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Finding a Largest-Area Triangle in a Terrain in Near-Linear Time

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 Added by Arun Kumar Das
 Publication date 2021
and research's language is English




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A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n log n)$ time, where $n$ is the number of vertices defining the terrain. The best previous algorithm for this problem has a running time of $O(n^2)$.



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175 - Tamal K. Dey , Tao Hou 2021
Graphs model real-world circumstances in many applications where they may constantly change to capture the dynamic behavior of the phenomena. Topological persistence which provides a set of birth and death pairs for the topological features is one instrument for analyzing such changing graph data. However, standard persistent homology defined over a growing space cannot always capture such a dynamic process unless shrinking with deletions is also allowed. Hence, zigzag persistence which incorporates both insertions and deletions of simplices is more appropriate in such a setting. Unlike standard persistence which admits nearly linear-time algorithms for graphs, such results for the zigzag version improving the general $O(m^omega)$ time complexity are not known, where $omega< 2.37286$ is the matrix multiplication exponent. In this paper, we propose algorithms for zigzag persistence on graphs which run in near-linear time. Specifically, given a filtration with $m$ additions and deletions on a graph with $n$ vertices and edges, the algorithm for $0$-dimension runs in $O(mlog^2 n+mlog m)$ time and the algorithm for 1-dimension runs in $O(mlog^4 n)$ time. The algorithm for $0$-dimension draws upon another algorithm designed originally for pairing critical points of Morse functions on $2$-manifolds. The algorithm for $1$-dimension pairs a negative edge with the earliest positive edge so that a $1$-cycle containing both edges resides in all intermediate graphs. Both algorithms achieve the claimed time complexity via dynamic graph data structures proposed by Holm et al. In the end, using Alexander duality, we extend the algorithm for $0$-dimension to compute the $(p-1)$-dimensional zigzag persistence for $mathbb{R}^p$-embedded complexes in $O(mlog^2 n+mlog m+nlog n)$ time.
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We show that the geodesic diameter of a polygonal domain with n vertices can be computed in O(n^4 log n) time by considering O(n^3) candidate diameter endpoints; the endpoints are a subset of vertices of the overlay of shortest path maps from vertices of the domain.
The greedy spanner is a high-quality spanner: its total weight, edge count and maximal degree are asymptotically optimal and in practice significantly better than for any other spanner with reasonable construction time. Unfortunately, all known algorithms that compute the greedy spanner of n points use Omega(n^2) space, which is impractical on large instances. To the best of our knowledge, the largest instance for which the greedy spanner was computed so far has about 13,000 vertices. We present a O(n)-space algorithm that computes the same spanner for points in R^d running in O(n^2 log^2 n) time for any fixed stretch factor and dimension. We discuss and evaluate a number of optimizations to its running time, which allowed us to compute the greedy spanner on a graph with a million vertices. To our knowledge, this is also the first algorithm for the greedy spanner with a near-quadratic running time guarantee that has actually been implemented.
99 - Aaron Lowe 2020
An important problem in terrain analysis is modeling how water flows across a terrain creating floods by forming channels and filling depressions. In this paper we study a number of emph{flow-query} related problems: Given a terrain $Sigma$, represented as a triangulated $xy$-monotone surface with $n$ vertices, a rain distribution $R$ which may vary over time, determine how much water is flowing over a given edge as a function of time. We develop internal-memory as well as I/O-efficient algorithms for flow queries. This paper contains four main results: (i) We present an internal-memory algorithm that preprocesses $Sigma$ into a linear-size data structure that for a (possibly time varying) rain distribution $R$ can return the flow-rate functions of all edges of $Sigma$ in $O(rho k+|phi| log n)$ time, where $rho$ is the number of sinks in $Sigma$, $k$ is the number of times the rain distribution changes, and $|phi|$ is the total complexity of the flow-rate functions that have non-zero values; (ii) We also present an I/O-efficient algorithm for preprocessing $Sigma$ into a linear-size data structure so that for a rain distribution $R$, it can compute the flow-rate function of all edges using $O(text{Sort}(|phi|))$ I/Os and $O(|phi| log |phi|)$ internal computation time. (iii) $Sigma$ can be preprocessed into a linear-size data structure so that for a given rain distribution $R$, the flow-rate function of an edge $(q,r) in Sigma$ under the single-flow direction (SFD) model can be computed more efficiently. (iv) We present an algorithm for computing the two-dimensional channel along which water flows using Mannings equation; a widely used empirical equation that relates the flow-rate of water in an open channel to the geometry of the channel along with the height of water in the channel.
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