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Mediating between Contact Feasibility and Robustness of Trajectory Optimization through Chance Complementarity Constraints

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 Added by Luke Drnach
 Publication date 2021
and research's language is English




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As robots move from the laboratory into the real world, motion planning will need to account for model uncertainty and risk. For robot motions involving intermittent contact, planning for uncertainty in contact is especially important, as failure to successfully make and maintain contact can be catastrophic. Here, we model uncertainty in terrain geometry and friction characteristics, and combine a risk-sensitive objective with chance constraints to provide a trade-off between robustness to uncertainty and constraint satisfaction with an arbitrarily high feasibility guarantee. We evaluate our approach in two simple examples: a push-block system for benchmarking and a single-legged hopper. We demonstrate that chance constraints alone produce trajectories similar to those produced using strict complementarity constraints; however, when equipped with a robust objective, we show the chance constraints can mediate a trade-off between robustness to uncertainty and strict constraint satisfaction and also reduce the solve time compared to using the robust cost alone. Thus, our study may represent an important step towards reasoning about contact uncertainty in motion planning.



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287 - Luke Drnach , Ye Zhao 2020
Trajectory optimization with contact-rich behaviors has recently gained attention for generating diverse locomotion behaviors without pre-specified ground contact sequences. However, these approaches rely on precise models of robot dynamics and the terrain and are susceptible to uncertainty. Recent works have attempted to handle uncertainties in the system model, but few have investigated uncertainty in contact dynamics. In this study, we model uncertainty stemming from the terrain and design corresponding risk-sensitive objectives under the framework of contact-implicit trajectory optimization. In particular, we parameterize uncertainties from the terrain contact distance and friction coefficients using probability distributions and propose a corresponding expected residual minimization cost design approach. We evaluate our method in three simple robotic examples, including a legged hopping robot, and we benchmark one of our examples in simulation against a robust worst-case solution. We show that our risk-sensitive method produces contact-averse trajectories that are robust to terrain perturbations. Moreover, we demonstrate that the resulting trajectories converge to those generated by a traditional, non-robust method as the terrain model becomes more certain. Our study marks an important step towards a fully robust, contact-implicit approach suitable for deploying robots on real-world terrain.
Locomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast motion planning as an optimal control problem. In order to decrease computational complexity, one common strategy separates footstep planning from motion optimization and plans contacts using heuristics. In this paper, we propose to learn contact schedule selection from high-level task descriptors using Bayesian optimization. A bi-level optimization is defined in which a Gaussian process model predicts the performance of trajectories generated by a motion planning nonlinear program. The agent, therefore, retains the ability to reason about suitable contact schedules, while explicit computation of the corresponding gradients is avoided. We delineate the algorithm in its general form and provide results for planning single-legged hopping. Our method is capable of learning contact schedule transitions that align with human intuition. It performs competitively against a heuristic baseline in predicting task appropriate contact schedules.
Motion planning in multi-contact scenarios has recently gathered interest within the legged robotics community, however actuator force/torque limits are rarely considered. We believe that these limits gain paramount importance when the complexity of the terrains to be traversed increases. We build on previous research from the field of robotic grasping to propose two new six-dimensional bounded polytopes named the Actuation Wrench Polytope (AWP) and the Feasible Wrench Polytope (FWP). We define the AWP as the set of all the wrenches that a robot can generate while considering its actuation limits. This considers the admissible contact forces that the robot can generate given its current configuration and actuation capabilities. The Contact Wrench Cone (CWC), instead, includes features of the environment such as the contact normal or the friction coefficient. The intersection of the AWP and of the CWC results in a convex polytope, the FWP, which turns out to be more descriptive of the real robot capabilities than existing simplified models, while maintaining the same compact representation. We explain how to efficiently compute the vertex-description of the FWP that is then used to evaluate a feasibility factor that we adapted from the field of robotic grasping. This allows us to optimize for robustness to external disturbance wrenches. Based on this, we present an implementation of a motion planner for our quadruped robot HyQ that provides online Center of Mass (CoM) trajectories that are guaranteed to be statically stable and actuation consistent.
In this work we present a trajectory Optimization framework for whole-body motion planning through contacts. We demonstrate how the proposed approach can be applied to automatically discover different gaits and dynamic motions on a quadruped robot. In contrast to most previous methods, we do not pre-specify contact switches, timings, points or gait patterns, but they are a direct outcome of the optimization. Furthermore, we optimize over the entire dynamics of the robot, which enables the optimizer to fully leverage the capabilities of the robot. To illustrate the spectrum of achievable motions, here we show eight different tasks, which would require very different control structures when solved with state-of-the-art methods. Using our trajectory Optimization approach, we are solving each task with a simple, high level cost function and without any changes in the control structure. Furthermore, we fully integrated our approach with the robots control and estimation framework such that optimization can be run online. By demonstrating a rough manipulation task with multiple dynamic contact switches, we exemplarily show how optimized trajectories and control inputs can be directly applied to hardware.
Unmanned aerial vehicles (UAVs) are expected to be an integral part of wireless networks, and determining collision-free trajectories for multiple UAVs while satisfying requirements of connectivity with ground base stations (GBSs) is a challenging task. In this paper, we first reformulate the multi-UAV trajectory optimization problem with collision avoidance and wireless connectivity constraints as a sequential decision making problem in the discrete time domain. We, then, propose a decentralized deep reinforcement learning approach to solve the problem. More specifically, a value network is developed to encode the expected time to destination given the agents joint state (including the agents information, the nearby agents observable information, and the locations of the nearby GBSs). A signal-to-interference-plus-noise ratio (SINR)-prediction neural network is also designed, using accumulated SINR measurements obtained when interacting with the cellular network, to map the GBSs locations into the SINR levels in order to predict the UAVs SINR. Numerical results show that with the value network and SINR-prediction network, real-time navigation for multi-UAVs can be efficiently performed in various environments with high success rate.
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