No Arabic abstract
Software effort estimation models are typically developed based on an underlying assumption that all data points are equally relevant to the prediction of effort for future projects. The dynamic nature of several aspects of the software engineering process could mean that this assumption does not hold in at least some cases. This study employs three kernel estimator functions to test the stationarity assumption in five software engineering datasets that have been used in the construction of software effort estimation models. The kernel estimators are used in the generation of nonuniform weights which are subsequently employed in weighted linear regression modeling. In each model, older projects are assigned smaller weights while the more recently completed projects are assigned larger weights, to reflect their potentially greater relevance to present or future projects that need to be estimated. Prediction errors are compared to those obtained from uniform models. Our results indicate that, for the datasets that exhibit underlying nonstationary processes, uniform models are more accurate than the nonuniform models; that is, models based on kernel estimator functions are worse than the models where no weighting was applied. In contrast, the accuracies of uniform and nonuniform models for datasets that exhibited stationary processes were essentially equivalent. Our analysis indicates that as the heterogeneity of a dataset increases, the effect of stationarity is overridden. The results of our study also confirm prior findings that the accuracy of effort estimation models is independent of the type of kernel estimator function used in model development.
Reliable effort estimation remains an ongoing challenge to software engineers. Accurate effort estimation is the state of art of software engineering, effort estimation of software is the preliminary phase between the client and the business enterprise. The relationship between the client and the business enterprise begins with the estimation of the software. The credibility of the client to the business enterprise increases with the accurate estimation. Effort estimation often requires generalizing from a small number of historical projects. Generalization from such limited experience is an inherently under constrained problem. Accurate estimation is a complex process because it can be visualized as software effort prediction, as the term indicates prediction never becomes an actual. This work follows the basics of the empirical software effort estimation models. The goal of this paper is to study the empirical software effort estimation. The primary conclusion is that no single technique is best for all situations, and that a careful comparison of the results of several approaches is most likely to produce realistic estimates.
Bellwether effect refers to the existence of exemplary projects (called the Bellwether) within a historical dataset to be used for improved prediction performance. Recent studies have shown an implicit assumption of using recently completed projects (referred to as moving window) for improved prediction accuracy. In this paper, we investigate the Bellwether effect on software effort estimation accuracy using moving windows. The existence of the Bellwether was empirically proven based on six postulations. We apply statistical stratification and Markov chain methodology to select the Bellwether moving window. The resulting Bellwether moving window is used to predict the software effort of a new project. Empirical results show that Bellwether effect exist in chronological datasets with a set of exemplary and recently completed projects representing the Bellwether moving window. Result from this study has shown that the use of Bellwether moving window with the Gaussian weighting function significantly improve the prediction accuracy.
Software Repositories contain knowledge on how software engineering teams work, communicate, and collaborate. It can be used to develop a data-informed view of a teams development process, which in turn can be employed for process improvement initiatives. In modern, Agile development methods, process improvement takes place in Retrospective meetings, in which the last development iteration is discussed. However, previously proposed activities that take place in these meetings often do not rely on project data, instead depending solely on the perceptions of team members. We propose new Retrospective activities, based on mining the software repositories of individual teams, to complement existing approaches with more objective, data-informed process views.
Web search plays an integral role in software engineering (SE) to help with various tasks such as finding documentation, debugging, installation, etc. In this work, we present the first large-scale analysis of web search behavior for SE tasks using the search query logs from Bing, a commercial web search engine. First, we use distant supervision techniques to build a machine learning classifier to extract the SE search queries with an F1 score of 93%. We then perform an analysis on one million search sessions to understand how software engineering related queries and sessions differ from other queries and sessions. Subsequently, we propose a taxonomy of intents to identify the various contexts in which web search is used in software engineering. Lastly, we analyze millions of SE queries to understand the distribution, search metrics and trends across these SE search intents. Our analysis shows that SE related queries form a significant portion of the overall web search traffic. Additionally, we found that there are six major intent categories for which web search is used in software engineering. The techniques and insights can not only help improve existing tools but can also inspire the development of new tools that aid in finding information for SE related tasks.
Many methods have been proposed to estimate how much effort is required to build and maintain software. Much of that research assumes a ``classic waterfall-based approach rather than contemporary projects (where the developing process may be more iterative than linear in nature). Also, much of that work tries to recommend a single method-- an approach that makes the dubious assumption that one method can handle the diversity of software project data. To address these drawbacks, we apply a configuration technique called ``ROME (Rapid Optimizing Methods for Estimation), which uses sequential model-based optimization (SMO) to find what combination of effort estimation techniques works best for a particular data set. We test this method using data from 1161 classic waterfall projects and 120 contemporary projects (from Github). In terms of magnitude of relative error and standardized accuracy, we find that ROME achieves better performance than existing state-of-the-art methods for both classic and contemporary problems. In addition, we conclude that we should not recommend one method for estimation. Rather, it is better to search through a wide range of different methods to find what works best for local data. To the best of our knowledge, this is the largest effort estimation experiment yet attempted and the only one to test its methods on classic and contemporary projects.