No Arabic abstract
When agents are swarmed to carry out a mission, there is often a sudden failure of some of the agents observed from the command base. It is generally difficult to distinguish whether the failure is caused by actuators (hypothesis, $h_a$) or sensors (hypothesis, $h_s$) solely by the communication between the command base and the concerning agent. By making a collision to the agent by another, we would be able to distinguish which hypothesis is likely: For $h_a$, we expect to detect corresponding displacements while for $h_a$ we do not. Such swarm strategies to grasp the situation are preferably to be generated autonomously by artificial intelligence (AI). Preferable actions ($e.g.$, the collision) for the distinction would be those maximizing the difference between the expected behaviors for each hypothesis, as a value function. Such actions exist, however, only very sparsely in the whole possibilities, for which the conventional search based on gradient methods does not make sense. Instead, we have successfully applied the reinforcement learning technique, achieving the maximization of such a sparse value function. The machine learning actually concluded autonomously the colliding action to distinguish the hypothesises. Getting recognized an agent with actuator error by the action, the agents behave as if other ones want to assist the malfunctioning one to achieve a given mission.
We present fully autonomous source seeking onboard a highly constrained nano quadcopter, by contributing application-specific system and observation feature design to enable inference of a deep-RL policy onboard a nano quadcopter. Our deep-RL algorithm finds a high-performance solution to a challenging problem, even in presence of high noise levels and generalizes across real and simulation environments with different obstacle configurations. We verify our approach with simulation and in-field testing on a Bitcraze CrazyFlie using only the cheap and ubiquitous Cortex-M4 microcontroller unit. The results show that by end-to-end application-specific system design, our contribution consumes almost three times less additional power, as compared to competing learning-based navigation approach onboard a nano quadcopter. Thanks to our observation space, which we carefully design within the resource constraints, our solution achieves a 94% success rate in cluttered and randomized test environments, as compared to the previously achieved 80%. We also compare our strategy to a simple finite state machine (FSM), geared towards efficient exploration, and demonstrate that our policy is more robust and resilient at obstacle avoidance as well as up to 70% more efficient in source seeking. To this end, we contribute a cheap and lightweight end-to-end tiny robot learning (tinyRL) solution, running onboard a nano quadcopter, that proves to be robust and efficient in a challenging task using limited sensory input.
The Persistent Monitoring (PM) problem seeks to find a set of trajectories (or controllers) for robots to persistently monitor a changing environment. Each robot has a limited field-of-view and may need to coordinate with others to ensure no point in the environment is left unmonitored for long periods of time. We model the problem such that there is a penalty that accrues every time step if a point is left unmonitored. However, the dynamics of the penalty are unknown to us. We present a Multi-Agent Reinforcement Learning (MARL) algorithm for the persistent monitoring problem. Specifically, we present a Multi-Agent Graph Attention Proximal Policy Optimization (MA-G-PPO) algorithm that takes as input the local observations of all agents combined with a low resolution global map to learn a policy for each agent. The graph attention allows agents to share their information with others leading to an effective joint policy. Our main focus is to understand how effective MARL is for the PM problem. We investigate five research questions with this broader goal. We find that MA-G-PPO is able to learn a better policy than the non-RL baseline in most cases, the effectiveness depends on agents sharing information with each other, and the policy learnt shows emergent behavior for the agents.
We propose a model-free deep reinforcement learning method that leverages a small amount of demonstration data to assist a reinforcement learning agent. We apply this approach to robotic manipulation tasks and train end-to-end visuomotor policies that map directly from RGB camera inputs to joint velocities. We demonstrate that our approach can solve a wide variety of visuomotor tasks, for which engineering a scripted controller would be laborious. In experiments, our reinforcement and imitation agent achieves significantly better performances than agents trained with reinforcement learning or imitation learning alone. We also illustrate that these policies, trained with large visual and dynamics variations, can achieve preliminary successes in zero-shot sim2real transfer. A brief visual description of this work can be viewed in https://youtu.be/EDl8SQUNjj0
The goal of offline reinforcement learning is to learn a policy from a fixed dataset, without further interactions with the environment. This setting will be an increasingly more important paradigm for real-world applications of reinforcement learning such as robotics, in which data collection is slow and potentially dangerous. Existing off-policy algorithms have limited performance on static datasets due to extrapolation errors from out-of-distribution actions. This leads to the challenge of constraining the policy to select actions within the support of the dataset during training. We propose to simply learn the Policy in the Latent Action Space (PLAS) such that this requirement is naturally satisfied. We evaluate our method on continuous control benchmarks in simulation and a deformable object manipulation task with a physical robot. We demonstrate that our method provides competitive performance consistently across various continuous control tasks and different types of datasets, outperforming existing offline reinforcement learning methods with explicit constraints. Videos and code are available at https://sites.google.com/view/latent-policy.
Spiking neural network (SNN), compared with depth neural network (DNN), has faster processing speed, lower energy consumption and more biological interpretability, which is expected to approach Strong AI. Reinforcement learning is similar to learning in biology. It is of great significance to study the combination of SNN and RL. We propose the reinforcement learning method of spike distillation network (SDN) with STBP. This method uses distillation to effectively avoid the weakness of STBP, which can achieve SOTA performance in classification, and can obtain a smaller, faster convergence and lower power consumption SNN reinforcement learning model. Experiments show that our method can converge faster than traditional SNN reinforcement learning and DNN reinforcement learning methods, about 1000 epochs faster, and obtain SNN 200 times smaller than DNN. We also deploy SDN to the PKU nc64c chip, which proves that SDN has lower power consumption than DNN, and the power consumption of SDN is more than 600 times lower than DNN on large-scale devices. SDN provides a new way of SNN reinforcement learning, and can achieve SOTA performance, which proves the possibility of further development of SNN reinforcement learning.