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Improving Robustness for Pose Estimation via Stable Heatmap Regression

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 Added by Yumeng Zhang
 Publication date 2021
and research's language is English




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Deep learning methods have achieved excellent performance in pose estimation, but the lack of robustness causes the keypoints to change drastically between similar images. In view of this problem, a stable heatmap regression method is proposed to alleviate network vulnerability to small perturbations. We utilize the correlation between different rows and columns in a heatmap to alleviate the multi-peaks problem, and design a highly differentiated heatmap regression to make a keypoint discriminative from surrounding points. A maximum stability training loss is used to simplify the optimization difficulty when minimizing the prediction gap of two similar images. The proposed method achieves a significant advance in robustness over state-of-the-art approaches on two benchmark datasets and maintains high performance.



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Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB image is much less straightforward. The main difficulty arises from the fact that 3D pose requires some form of depth estimates, which are ambiguous given only an RGB image. In this paper we propose a new method for 3D hand pose estimation from a monocular image through a novel 2.5D pose representation. Our new representation estimates pose up to a scaling factor, which can be estimated additionally if a prior of the hand size is given. We implicitly learn depth maps and heatmap distributions with a novel CNN architecture. Our system achieves the state-of-the-art estimation of 2D and 3D hand pose on several challenging datasets in presence of severe occlusions.
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels are fixed. However, for bottom-up methods, which need to handle a large variance of human scales and labeling ambiguities, the current practice seems unreasonable. To better cope with these problems, we propose the scale-adaptive heatmap regression (SAHR) method, which can adaptively adjust the standard deviation for each keypoint. In this way, SAHR is more tolerant of various human scales and labeling ambiguities. However, SAHR may aggravate the imbalance between fore-background samples, which potentially hurts the improvement of SAHR. Thus, we further introduce the weight-adaptive heatmap regression (WAHR) to help balance the fore-background samples. Extensive experiments show that SAHR together with WAHR largely improves the accuracy of bottom-up human pose estimation. As a result, we finally outperform the state-of-the-art model by +1.5AP and achieve 72.0AP on COCO test-dev2017, which is com-arable with the performances of most top-down methods. Source codes are available at https://github.com/greatlog/SWAHR-HumanPose.
Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade method (by 20% on Human3.6M). The proposed method naturally supports training with in-the-wild images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images.
The 2D heatmap representation has dominated human pose estimation for years due to its high performance. However, heatmap-based approaches have some drawbacks: 1) The performance drops dramatically in the low-resolution images, which are frequently encountered in real-world scenarios. 2) To improve the localization precision, multiple upsample layers may be needed to recover the feature map resolution from low to high, which are computationally expensive. 3) Extra coordinate refinement is usually necessary to reduce the quantization error of downscaled heatmaps. To address these issues, we propose a textbf{Sim}ple yet promising textbf{D}isentangled textbf{R}epresentation for keypoint coordinate (emph{SimDR}), reformulating human keypoint localization as a task of classification. In detail, we propose to disentangle the representation of horizontal and vertical coordinates for keypoint location, leading to a more efficient scheme without extra upsampling and refinement. Comprehensive experiments conducted over COCO dataset show that the proposed emph{heatmap-free} methods outperform emph{heatmap-based} counterparts in all tested input resolutions, especially in lower resolutions by a large margin. Code will be made publicly available at url{https://github.com/leeyegy/SimDR}.
Action Units (AUs) are geometrically-based atomic facial muscle movements known to produce appearance changes at specific facial locations. Motivated by this observation we propose a novel AU modelling problem that consists of jointly estimating their localisation and intensity. To this end, we propose a simple yet efficient approach based on Heatmap Regression that merges both problems into a single task. A Heatmap models whether an AU occurs or not at a given spatial location. To accommodate the joint modelling of AUs intensity, we propose variable size heatmaps, with their amplitude and size varying according to the labelled intensity. Using Heatmap Regression, we can inherit from the progress recently witnessed in facial landmark localisation. Building upon the similarities between both problems, we devise a transfer learning approach where we exploit the knowledge of a network trained on large-scale facial landmark datasets. In particular, we explore different alternatives for transfer learning through a) fine-tuning, b) adaptation layers, c) attention maps, and d) reparametrisation. Our approach effectively inherits the rich facial features produced by a strong face alignment network, with minimal extra computational cost. We empirically validate that our system sets a new state-of-the-art on three popular datasets, namely BP4D, DISFA, and FERA2017.
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