No Arabic abstract
The 2D heatmap representation has dominated human pose estimation for years due to its high performance. However, heatmap-based approaches have some drawbacks: 1) The performance drops dramatically in the low-resolution images, which are frequently encountered in real-world scenarios. 2) To improve the localization precision, multiple upsample layers may be needed to recover the feature map resolution from low to high, which are computationally expensive. 3) Extra coordinate refinement is usually necessary to reduce the quantization error of downscaled heatmaps. To address these issues, we propose a textbf{Sim}ple yet promising textbf{D}isentangled textbf{R}epresentation for keypoint coordinate (emph{SimDR}), reformulating human keypoint localization as a task of classification. In detail, we propose to disentangle the representation of horizontal and vertical coordinates for keypoint location, leading to a more efficient scheme without extra upsampling and refinement. Comprehensive experiments conducted over COCO dataset show that the proposed emph{heatmap-free} methods outperform emph{heatmap-based} counterparts in all tested input resolutions, especially in lower resolutions by a large margin. Code will be made publicly available at url{https://github.com/leeyegy/SimDR}.
The target of 2D human pose estimation is to locate the keypoints of body parts from input 2D images. State-of-the-art methods for pose estimation usually construct pixel-wise heatmaps from keypoints as labels for learning convolution neural networks, which are usually initialized randomly or using classification models on ImageNet as their backbones. We note that 2D pose estimation task is highly dependent on the contextual relationship between image patches, thus we introduce a self-supervised method for pretraining 2D pose estimation networks. Specifically, we propose Heatmap-Style Jigsaw Puzzles (HSJP) problem as our pretext-task, whose target is to learn the location of each patch from an image composed of shuffled patches. During our pretraining process, we only use images of person instances in MS-COCO, rather than introducing extra and much larger ImageNet dataset. A heatmap-style label for patch location is designed and our learning process is in a non-contrastive way. The weights learned by HSJP pretext task are utilised as backbones of 2D human pose estimator, which are then finetuned on MS-COCO human keypoints dataset. With two popular and strong 2D human pose estimators, HRNet and SimpleBaseline, we evaluate mAP score on both MS-COCO validation and test-dev datasets. Our experiments show that downstream pose estimators with our self-supervised pretraining obtain much better performance than those trained from scratch, and are comparable to those using ImageNet classification models as their initial backbones.
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels are fixed. However, for bottom-up methods, which need to handle a large variance of human scales and labeling ambiguities, the current practice seems unreasonable. To better cope with these problems, we propose the scale-adaptive heatmap regression (SAHR) method, which can adaptively adjust the standard deviation for each keypoint. In this way, SAHR is more tolerant of various human scales and labeling ambiguities. However, SAHR may aggravate the imbalance between fore-background samples, which potentially hurts the improvement of SAHR. Thus, we further introduce the weight-adaptive heatmap regression (WAHR) to help balance the fore-background samples. Extensive experiments show that SAHR together with WAHR largely improves the accuracy of bottom-up human pose estimation. As a result, we finally outperform the state-of-the-art model by +1.5AP and achieve 72.0AP on COCO test-dev2017, which is com-arable with the performances of most top-down methods. Source codes are available at https://github.com/greatlog/SWAHR-HumanPose.
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade method (by 20% on Human3.6M). The proposed method naturally supports training with in-the-wild images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images.
Modern 3D human pose estimation techniques rely on deep networks, which require large amounts of training data. While weakly-supervised methods require less supervision, by utilizing 2D poses or multi-view imagery without annotations, they still need a sufficiently large set of samples with 3D annotations for learning to succeed. In this paper, we propose to overcome this problem by learning a geometry-aware body representation from multi-view images without annotations. To this end, we use an encoder-decoder that predicts an image from one viewpoint given an image from another viewpoint. Because this representation encodes 3D geometry, using it in a semi-supervised setting makes it easier to learn a mapping from it to 3D human pose. As evidenced by our experiments, our approach significantly outperforms fully-supervised methods given the same amount of labeled data, and improves over other semi-supervised methods while using as little as 1% of the labeled data.
The typical bottom-up human pose estimation framework includes two stages, keypoint detection and grouping. Most existing works focus on developing grouping algorithms, e.g., associative embedding, and pixel-wise keypoint regression that we adopt in our approach. We present several schemes that are rarely or unthoroughly studied before for improving keypoint detection and grouping (keypoint regression) performance. First, we exploit the keypoint heatmaps for pixel-wise keypoint regression instead of separating them for improving keypoint regression. Second, we adopt a pixel-wise spatial transformer network to learn adaptive representations for handling the scale and orientation variance to further improve keypoint regression quality. Last, we present a joint shape and heatvalue scoring scheme to promote the estimated poses that are more likely to be true poses. Together with the tradeoff heatmap estimation loss for balancing the background and keypoint pixels and thus improving heatmap estimation quality, we get the state-of-the-art bottom-up human pose estimation result. Code is available at https://github.com/HRNet/HRNet-Bottom-up-Pose-Estimation.