcement and unsupervised learning, and beginning with minimal prior knowledge, the agent learns to relate linguistic symbols to emergent perceptual representations of its physical surroundings and to pertinent sequences of actions. The agents comprehension of language extends beyond its prior experience, enabling it to apply familiar language to unfamiliar situations and to interpret entirely novel instructions. Moreover, the speed with which this agent learns new words increases as its semantic knowledge grows. This facility for generalising and bootstrapping semantic knowledge indicates the potential of the present approach for reconciling ambiguous natural language with the complexity of the physical world.