No Arabic abstract
Hyperproperties are a modern specification paradigm that extends trace properties to express properties of sets of traces. Temporal logics for hyperproperties studied in the literature, including HyperLTL, assume a synchronous semantics and enjoy a decidable model checking problem. In this paper, we introduce two asynchronous and orthogonal extensions of HyperLTL, namely Stuttering HyperLTL (HyperLTLS) and Context HyperLTL (HyperLTLC). Both of these extensions are useful, for instance, to formulate asynchronous variants of information-flow security properties. We show that for these logics, model checking is in general undecidable. On the positive side, for each of them, we identify a fragment with a decidable model checking that subsumes HyperLTL and that can express meaningful asynchronous requirements. Moreover, we provide the exact computational complexity of model checking for these two fragments which, for the HyperLTLS fragment, coincides with that of the strictly less expressive logic HyperLTL.
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically interested here in relating two such semantics of linear logic, of very different flavor, which both take in account concurrent features of the proofs: asynchronous games and concurrent games. Interestingly, we show that associating a concurrent strategy to an asynchronous strategy can be seen as a semantical counterpart of the focusing property of linear logic.
We investigate classes of systems based on different interaction patterns with the aim of achieving distributability. As our system model we use Petri nets. In Petri nets, an inherent concept of simultaneity is built in, since when a transition has more than one preplace, it can be crucial that tokens are removed instantaneously. When modelling a system which is intended to be implemented in a distributed way by a Petri net, this built-in concept of synchronous interaction may be problematic. To investigate this we consider asynchronous implementations of nets, in which removing tokens from places can no longer be considered as instantaneous. We model this by inserting silent (unobservable) transitions between transitions and some of their preplaces. We investigate three such implementations, differing in the selection of preplaces of a transition from which the removal of a token is considered time consuming, and the possibility of collecting the tokens in a given order. We investigate the effect of these different transformations of instantaneous interaction into asynchronous interaction patterns by comparing the behaviours of nets before and after insertion of the silent transitions. We exhibit for which classes of Petri nets we obtain equivalent behaviour with respect to failures equivalence. It turns out that the resulting hierarchy of Petri net classes can be described by semi-structural properties. For two of the classes we obtain precise characterisations; for the remaining class we obtain lower and upper bounds. We briefly comment on possible applications of our results to Message Sequence Charts.
Given a field K, a quadratic extension field L is an extension of K that can be generated from K by adding a root of a quadratic polynomial with coefficients in K. This paper shows how ACL2(r) can be used to reason about chains of quadratic extension fields Q = K_0, K_1, K_2, ..., where each K_i+1 is a quadratic extension field of K_i. Moreover, we show that some specific numbers, such as the cube root of 2 and the cosine of pi/9, cannot belong to any of the K_i, simply because of the structure of quadratic extension fields. In particular, this is used to show that the cube root of 2 and cosine of pi/9 are not rational.
Coordination is essential for dynamic distributed systems whose components exhibit interactive and autonomous behaviors. Spatially distributed, locally interacting, propagating computational fields are particularly appealing for allowing components to join and leave with little or no overhead. Computational fields are a key ingredient of aggregate programming, a promising software engineering methodology particularly relevant for the Internet of Things. In our approach, space topology is represented by a fixed graph-shaped field, namely a network with attributes on both nodes and arcs, where arcs represent interaction capabilities between nodes. We propose a SMuC calculus where mu-calculus- like modal formulas represent how the values stored in neighbor nodes should be combined to update the present node. Fixpoint operations can be understood globally as recursive definitions, or locally as asynchronous converging propagation processes. We present a distributed implementation of our calculus. The translation is first done mapping SMuC programs into normal form, purely iterative programs and then into distributed programs. Some key results are presented that show convergence of fixpoint computations under fair asynchrony and under reinitialization of nodes. The first result allows nodes to proceed at different speeds, while the second one provides robustness against certain kinds of failure. We illustrate our approach with a case study based on a disaster recovery scenario, implemented in a prototype simulator that we use to evaluate the performance of a recovery strategy.
We study the relation between process calculi that differ in their either synchronous or asynchronous interaction mechanism. Concretely, we are interested in the conditions under which synchronous interaction can be implemented using just asynchronous interactions in the pi-calculus. We assume a number of minimal conditions referring to the work of Gorla: a good encoding must be compositional and preserve and reflect computations, deadlocks, divergence, and success. Under these conditions, we show that it is not possible to encode synchronous interactions without introducing additional causal dependencies in the translation.