No Arabic abstract
Thinking of technology as a design material is appealing. It encourages designers to explore the materials properties to understand its capabilities and limitations, a prerequisite to generative design thinking. However, as a material, AI resists this approach because its properties emerge as part of the design process itself. Therefore, designers and AI engineers must collaborate in new ways to create both the material and its application experience. We investigate the co-creation process through a design study with 10 pairs of designers and engineers. We find that design probes with user data are a useful tool in defining AI materials. Through data probes, designers construct designerly representations of the envisioned AI experience (AIX) to identify desirable AI characteristics. Data probes facilitate divergent thinking, material testing, and design validation. Based on our findings, we propose a process model for co-creating AIX and offer design considerations for incorporating data probes in design tools.
As AI models and services are used in a growing number of highstakes areas, a consensus is forming around the need for a clearer record of how these models and services are developed to increase trust. Several proposals for higher quality and more consistent AI documentation have emerged to address ethical and legal concerns and general social impacts of such systems. However, there is little published work on how to create this documentation. This is the first work to describe a methodology for creating the form of AI documentation we call FactSheets. We have used this methodology to create useful FactSheets for nearly two dozen models. This paper describes this methodology and shares the insights we have gathered. Within each step of the methodology, we describe the issues to consider and the questions to explore with the relevant people in an organization who will be creating and consuming the AI facts in a FactSheet. This methodology will accelerate the broader adoption of transparent AI documentation.
Human and AI are increasingly interacting and collaborating to accomplish various complex tasks in the context of diverse application domains (e.g., healthcare, transportation, and creative design). Two dynamic, learning entities (AI and human) have distinct mental model, expertise, and ability; such fundamental difference/mismatch offers opportunities for bringing new perspectives to achieve better results. However, this mismatch can cause unexpected failure and result in serious consequences. While recent research has paid much attention to enhancing interpretability or explainability to allow machine to explain how it makes a decision for supporting humans, this research argues that there is urging the need for both human and AI should develop specific, corresponding ability to interact and collaborate with each other to form a human-AI team to accomplish superior results. This research introduces a conceptual framework called Co-Learning, in which people can learn with/from and grow with AI partners over time. We characterize three key concepts of co-learning: mutual understanding, mutual benefits, and mutual growth for facilitating human-AI collaboration on complex problem solving. We will present proof-of-concepts to investigate whether and how our approach can help human-AI team to understand and benefit each other, and ultimately improve productivity and creativity on creative problem domains. The insights will contribute to the design of Human-AI collaboration.
As AI-powered systems increasingly mediate consequential decision-making, their explainability is critical for end-users to take informed and accountable actions. Explanations in human-human interactions are socially-situated. AI systems are often socio-organizationally embedded. However, Explainable AI (XAI) approaches have been predominantly algorithm-centered. We take a developmental step towards socially-situated XAI by introducing and exploring Social Transparency (ST), a sociotechnically informed perspective that incorporates the socio-organizational context into explaining AI-mediated decision-making. To explore ST conceptually, we conducted interviews with 29 AI users and practitioners grounded in a speculative design scenario. We suggested constitutive design elements of ST and developed a conceptual framework to unpack STs effect and implications at the technical, decision-making, and organizational level. The framework showcases how ST can potentially calibrate trust in AI, improve decision-making, facilitate organizational collective actions, and cultivate holistic explainability. Our work contributes to the discourse of Human-Centered XAI by expanding the design space of XAI.
This position paper examines potential pitfalls on the way towards achieving human-AI co-creation with generative models in a way that is beneficial to the users interests. In particular, we collected a set of nine potential pitfalls, based on the literature and our own experiences as researchers working at the intersection of HCI and AI. We illustrate each pitfall with examples and suggest ideas for addressing it. Reflecting on all pitfalls, we discuss and conclude with implications for future research directions. With this collection, we hope to contribute to a critical and constructive discussion on the roles of humans and AI in co-creative interactions, with an eye on related assumptions and potential side-effects for creative practices and beyond.
Reinforcement Learning AI commonly uses reward/penalty signals that are objective and explicit in an environment -- e.g. game score, completion time, etc. -- in order to learn the optimal strategy for task performance. However, Human-AI interaction for such AI agents should include additional reinforcement that is implicit and subjective -- e.g. human preferences for certain AI behavior -- in order to adapt the AI behavior to idiosyncratic human preferences. Such adaptations would mirror naturally occurring processes that increase trust and comfort during social interactions. Here, we show how a hybrid brain-computer-interface (hBCI), which detects an individuals level of interest in objects/events in a virtual environment, can be used to adapt the behavior of a Deep Reinforcement Learning AI agent that is controlling a virtual autonomous vehicle. Specifically, we show that the AI learns a driving strategy that maintains a safe distance from a lead vehicle, and most novelly, preferentially slows the vehicle when the human passengers of the vehicle encounter objects of interest. This adaptation affords an additional 20% viewing time for subjectively interesting objects. This is the first demonstration of how an hBCI can be used to provide implicit reinforcement to an AI agent in a way that incorporates user preferences into the control system.