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Prophet Inequality with Competing Agents

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 Added by Tomer Ezra
 Publication date 2021
and research's language is English




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We introduce a model of competing agents in a prophet setting, where rewards arrive online, and decisions are made immediately and irrevocably. The rewards are unknown from the outset, but they are drawn from a known probability distribution. In the standard prophet setting, a single agent makes selection decisions in an attempt to maximize her expected reward. The novelty of our model is the introduction of a competition setting, where multiple agents compete over the arriving rewards, and make online selection decisions simultaneously, as rewards arrive. If a given reward is selected by more than a single agent, ties are broken either randomly or by a fixed ranking of the agents. The consideration of competition turns the prophet setting from an online decision making scenario to a multi-agent game. For both random and ranked tie-breaking rules, we present simple threshold strategies for the agents that give them high guarantees, independent of the strategies taken by others. In particular, for random tie-breaking, every agent can guarantee herself at least $frac{1}{k+1}$ of the highest reward, and at least $frac{1}{2k}$ of the optimal social welfare. For ranked tie-breaking, the $i$th ranked agent can guarantee herself at least a half of the $i$th highest reward. We complement these results by matching upper bounds, even with respect to equilibrium profiles. For ranked tie-breaking rule, we also show a correspondence between the equilibrium of the $k$-agent game and the optimal strategy of a single decision maker who can select up to $k$ rewards.



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We study a continuous and infinite time horizon counterpart to the classic prophet inequality, which we term the stationary prophet inequality problem. Here, copies of a good arrive and perish according to Poisson point processes. Buyers arrive similarly and make take-it-or-leave-it offers for unsold items. The objective is to maximize the (infinite) time average revenue of the seller. Our main results are pricing-based policies which (i) achieve a $1/2$-approximation of the optimal offline policy, which is best possible, and (ii) achieve a better than $(1-1/e)$-approximation of the optimal online policy. Result (i) improves upon bounds implied by recent work of Collina et al. (WINE20), and is the first optimal prophet inequality for a stationary problem. Result (ii) improves upon a $1-1/e$ bound implied by recent work of Aouad and Saritac{c} (EC20), and shows that this prevalent bound in online algorithms is not optimal for this problem.
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We design novel mechanisms for welfare-maximization in two-sided markets. That is, there are buyers willing to purchase items and sellers holding items initially, both acting rationally and strategically in order to maximize utility. Our mechanisms are designed based on a powerful correspondence between two-sided markets and prophet inequalities. They satisfy individual rationality, dominant-strategy incentive compatibility, budget-balance constraints and give constant-factor approximations to the optimal social welfare. We improve previous results in several settings: Our main focus is on matroid double auctions, where the set of buyers who obtain an item needs to be independent in a matroid. We construct two mechanisms, the first being a $1/3$-approximation of the optimal social welfare satisfying strong budget-balance and requiring the agents to trade in a customized order, the second being a $1/2$-approximation, weakly budget-balanced and able to deal with online arrival determined by an adversary. In addition, we construct constant-factor approximations in two-sided markets when buyers need to fulfill a knapsack constraint. Also, in combinatorial double auctions, where buyers have valuation functions over item bundles instead of being interested in only one item, using similar techniques, we design a mechanism which is a $1/2$-approximation of the optimal social welfare, strongly budget-balanced and can deal with online arrival of agents in an adversarial order.
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