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Geometric Processing for Image-based 3D Object Modeling

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 Added by Rongjun Qin
 Publication date 2021
and research's language is English




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Image-based 3D object modeling refers to the process of converting raw optical images to 3D digital representations of the objects. Very often, such models are desired to be dimensionally true, semantically labeled with photorealistic appearance (reality-based modeling). Laser scanning was deemed as the standard (and direct) way to obtaining highly accurate 3D measurements of objects, while one would have to abide the high acquisition cost and its unavailability on some of the platforms. Nowadays the image-based methods backboned by the recently developed advanced dense image matching algorithms and geo-referencing paradigms, are becoming the dominant approaches, due to its high flexibility, availability and low cost. The largely automated geometric processing of images in a 3D object reconstruction workflow, from ordered/unordered raw imagery to textured meshes, is becoming a critical part of the reality-based 3D modeling. This article summarizes the overall geometric processing workflow, with focuses on introducing the state-of-the-art methods of three major components of geometric processing: 1) geo-referencing; 2) Image dense matching 3) texture mapping. Finally, we will draw conclusions and share our outlooks of the topics discussed in this article.



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Reliable and accurate 3D object detection is a necessity for safe autonomous driving. Although LiDAR sensors can provide accurate 3D point cloud estimates of the environment, they are also prohibitively expensive for many settings. Recently, the introduction of pseudo-LiDAR (PL) has led to a drastic reduction in the accuracy gap between methods based on LiDAR sensors and those based on cheap stereo cameras. PL combines state-of-the-art deep neural networks for 3D depth estimation with those for 3D object detection by converting 2D depth map outputs to 3D point cloud inputs. However, so far these two networks have to be trained separately. In this paper, we introduce a new framework based on differentiable Change of Representation (CoR) modules that allow the entire PL pipeline to be trained end-to-end. The resulting framework is compatible with most state-of-the-art networks for both tasks and in combination with PointRCNN improves over PL consistently across all benchmarks -- yielding the highest entry on the KITTI image-based 3D object detection leaderboard at the time of submission. Our code will be made available at https://github.com/mileyan/pseudo-LiDAR_e2e.
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Detecting and localizing objects in the real 3D space, which plays a crucial role in scene understanding, is particularly challenging given only a single RGB image due to the geometric information loss during imagery projection. We propose MonoGRNet for the amodal 3D object detection from a monocular RGB image via geometric reasoning in both the observed 2D projection and the unobserved depth dimension. MonoGRNet is a single, unified network composed of four task-specific subnetworks, responsible for 2D object detection, instance depth estimation (IDE), 3D localization and local corner regression. Unlike the pixel-level depth estimation that needs per-pixel annotations, we propose a novel IDE method that directly predicts the depth of the targeting 3D bounding boxs center using sparse supervision. The 3D localization is further achieved by estimating the position in the horizontal and vertical dimensions. Finally, MonoGRNet is jointly learned by optimizing the locations and poses of the 3D bounding boxes in the global context. We demonstrate that MonoGRNet achieves state-of-the-art performance on challenging datasets.
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Lidar based 3D object detection and classification tasks are essential for autonomous driving(AD). A lidar sensor can provide the 3D point cloud data reconstruction of the surrounding environment. However, real time detection in 3D point clouds still needs a strong algorithmic. This paper proposes a 3D object detection method based on point cloud and image which consists of there parts.(1)Lidar-camera calibration and undistorted image transformation. (2)YOLO-based detection and PointCloud extraction, (3)K-means based point cloud segmentation and detection experiment test and evaluation in depth image. In our research, camera can capture the image to make the Real-time 2D object detection by using YOLO, we transfer the bounding box to node whose function is making 3d object detection on point cloud data from Lidar. By comparing whether 2D coordinate transferred from the 3D point is in the object bounding box or not can achieve High-speed 3D object recognition function in GPU. The accuracy and precision get imporved after k-means clustering in point cloud. The speed of our detection method is a advantage faster than PointNet.
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