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Proceedings Eighteenth Conference on Theoretical Aspects of Rationality and Knowledge

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 Publication date 2021
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The TARK conference (Theoretical Aspects of Rationality and Knowledge) is a biannual conference that aims to bring together researchers from a wide variety of fields, including computer science, artificial intelligence, game theory, decision theory, philosophy, logic, linguistics, and cognitive science. Its goal is to further our understanding of interdisciplinary issues involving reasoning about rationality and knowledge. Topics of interest include, but are not limited to, semantic models for knowledge, belief, awareness and uncertainty, bounded rationality and resource-bounded reasoning, commonsense epistemic reasoning, epistemic logic, epistemic game theory, knowledge and action, applications of reasoning about knowledge and other mental states, belief revision, and foundations of multi-agent systems. These proceedings contain the papers that have been accepted for presentation at the Eighteenth Conference on Theoretical Aspects of Rationality and Knowledge (TARK 2021), held between June 25 and June 27, 2021, at Tsinghua University at Beijing, China.



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Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or those with more than two players than in two-player, zero-sum games. An appealing alternative is to consider adaptive algorithms that ensure strong performance in hindsight relative to what could have been achieved with modified behavior. This approach also leads to a game-theoretic analysis, but in the correlated play that arises from joint learning dynamics rather than factored agent behavior at equilibrium. We develop and advocate for this hindsight rationality framing of learning in general sequential decision-making settings. To this end, we re-examine mediated equilibrium and deviation types in extensive-form games, thereby gaining a more complete understanding and resolving past misconceptions. We present a set of examples illustrating the distinct strengths and weaknesses of each type of equilibrium in the literature, and prove that no tractable concept subsumes all others. This line of inquiry culminates in the definition of the deviation and equilibrium classes that correspond to algorithms in the counterfactual regret minimization (CFR) family, relating them to all others in the literature. Examining CFR in greater detail further leads to a new recursive definition of rationality in correlated play that extends sequential rationality in a way that naturally applies to hindsight evaluation.
189 - Bart Bogaerts 2019
Since the first conference held in Marseille in 1982, ICLP has been the premier international event for presenting research in logic programming. Contributions are sought in all areas of logic programming, including but not restricted to: Foundations: Semantics, Formalisms, Nonmonotonic reasoning, Knowledge representation. Languages: Concurrency, Objects, Coordination, Mobility, Higher Order, Types, Modes, Assertions, Modules, Meta-programming, Logic-based domain-specific languages, Programming Techniques. Declarative programming: Declarative program development, Analysis, Type and mode inference, Partial evaluation, Abstract interpretation, Transformation, Validation, Verification, Debugging, Profiling, Testing, Execution visualization Implementation: Virtual machines, Compilation, Memory management, Parallel/distributed execution, Constraint handling rules, Tabling, Foreign interfaces, User interfaces. Related Paradigms and Synergies: Inductive and Co-inductive Logic Programming, Constraint Logic Programming, Answer Set Programming, Interaction with SAT, SMT and CSP solvers, Logic programming techniques for type inference and theorem proving, Argumentation, Probabilistic Logic Programming, Relations to object-oriented and Functional programming. Applications: Databases, Big Data, Data integration and federation, Software engineering, Natural language processing, Web and Semantic Web, Agents, Artificial intelligence, Computational life sciences, Education, Cybersecurity, and Robotics.
ICLP is the premier international event for presenting research in logic programming. Contributions to ICLP 2021 were sought in all areas of logic programming, including but not limited to: Foundations: Semantics, Formalisms, Nonmonotonic reasoning, Knowledge representation. Languages issues: Concurrency, Objects, Coordination, Mobility, Higher order, Types, Modes, Assertions, Modules, Meta-programming, Logic-based domain-specific languages, Programming techniques. Programming support: Program analysis, Transformation, Validation, Verification, Debugging, Profiling, Testing, Execution visualization. Implementation: Compilation, Virtual machines, Memory management, Parallel and Distributed execution, Constraint handling rules, Tabling, Foreign interfaces, User interfaces. Related Paradigms and Synergies: Inductive and coinductive logic programming, Constraint logic programming, Answer set programming, Interaction with SAT, SMT and CSP solvers, Theorem proving, Argumentation, Probabilistic programming, Machine learning. Applications: Databases, Big data, Data integration and federation, Software engineering, Natural language processing, Web and semantic web, Agents, Artificial intelligence, Computational life sciences, Cyber-security, Robotics, Education.
154 - Francesco Ricca 2020
Since the first conference held in Marseille in 1982, ICLP has been the premier international event for presenting research in logic programming. Contributions are solicited in all areas of logic programming and related areas, including but not restricted to: - Foundations: Semantics, Formalisms, Answer-Set Programming, Non-monotonic Reasoning, Knowledge Representation. - Declarative Programming: Inference engines, Analysis, Type and mode inference, Partial evaluation, Abstract interpretation, Transformation, Validation, Verification, Debugging, Profiling, Testing, Logic-based domain-specific languages, constraint handling rules. - Related Paradigms and Synergies: Inductive and Co-inductive Logic Programming, Constraint Logic Programming, Interaction with SAT, SMT and CSP solvers, Logic programming techniques for type inference and theorem proving, Argumentation, Probabilistic Logic Programming, Relations to object-oriented and Functional programming, Description logics, Neural-Symbolic Machine Learning, Hybrid Deep Learning and Symbolic Reasoning. - Implementation: Concurrency and distribution, Objects, Coordination, Mobility, Virtual machines, Compilation, Higher Order, Type systems, Modules, Constraint handling rules, Meta-programming, Foreign interfaces, User interfaces. - Applications: Databases, Big Data, Data Integration and Federation, Software Engineering, Natural Language Processing, Web and Semantic Web, Agents, Artificial Intelligence, Bioinformatics, Education, Computational life sciences, Education, Cybersecurity, and Robotics.
The interplay between exploration and exploitation in competitive multi-agent learning is still far from being well understood. Motivated by this, we study smooth Q-learning, a prototypical learning model that explicitly captures the balance between game rewards and exploration costs. We show that Q-learning always converges to the unique quantal-response equilibrium (QRE), the standard solution concept for games under bounded rationality, in weighted zero-sum polymatrix games with heterogeneous learning agents using positive exploration rates. Complementing recent results about convergence in weighted potential games, we show that fast convergence of Q-learning in competitive settings is obtained regardless of the number of agents and without any need for parameter fine-tuning. As showcased by our experiments in network zero-sum games, these theoretical results provide the necessary guarantees for an algorithmic approach to the currently open problem of equilibrium selection in competitive multi-agent settings.

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