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Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning

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 Added by Xiaoteng Ma
 Publication date 2021
and research's language is English




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Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is reduced to almost zero and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II).



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The aim of multi-agent reinforcement learning systems is to provide interacting agents with the ability to collaboratively learn and adapt to the behavior of other agents. In many real-world applications, the agents can only acquire a partial view of the world. However, in realistic settings, one or more agents that show arbitrarily faulty or malicious behavior may suffice to let the current coordination mechanisms fail. In this paper, we study a practical scenario considering the security issues in the presence of agents with arbitrarily faulty or malicious behavior. Under these circumstances, learning an optimal policy becomes particularly challenging, even in the unrealistic case that an agents policy can be made conditional upon all other agents observations. To overcome these difficulties, we present an Attention-based Fault-Tolerant (FT-Attn) algorithm which selects correct and relevant information for each agent at every time-step. The multi-head attention mechanism enables the agents to learn effective communication policies through experience concurrently to the action policies. Empirical results have shown that FT-Attn beats previous state-of-the-art methods in some complex environments and can adapt to various kinds of noisy environments without tuning the complexity of the algorithm. Furthermore, FT-Attn can effectively deal with the complex situation where an agent needs to reach multiple agents correct observation at the same time.
223 - Meng Zhou , Ziyu Liu , Pengwei Sui 2020
We present a multi-agent actor-critic method that aims to implicitly address the credit assignment problem under fully cooperative settings. Our key motivation is that credit assignment among agents may not require an explicit formulation as long as (1) the policy gradients derived from a centralized critic carry sufficient information for the decentralized agents to maximize their joint action value through optimal cooperation and (2) a sustained level of exploration is enforced throughout training. Under the centralized training with decentralized execution (CTDE) paradigm, we achieve the former by formulating the centralized critic as a hypernetwork such that a latent state representation is integrated into the policy gradients through its multiplicative association with the stochastic policies; to achieve the latter, we derive a simple technique called adaptive entropy regularization where magnitudes of the entropy gradients are dynamically rescaled based on the current policy stochasticity to encourage consistent levels of exploration. Our algorithm, referred to as LICA, is evaluated on several benchmarks including the multi-agent particle environments and a set of challenging StarCraft II micromanagement tasks, and we show that LICA significantly outperforms previous methods.
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Exploration is critical for good results in deep reinforcement learning and has attracted much attention. However, existing multi-agent deep reinforcement learning algorithms still use mostly noise-based techniques. Very recently, exploration methods that consider cooperation among multiple agents have been developed. However, existing methods suffer from a common challenge: agents struggle to identify states that are worth exploring, and hardly coordinate exploration efforts toward those states. To address this shortcoming, in this paper, we propose cooperative multi-agent exploration (CMAE): agents share a common goal while exploring. The goal is selected from multiple projected state spaces via a normalized entropy-based technique. Then, agents are trained to reach this goal in a coordinated manner. We demonstrate that CMAE consistently outperforms baselines on various tasks, including a sparse-reward version of the multiple-particle environment (MPE) and the Starcraft multi-agent challenge (SMAC).
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