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Behavioral Priors and Dynamics Models: Improving Performance and Domain Transfer in Offline RL

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 Added by Catherine Cang
 Publication date 2021
and research's language is English




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Offline Reinforcement Learning (RL) aims to extract near-optimal policies from imperfect offline data without additional environment interactions. Extracting policies from diverse offline datasets has the potential to expand the range of applicability of RL by making the training process safer, faster, and more streamlined. We investigate how to improve the performance of offline RL algorithms, its robustness to the quality of offline data, as well as its generalization capabilities. To this end, we introduce Offline Model-based RL with Adaptive Behavioral Priors (MABE). Our algorithm is based on the finding that dynamics models, which support within-domain generalization, and behavioral priors, which support cross-domain generalization, are complementary. When combined together, they substantially improve the performance and generalization of offline RL policies. In the widely studied D4RL offline RL benchmark, we find that MABE achieves higher average performance compared to prior model-free and model-based algorithms. In experiments that require cross-domain generalization, we find that MABE outperforms prior methods. Our website is available at https://sites.google.com/berkeley.edu/mabe .



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Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standard off-policy algorithms fail in the batch setting for continuous control. In this paper, we propose a simple solution to this problem. It admits the use of data generated by arbitrary behavior policies and uses a learned prior -- the advantage-weighted behavior model (ABM) -- to bias the RL policy towards actions that have previously been executed and are likely to be successful on the new task. Our method can be seen as an extension of recent work on batch-RL that enables stable learning from conflicting data-sources. We find improvements on competitive baselines in a variety of RL tasks -- including standard continuous control benchmarks and multi-task learning for simulated and real-world robots.
Standard dynamics models for continuous control make use of feedforward computation to predict the conditional distribution of next state and reward given current state and action using a multivariate Gaussian with a diagonal covariance structure. This modeling choice assumes that different dimensions of the next state and reward are conditionally independent given the current state and action and may be driven by the fact that fully observable physics-based simulation environments entail deterministic transition dynamics. In this paper, we challenge this conditional independence assumption and propose a family of expressive autoregressive dynamics models that generate different dimensions of the next state and reward sequentially conditioned on previous dimensions. We demonstrate that autoregressive dynamics models indeed outperform standard feedforward models in log-likelihood on heldout transitions. Furthermore, we compare different model-based and model-free off-policy evaluation (OPE) methods on RL Unplugged, a suite of offline MuJoCo datasets, and find that autoregressive dynamics models consistently outperform all baselines, achieving a new state-of-the-art. Finally, we show that autoregressive dynamics models are useful for offline policy optimization by serving as a way to enrich the replay buffer through data augmentation and improving performance using model-based planning.
We study offline reinforcement learning (RL), which aims to learn an optimal policy based on a dataset collected a priori. Due to the lack of further interactions with the environment, offline RL suffers from the insufficient coverage of the dataset, which eludes most existing theoretical analysis. In this paper, we propose a pessimistic variant of the value iteration algorithm (PEVI), which incorporates an uncertainty quantifier as the penalty function. Such a penalty function simply flips the sign of the bonus function for promoting exploration in online RL, which makes it easily implementable and compatible with general function approximators. Without assuming the sufficient coverage of the dataset, we establish a data-dependent upper bound on the suboptimality of PEVI for general Markov decision processes (MDPs). When specialized to linear MDPs, it matches the information-theoretic lower bound up to multiplicative factors of the dimension and horizon. In other words, pessimism is not only provably efficient but also minimax optimal. In particular, given the dataset, the learned policy serves as the best effort among all policies, as no other policies can do better. Our theoretical analysis identifies the critical role of pessimism in eliminating a notion of spurious correlation, which emerges from the irrelevant trajectories that are less covered by the dataset and not informative for the optimal policy.
Meta-learning for offline reinforcement learning (OMRL) is an understudied problem with tremendous potential impact by enabling RL algorithms in many real-world applications. A popular solution to the problem is to infer task identity as augmented state using a context-based encoder, for which efficient learning of task representations remains an open challenge. In this work, we improve upon one of the SOTA OMRL algorithms, FOCAL, by incorporating intra-task attention mechanism and inter-task contrastive learning objectives for more effective task inference and learning of control. Theoretical analysis and experiments are presented to demonstrate the superior performance, efficiency and robustness of our end-to-end and model free method compared to prior algorithms across multiple meta-RL benchmarks.
The generalization ability of most meta-reinforcement learning (meta-RL) methods is largely limited to test tasks that are sampled from the same distribution used to sample training tasks. To overcome the limitation, we propose Latent Dynamics Mixture (LDM) that trains a reinforcement learning agent with imaginary tasks generated from mixtures of learned latent dynamics. By training a policy on mixture tasks along with original training tasks, LDM allows the agent to prepare for unseen test tasks during training and prevents the agent from overfitting the training tasks. LDM significantly outperforms standard meta-RL methods in test returns on the gridworld navigation and MuJoCo tasks where we strictly separate the training task distribution and the test task distribution.

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