No Arabic abstract
Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In this work, we tackle the problem of capturing the perceptual characteristics of localizing sounds. Specifically, we propose a framework for building a general purpose quality metric to assess spatial localization differences between two binaural recordings. We model localization similarity by utilizing activation-level distances from deep networks trained for direction of arrival (DOA) estimation. Our proposed metric (DPLM) outperforms baseline metrics on correlation with subjective ratings on a diverse set of datasets, even without the benefit of any human-labeled training data.
Many audio processing tasks require perceptual assessment. The ``gold standard`` of obtaining human judgments is time-consuming, expensive, and cannot be used as an optimization criterion. On the other hand, automated metrics are efficient to compute but often correlate poorly with human judgment, particularly for audio differences at the threshold of human detection. In this work, we construct a metric by fitting a deep neural network to a new large dataset of crowdsourced human judgments. Subjects are prompted to answer a straightforward, objective question: are two recordings identical or not? These pairs are algorithmically generated under a variety of perturbations, including noise, reverb, and compression artifacts; the perturbation space is probed with the goal of efficiently identifying the just-noticeable difference (JND) level of the subject. We show that the resulting learned metric is well-calibrated with human judgments, outperforming baseline methods. Since it is a deep network, the metric is differentiable, making it suitable as a loss function for other tasks. Thus, simply replacing an existing loss (e.g., deep feature loss) with our metric yields significant improvement in a denoising network, as measured by subjective pairwise comparison.
We propose the Frechet Audio Distance (FAD), a novel, reference-free evaluation metric for music enhancement algorithms. We demonstrate how typical evaluation metrics for speech enhancement and blind source separation can fail to accurately measure the perceived effect of a wide variety of distortions. As an alternative, we propose adapting the Frechet Inception Distance (FID) metric used to evaluate generative image models to the audio domain. FAD is validated using a wide variety of artificial distortions and is compared to the signal based metrics signal to distortion ratio (SDR), cosine distance and magnitude L2 distance. We show that, with a correlation coefficient of 0.52, FAD correlates more closely with human perception than either SDR, cosine distance or magnitude L2 distance, with correlation coefficients of 0.39, -0.15 and -0.01 respectively.
Estimation of perceptual quality in audio and speech is possible using a variety of methods. The combined v3 release of ViSQOL and ViSQOLAudio (for speech and audio, respectively,) provides improvements upon previo
Audio-based multimedia retrieval tasks may identify semantic information in audio streams, i.e., audio concepts (such as music, laughter, or a revving engine). Conventional Gaussian-Mixture-Models have had some success in classifying a reduced set of audio concepts. However, multi-class classification can benefit from context window analysis and the discriminating power of deeper architectures. Although deep learning has shown promise in various applications such as speech and object recognition, it has not yet met the expectations for other fields such as audio concept classification. This paper explores, for the first time, the potential of deep learning in classifying audio concepts on User-Generated Content videos. The proposed system is comprised of two cascaded neural networks in a hierarchical configuration to analyze the short- and long-term context information. Our system outperforms a GMM approach by a relative 54%, a Neural Network by 33%, and a Deep Neural Network by 12% on the TRECVID-MED database
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the perceived coherence of audiovisual object events presented either centrally or peripherally with horizontally aligned/misaligned sound. Various object events were selected to represent three acoustic feature classes. Subjective test results in a simulated virtual environment from 18 participants indicate a wider capture region in the periphery, with an outward bias favoring more lateral sounds. Centered stimulus results support previous findings for simpler scenes.