No Arabic abstract
Highly dynamic robotic tasks require high-speed and reactive robots. These tasks are particularly challenging due to the physical constraints, hardware limitations, and the high uncertainty of dynamics and sensor measures. To face these issues, its crucial to design robotics agents that generate precise and fast trajectories and react immediately to environmental changes. Air hockey is an example of this kind of task. Due to the environments characteristics, it is possible to formalize the problem and derive clean mathematical solutions. For these reasons, this environment is perfect for pushing to the limit the performance of currently available general-purpose robotic manipulators. Using two Kuka Iiwa 14, we show how to design a policy for general-purpose robotic manipulators for the air hockey game. We demonstrate that a real robot arm can perform fast-hitting movements and that the two robots can play against each other on a medium-size air hockey table in simulation.
Motion planning for multi-jointed robots is challenging. Due to the inherent complexity of the problem, most existing works decompose motion planning as easier subproblems. However, because of the inconsistent performance metrics, only sub-optimal solution can be found by decomposition based approaches. This paper presents an optimal control based approach to address the path planning and trajectory planning subproblems simultaneously. Unlike similar works which either ignore robot dynamics or require long computation time, an efficient numerical method for trajectory optimization is presented in this paper for motion planning involving complicated robot dynamics. The efficiency and effectiveness of the proposed approach is shown by numerical results. Experimental results are used to show the feasibility of the presented planning algorithm.
The ability to develop a high-level understanding of a scene, such as perceiving danger levels, can prove valuable in planning multi-robot search and rescue (SaR) missions. In this work, we propose to uniquely leverage natural language descriptions from the mission commander in chief and image data captured by robots to estimate scene danger. Given a description and an image, a state-of-the-art deep neural network is used to assess a corresponding similarity score, which is then converted into a probabilistic distribution of danger levels. Because commonly used visio-linguistic datasets do not represent SaR missions well, we collect a large-scale image-description dataset from synthetic images taken from realistic disaster scenes and use it to train our machine learning model. A risk-aware variant of the Multi-robot Efficient Search Path Planning (MESPP) problem is then formulated to use the danger estimates in order to account for high-risk locations in the environment when planning the searchers paths. The problem is solved via a distributed approach based on Mixed-Integer Linear Programming. Our experiments demonstrate that our framework allows to plan safer yet highly successful search missions, abiding to the two most important aspects of SaR missions: to ensure both searchers and victim safety.
A defining feature of sampling-based motion planning is the reliance on an implicit representation of the state space, which is enabled by a set of probing samples. Traditionally, these samples are drawn either probabilistically or deterministically to uniformly cover the state space. Yet, the motion of many robotic systems is often restricted to small regions of the state space, due to, for example, differential constraints or collision-avoidance constraints. To accelerate the planning process, it is thus desirable to devise non-uniform sampling strategies that favor sampling in those regions where an optimal solution might lie. This paper proposes a methodology for non-uniform sampling, whereby a sampling distribution is learned from demonstrations, and then used to bias sampling. The sampling distribution is computed through a conditional variational autoencoder, allowing sample generation from the latent space conditioned on the specific planning problem. This methodology is general, can be used in combination with any sampling-based planner, and can effectively exploit the underlying structure of a planning problem while maintaining the theoretical guarantees of sampling-based approaches. Specifically, on several planning problems, the proposed methodology is shown to effectively learn representations for the relevant regions of the state space, resulting in an order of magnitude improvement in terms of success rate and convergence to the optimal cost.
In this work, our goal is to extend the existing search and rescue paradigm by allowing teams of autonomous unmanned aerial vehicles (UAVs) to collaborate effectively with human searchers on the ground. We derive a framework that includes a simulated lost person behavior model, as well as a human searcher behavior model that is informed by data collected from past search tasks. These models are used together to create a probabilistic heatmap of the lost persons position and anticipated searcher trajectories. We then use Gaussian processes with a Gibbs kernel to accurately model a limited field-of-view (FOV) sensor, e.g., thermal cameras, from which we derive a risk metric that drives UAV path optimization. Our framework finally computes a set of search paths for a team of UAVs to autonomously complement human searchers efforts.
In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining. Starting from a goal condition we iteratively select actions to achieve that goal, and if those actions have unmet preconditions, they are extended with actions to achieve them in the same way. The fact that BTs are inherently modular and reactive makes the proposed solution blend acting and planning in a way that enables the robot to efficiently react to external disturbances. If an external agent undoes an action the robot reexecutes it without re-planning, and if an external agent helps the robot, it skips the corresponding actions, again without replanning. We illustrate our approach in two different robotics scenarios.