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Half-body Portrait Relighting with Overcomplete Lighting Representation

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 Added by Guoxian Song
 Publication date 2021
and research's language is English




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We present a neural-based model for relighting a half-body portrait image by simply referring to another portrait image with the desired lighting condition. Rather than following classical inverse rendering methodology that involves estimating normals, albedo and environment maps, we implicitly encode the subject and lighting in a latent space, and use these latent codes to generate relighted images by neural rendering. A key technical innovation is the use of a novel overcomplete lighting representation, which facilitates lighting interpolation in the latent space, as well as helping regularize the self-organization of the lighting latent space during training. In addition, we propose a novel multiplicative neural render that more effectively combines the subject and lighting latent codes for rendering. We also created a large-scale photorealistic rendered relighting dataset for training, which allows our model to generalize well to real images. Extensive experiments demonstrate that our system not only outperforms existing methods for referral-based portrait relighting, but also has the capability generate sequences of relighted images via lighting rotations.



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Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional photographers will carefully control the lighting in their studio to manipulate the appearance of their subject, while consumer photographers are usually constrained to the illumination of their environment. Though prior works have explored techniques for relighting an image, their utility is usually limited due to requirements of specialized hardware, multiple images of the subject under controlled or known illuminations, or accurate models of geometry and reflectance. To this end, we present a system for portrait relighting: a neural network that takes as input a single RGB image of a portrait taken with a standard cellphone camera in an unconstrained environment, and from that image produces a relit image of that subject as though it were illuminated according to any provided environment map. Our method is trained on a small database of 18 individuals captured under different directional light sources in a controlled light stage setup consisting of a densely sampled sphere of lights. Our proposed technique produces quantitatively superior results on our datasets validation set compared to prior works, and produces convincing qualitative relighting results on a dataset of hundreds of real-world cellphone portraits. Because our technique can produce a 640 $times$ 640 image in only 160 milliseconds, it may enable interactive user-facing photographic applications in the future.
85 - Fangzhou Han , Can Wang , Hao Du 2021
Despite recent breakthroughs in deep learning methods for image lighting enhancement, they are inferior when applied to portraits because 3D facial information is ignored in their models. To address this, we present a novel deep learning framework for portrait lighting enhancement based on 3D facial guidance. Our framework consists of two stages. In the first stage, corrected lighting parameters are predicted by a network from the input bad lighting image, with the assistance of a 3D morphable model and a differentiable renderer. Given the predicted lighting parameter, the differentiable renderer renders a face image with corrected shading and texture, which serves as the 3D guidance for learning image lighting enhancement in the second stage. To better exploit the long-range correlations between the input and the guidance, in the second stage, we design an image-to-image translation network with a novel transformer architecture, which automatically produces a lighting-enhanced result. Experimental results on the FFHQ dataset and in-the-wild images show that the proposed method outperforms state-of-the-art methods in terms of both quantitative metrics and visual quality. We will publish our dataset along with more results on https://cassiepython.github.io/egsr/index.html.
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel environments. However, due to the finite number of lights in the stage, the light transport matrix only represents a sparse sampling on the entire sphere. As a consequence, relighting the subject with a point light or a directional source that does not coincide exactly with one of the lights in the stage requires interpolation and resampling the images corresponding to nearby lights, and this leads to ghosting shadows, aliased specularities, and other artifacts. To ameliorate these artifacts and produce better results under arbitrary high-frequency lighting, this paper proposes a learning-based solution for the super-resolution of scans of human faces taken from a light stage. Given an arbitrary query light direction, our method aggregates the captured images corresponding to neighboring lights in the stage, and uses a neural network to synthesize a rendering of the face that appears to be illuminated by a virtual light source at the query location. This neural network must circumvent the inherent aliasing and regularity of the light stage data that was used for training, which we accomplish through the use of regularized traditional interpolation methods within our network. Our learned model is able to produce renderings for arbitrary light directions that exhibit realistic shadows and specular highlights, and is able to generalize across a wide variety of subjects.
Human portraits exhibit various appearances when observed from different views under different lighting conditions. We can easily imagine how the face will look like in another setup, but computer algorithms still fail on this problem given limited observations. To this end, we present a system for portrait view synthesis and relighting: given multiple portraits, we use a neural network to predict the light-transport field in 3D space, and from the predicted Neural Light-transport Field (NeLF) produce a portrait from a new camera view under a new environmental lighting. Our system is trained on a large number of synthetic models, and can generalize to different synthetic and real portraits under various lighting conditions. Our method achieves simultaneous view synthesis and relighting given multi-view portraits as the input, and achieves state-of-the-art results.
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and spherical harmonics (SH) lighting. In contrast to previous work, we lift the assumptions on Lambertian materials and explicitly model diffuse and specular reflectance in our data. Moreover, we introduce an additional light-dependent residual term that accounts for errors in the PRT-based image reconstruction. We propose a new deep learning architecture, tailored to the decomposition performed in PRT, that is trained using a combination of L1, logarithmic, and rendering losses. Our model outperforms the state of the art for full-body human relighting both with synthetic images and photographs.
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