No Arabic abstract
Knowledge of human perception has long been incorporated into visualizations to enhance their quality and effectiveness. The last decade, in particular, has shown an increase in perception-based visualization research studies. With all of this recent progress, the visualization community lacks a comprehensive guide to contextualize their results. In this report, we provide a systematic and comprehensive review of research studies on perception related to visualization. This survey reviews perception-focused visualization studies since 1980 and summarizes their research developments focusing on low-level tasks, further breaking techniques down by visual encoding and visualization type. In particular, we focus on how perception is used to evaluate the effectiveness of visualizations, to help readers understand and apply the principles of perception of their visualization designs through a task-optimized approach. We concluded our report with a summary of the weaknesses and open research questions in the area.
Visualizations themselves have become a data format. Akin to other data formats such as text and images, visualizations are increasingly created, stored, shared, and (re-)used with artificial intelligence (AI) techniques. In this survey, we probe the underlying vision of formalizing visualizations as an emerging data format and review the recent advance in applying AI techniques to visualization data (AI4VIS). We define visualization data as the digital representations of visualizations in computers and focus on data visualization (e.g., charts and infographics). We build our survey upon a corpus spanning ten different fields in computer science with an eye toward identifying important common interests. Our resulting taxonomy is organized around WHAT is visualization data and its representation, WHY and HOW to apply AI to visualization data. We highlight a set of common tasks that researchers apply to the visualization data and present a detailed discussion of AI approaches developed to accomplish those tasks. Drawing upon our literature review, we discuss several important research questions surrounding the management and exploitation of visualization data, as well as the role of AI in support of those processes. We make the list of surveyed papers and related material available online at ai4vis.github.io.
Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as tennis and table tennis, fencing is a type of simultaneous game. Thus, the existing methods on the sports visualization do not operate well for fencing matches. In this study, we cooperated with experts to analyze the technical and tactical characteristics of fencing competitions. To meet the requirements of the fencing experts, we designed and implemented FencingVis, an interactive visualization system for fencing competition data.The action sequences in the bout are first visualized by modified bar charts to reveal the actions of footworks and bladeworks of both fencers. Then an interactive technique is provided for exploring the patterns of behavior of fencers. The different combinations of tactical behavior patterns are further mapped to the graph model and visualized by a tactical flow graph. This graph can reveal the different strategies adopted by both fencers and their mutual influence in one bout. We also provided a number of well-coordinated views to supplement the tactical flow graph and display the information of the fencing competition from different perspectives. The well-coordinated views are meant to organically integrate with the tactical flow graph through consistent visual style and view coordination. We demonstrated the usability and effectiveness of the proposed system with three case studies. On the basis of expert feedback, FencingVis can help analysts find not only the tactical patterns hidden in fencing bouts, but also the technical and tactical characteristics of the contestant.
Multivariate spatial data plays an important role in computational science and engineering simulations. The potential features and hidden relationships in multivariate data can assist scientists to gain an in-depth understanding of a scientific process, verify a hypothesis and further discover a new physical or chemical law. In this paper, we present a comprehensive survey of the state-of-the-art techniques for multivariate spatial data visualization. We first introduce the basic concept and characteristics of multivariate spatial data, and describe three main tasks in multivariate data visualization: feature classification, fusion visualization, and correlation analysis. Finally, we prospect potential research topics for multivariate data visualization according to the current research.
Visualization guidelines, if defined properly, are invaluable to both practical applications and the theoretical foundation of visualization. In this paper, we present a collection of research activities for studying visualization guidelines according to Grounded Theory (GT). We used the discourses at VisGuides, which is an online discussion forum for visualization guidelines, as the main data source for enabling data-driven research processes as advocated by the grounded theory methodology. We devised a categorization scheme focusing on observing how visualization guidelines were featured in different threads and posts at VisGuides, and coded all 248 posts between September 27, 2017 (when VisGuides was first launched) and March 13, 2019. To complement manual categorization and coding, we used text analysis and visualization to help reveal patterns that may have been missed by the manual effort and summary statistics. To facilitate theoretical sampling and negative case analysis, we made an in-depth analysis of the 148 posts (with both questions and replies) related to a student assignment of a visualization course. Inspired by two discussion threads at VisGuides, we conducted two controlled empirical studies to collect further data to validate specific visualization guidelines. Through these activities guided by grounded theory, we have obtained some new findings about visualization guidelines.
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR, and its role and benefits in user experience, together with different applications that leverage multimodality in many disciplines. These works thus encompass several fields of research, and demonstrate that multimodality plays a fundamental role in VR; enhancing the experience, improving overall performance, and yielding unprecedented abilities in skill and knowledge transfer.