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Bandwidth-Optimal Random Shuffling for GPUs

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 Added by Rory Mitchell
 Publication date 2021
and research's language is English




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Linear-time algorithms that are traditionally used to shuffle data on CPUs, such as the method of Fisher-Yates, are not well suited to implementation on GPUs due to inherent sequential dependencies. Moreover, existing parallel shuffling algorithms show unsatisfactory performance on GPU architectures because they incur a large number of read/write operations to high latency global memory. To address this, we provide a method of generating pseudo-random permutations in parallel by fusing suitable pseudo-random bijective functions with stream compaction operations. Our algorithm, termed `bijective shuffle trades increased per-thread arithmetic operations for reduced global memory transactions. It is work-efficient, deterministic, and only requires a single global memory read and write per shuffle input, thus maximising use of global memory bandwidth. To empirically demonstrate the correctness of the algorithm, we develop a consistent, linear time, statistical test for the quality of pseudo-random permutations based on kernel space embeddings. Empirical results show that the bijective shuffle algorithm outperforms competing algorithms on multicore CPUs and GPUs, showing improvements of between one and two orders of magnitude and approaching peak device bandwidth.



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