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Spike Camera and Its Coding Methods

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 Added by Siwei Dong
 Publication date 2021
and research's language is English




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This paper introduces a spike camera with a distinct video capture scheme and proposes two methods of decoding the spike stream for texture reconstruction. The spike camera captures light and accumulates the converted luminance intensity at each pixel. A spike is fired when the accumulated intensity exceeds the dispatch threshold. The spike stream generated by the camera indicates the luminance variation. Analyzing the patterns of the spike stream makes it possible to reconstruct the picture of any moment which enables the playback of high speed movement.

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Distributed visual analysis applications, such as mobile visual search or Visual Sensor Networks (VSNs) require the transmission of visual content on a bandwidth-limited network, from a peripheral node to a processing unit. Traditionally, a Compress-Then-Analyze approach has been pursued, in which sensing nodes acquire and encode the pixel-level representation of the visual content, that is subsequently transmitted to a sink node in order to be processed. This approach might not represent the most effective solution, since several analysis applications leverage a compact representation of the content, thus resulting in an inefficient usage of network resources. Furthermore, coding artifacts might significantly impact the accuracy of the visual task at hand. To tackle such limitations, an orthogonal approach named Analyze-Then-Compress has been proposed. According to such a paradigm, sensing nodes are responsible for the extraction of visual features, that are encoded and transmitted to a sink node for further processing. In spite of improved task efficiency, such paradigm implies the central processing node not being able to reconstruct a pixel-level representation of the visual content. In this paper we propose an effective compromise between the two paradigms, namely Hybrid-Analyze-Then-Compress (HATC) that aims at jointly encoding visual content and local image features. Furthermore, we show how a target tradeoff between image quality and task accuracy might be achieved by accurately allocating the bitrate to either visual content or local features.
88 - Dong Liu , Yue Li , Jianping Lin 2019
The past decade has witnessed great success of deep learning technology in many disciplines, especially in computer vision and image processing. However, deep learning-based video coding remains in its infancy. This paper reviews the representative works about using deep learning for image/video coding, which has been an actively developing research area since the year of 2015. We divide the related works into two categories: new coding schemes that are built primarily upon deep networks (deep schemes), and deep network-based coding tools (deep tools) that shall be used within traditional coding schemes or together with traditional coding tools. For deep schemes, pixel probability modeling and auto-encoder are the two approaches, that can be viewed as predictive coding scheme and transform coding scheme, respectively. For deep tools, there have been several proposed techniques using deep learning to perform intra-picture prediction, inter-picture prediction, cross-channel prediction, probability distribution prediction, transform, post- or in-loop filtering, down- and up-sampling, as well as encoding optimizations. In the hope of advocating the research of deep learning-based video coding, we present a case study of our developed prototype video codec, namely Deep Learning Video Coding (DLVC). DLVC features two deep tools that are both based on convolutional neural network (CNN), namely CNN-based in-loop filter (CNN-ILF) and CNN-based block adaptive resolution coding (CNN-BARC). Both tools help improve the compression efficiency by a significant margin. With the two deep tools as well as other non-deep coding tools, DLVC is able to achieve on average 39.6% and 33.0% bits saving than HEVC, under random-access and low-delay configurations, respectively. The source code of DLVC has been released for future researches.
Binary local features represent an effective alternative to real-valued descriptors, leading to comparable results for many visual analysis tasks, while being characterized by significantly lower computational complexity and memory requirements. When dealing with large collections, a more compact representation based on global features is often preferred, which can be obtained from local features by means of, e.g., the Bag-of-Visual-Word (BoVW) model. Several applications, including for example visual sensor networks and mobile augmented reality, require visual features to be transmitted over a bandwidth-limited network, thus calling for coding techniques that aim at reducing the required bit budget, while attaining a target level of efficiency. In this paper we investigate a coding scheme tailored to both local and global binary features, which aims at exploiting both spatial and temporal redundancy by means of intra- and inter-frame coding. In this respect, the proposed coding scheme can be conveniently adopted to support the Analyze-Then-Compress (ATC) paradigm. That is, visual features are extracted from the acquired content, encoded at remote nodes, and finally transmitted to a central controller that performs visual analysis. This is in contrast with the traditional approach, in which visual content is acquired at a node, compressed and then sent to a central unit for further processing, according to the Compress-Then-Analyze (CTA) paradigm. In this paper we experimentally compare ATC and CTA by means of rate-efficiency curves in the context of two different visual analysis tasks: homography estimation and content-based retrieval. Our results show that the novel ATC paradigm based on the proposed coding primitives can be competitive with CTA, especially in bandwidth limited scenarios.
139 - Thomas Maugey , Antonio Ortega , 2013
In this paper, we propose a new representation for multiview image sets. Our approach relies on graphs to describe geometry information in a compact and controllable way. The links of the graph connect pixels in different images and describe the proximity between pixels in the 3D space. These connections are dependent on the geometry of the scene and provide the right amount of information that is necessary for coding and reconstructing multiple views. This multiview image representation is very compact and adapts the transmitted geometry information as a function of the complexity of the prediction performed at the decoder side. To achieve this, our GBR adapts the accuracy of the geometry representation, in contrast with depth coding, which directly compresses with losses the original geometry signal. We present the principles of this graph-based representation (GBR) and we build a complete prototype coding scheme for multiview images. Experimental results demonstrate the potential of this new representation as compared to a depth-based approach. GBR can achieve a gain of 2 dB in reconstructed quality over depth-based schemes operating at similar rates.
In a typical video rate allocation problem, the objective is to optimally distribute a source rate budget among a set of (in)dependently coded data units to minimize the total distortion of all units. Conventional Lagrangian approaches convert the lone rate constraint to a linear rate penalty scaled by a multiplier in the objective, resulting in a simpler unconstrained formulation. However, the search for the optimal multiplier, one that results in a distortion-minimizing solution among all Lagrangian solutions that satisfy the original rate constraint, remains an elusive open problem in the general setting. To address this problem, we propose a computation-efficient search strategy to identify this optimal multiplier numerically. Specifically, we first formulate a general rate allocation problem where each data unit can be dependently coded at different quantization parameters (QP) using a previous unit as predictor, or left uncoded at the encoder and subsequently interpolated at the decoder using neighboring coded units. After converting the original rate constrained problem to the unconstrained Lagrangian counterpart, we design an efficient dynamic programming (DP) algorithm that finds the optimal Lagrangian solution for a fixed multiplier. Finally, within the DP framework, we iteratively compute neighboring singular multiplier values, each resulting in multiple simultaneously optimal Lagrangian solutions, to drive the rates of the computed Lagrangian solutions towards the bit budget. We terminate when a singular multiplier value results in two Lagrangian solutions with rates below and above the bit budget. In extensive monoview and multiview video coding experiments, we show that our DP algorithm and selection of optimal multipliers on average outperform comparable rate control solutions used in video compression standards such as HEVC that do not skip frames in Y-PSNR.

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