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Know Thyself: Transferable Visuomotor Control Through Robot-Awareness

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 Added by Edward Hu S.
 Publication date 2021
and research's language is English




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Training visuomotor robot controllers from scratch on a new robot typically requires generating large amounts of robot-specific data. Could we leverage data previously collected on another robot to reduce or even completely remove this need for robot-specific data? We propose a robot-aware solution paradigm that exploits readily available robot self-knowledge such as proprioception, kinematics, and camera calibration to achieve this. First, we learn modular dynamics models that pair a transferable, robot-agnostic world dynamics module with a robot-specific, analytical robot dynamics module. Next, we set up visual planning costs that draw a distinction between the robot self and the world. Our experiments on tabletop manipulation tasks in simulation and on real robots demonstrate that these plug-in improvements dramatically boost the transferability of visuomotor controllers, even permitting zero-shot transfer onto new robots for the very first time. Project website: https://hueds.github.io/rac/

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While reinforcement learning (RL) has the potential to enable robots to autonomously acquire a wide range of skills, in practice, RL usually requires manual, per-task engineering of reward functions, especially in real world settings where aspects of the environment needed to compute progress are not directly accessible. To enable robots to autonomously learn skills, we instead consider the problem of reinforcement learning without access to rewards. We aim to learn an unsupervised embedding space under which the robot can measure progress towards a goal for itself. Our approach explicitly optimizes for a metric space under which action sequences that reach a particular state are optimal when the goal is the final state reached. This enables learning effective and control-centric representations that lead to more autonomous reinforcement learning algorithms. Our experiments on three simulated environments and two real-world manipulation problems show that our method can learn effective goal metrics from unlabeled interaction, and use the learned goal metrics for autonomous reinforcement learning.
Reinforcement learning (RL) algorithms have shown impressive success in exploring high-dimensional environments to learn complex, long-horizon tasks, but can often exhibit unsafe behaviors and require extensive environment interaction when exploration is unconstrained. A promising strategy for safe learning in dynamically uncertain environments is requiring that the agent can robustly return to states where task success (and therefore safety) can be guaranteed. While this approach has been successful in low-dimensions, enforcing this constraint in environments with high-dimensional state spaces, such as images, is challenging. We present Latent Space Safe Sets (LS3), which extends this strategy to iterative, long-horizon tasks with image observations by using suboptimal demonstrations and a learned dynamics model to restrict exploration to the neighborhood of a learned Safe Set where task completion is likely. We evaluate LS3 on 4 domains, including a challenging sequential pushing task in simulation and a physical cable routing task. We find that LS3 can use prior task successes to restrict exploration and learn more efficiently than prior algorithms while satisfying constraints. See https://tinyurl.com/latent-ss for code and supplementary material.
211 - Zifei Zhang , Kai Qiao , Jian Chen 2020
Though deep neural networks perform challenging tasks excellently, they are susceptible to adversarial examples, which mislead classifiers by applying human-imperceptible perturbations on clean inputs. Under the query-free black-box scenario, adversarial examples are hard to transfer to unknown models, and several methods have been proposed with the low transferability. To settle such issue, we design a max-min framework inspired by input transformations, which are benificial to both the adversarial attack and defense. Explicitly, we decrease loss values with inputs affline transformations as a defense in the minimum procedure, and then increase loss values with the momentum iterative algorithm as an attack in the maximum procedure. To further promote transferability, we determine transformed values with the max-min theory. Extensive experiments on Imagenet demonstrate that our defense-guided transferable attacks achieve impressive increase on transferability. Experimentally, we show that our ASR of adversarial attack reaches to 58.38% on average, which outperforms the state-of-the-art method by 12.1% on the normally trained models and by 11.13% on the adversarially trained models. Additionally, we provide elucidative insights on the improvement of transferability, and our method is expected to be a benchmark for assessing the robustness of deep models.
Learning sensorimotor control policies from high-dimensional images crucially relies on the quality of the underlying visual representations. Prior works show that structured latent space such as visual keypoints often outperforms unstructured representations for robotic control. However, most of these representations, whether structured or unstructured are learned in a 2D space even though the control tasks are usually performed in a 3D environment. In this work, we propose a framework to learn such a 3D geometric structure directly from images in an end-to-end unsupervised manner. The input images are embedded into latent 3D keypoints via a differentiable encoder which is trained to optimize both a multi-view consistency loss and downstream task objective. These discovered 3D keypoints tend to meaningfully capture robot joints as well as object movements in a consistent manner across both time and 3D space. The proposed approach outperforms prior state-of-art methods across a variety of reinforcement learning benchmarks. Code and videos at https://buoyancy99.github.io/unsup-3d-keypoints/
Combining model-based and model-free learning systems has been shown to improve the sample efficiency of learning to perform complex robotic tasks. However, dual-system approaches fail to consider the reliability of the learned model when it is applied to make multiple-step predictions, resulting in a compounding of prediction errors and performance degradation. In this paper, we present a novel dual-system motor learning approach where a meta-controller arbitrates online between model-based and model-free decisions based on an estimate of the local reliability of the learned model. The reliability estimate is used in computing an intrinsic feedback signal, encouraging actions that lead to data that improves the model. Our approach also integrates arbitration with imagination where a learned latent-space model generates imagined experiences, based on its local reliability, to be used as additional training data. We evaluate our approach against baseline and state-of-the-art methods on learning vision-based robotic grasping in simulation and real world. The results show that our approach outperforms the compared methods and learns near-optimal grasping policies in dense- and sparse-reward environments.

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