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IPAPRec: A promising tool for learning high-performance mapless navigation skills with deep reinforcement learning

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 Added by Wei Zhang
 Publication date 2021
and research's language is English




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This paper studies how to improve the generalization performance and learning speed of the navigation agents trained with deep reinforcement learning (DRL). DRL exhibits huge potential in mapless navigation, but DRL agents performing well in training scenarios are found to perform poorly in unfamiliar real-world scenarios. In this work, we present the representation of LiDAR readings as a key factor behind agents performance degradation and propose a simple but powerful input pre-processing (IP) approach to improve the agents performance. As this approach uses adaptively parametric reciprocal functions to pre-process LiDAR readings, we refer to this approach as IPAPRec and its normalized version as IPAPRecN. IPAPRec/IPAPRecN can highlight important short-distance values and compress the range of less-important long-distance values in laser scans, which well addressed the issues induced by conventional representations of laser scans. Their high performance is validated by extensive simulation and real-world experiments. The results show that our methods can substantially improve agents success rates and greatly reduce the training time compared to conventional methods.



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Safe and efficient navigation through human crowds is an essential capability for mobile robots. Previous work on robot crowd navigation assumes that the dynamics of all agents are known and well-defined. In addition, the performance of previous methods deteriorates in partially observable environments and environments with dense crowds. To tackle these problems, we propose decentralized structural-Recurrent Neural Network (DS-RNN), a novel network that reasons about spatial and temporal relationships for robot decision making in crowd navigation. We train our network with model-free deep reinforcement learning without any expert supervision. We demonstrate that our model outperforms previous methods in challenging crowd navigation scenarios. We successfully transfer the policy learned in the simulator to a real-world TurtleBot 2i.
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