No Arabic abstract
Visual environments are structured, consisting of distinct objects or entities. These entities have properties -- both visible and latent -- that determine the manner in which they interact with one another. To partition images into entities, deep-learning researchers have proposed structural inductive biases such as slot-based architectures. To model interactions among entities, equivariant graph neural nets (GNNs) are used, but these are not particularly well suited to the task for two reasons. First, GNNs do not predispose interactions to be sparse, as relationships among independent entities are likely to be. Second, GNNs do not factorize knowledge about interactions in an entity-conditional manner. As an alternative, we take inspiration from cognitive science and resurrect a classic approach, production systems, which consist of a set of rule templates that are applied by binding placeholder variables in the rules to specific entities. Rules are scored on their match to entities, and the best fitting rules are applied to update entity properties. In a series of experiments, we demonstrate that this architecture achieves a flexible, dynamic flow of control and serves to factorize entity-specific and rule-based information. This disentangling of knowledge achieves robust future-state prediction in rich visual environments, outperforming state-of-the-art methods using GNNs, and allows for the extrapolation from simple (few object) environments to more complex environments.
We present a loss function for neural networks that encompasses an idea of trivial versus non-trivial predictions, such that the network jointly determines its own prediction goals and learns to satisfy them. This permits the network to choose sub-sets of a problem which are most amenable to its abilities to focus on solving, while discarding distracting elements that interfere with its learning. To do this, the network first transforms the raw data into a higher-level categorical representation, and then trains a predictor from that new time series to its future. To prevent a trivial solution of mapping the signal to zero, we introduce a measure of non-triviality via a contrast between the prediction error of the learned model with a naive model of the overall signal statistics. The transform can learn to discard uninformative and unpredictable components of the signal in favor of the features which are both highly predictive and highly predictable. This creates a coarse-grained model of the time-series dynamics, focusing on predicting the slowly varying latent parameters which control the statistics of the time-series, rather than predicting the fast details directly. The result is a semi-supervised algorithm which is capable of extracting latent parameters, segmenting sections of time-series with differing statistics, and building a higher-level representation of the underlying dynamics from unlabeled data.
This Letter presents a neural estimator for entropy production, or NEEP, that estimates entropy production (EP) from trajectories of relevant variables without detailed information on the system dynamics. For steady state, we rigorously prove that the estimator, which can be built up from different choices of deep neural networks, provides stochastic EP by optimizing the objective function proposed here. We verify the NEEP with the stochastic processes of the bead-spring and discrete flashing ratchet models, and also demonstrate that our method is applicable to high-dimensional data and can provide coarse-grained EP for Markov systems with unobservable states.
Deep learning models require extensive architecture design exploration and hyperparameter optimization to perform well on a given task. The exploration of the model design space is often made by a human expert, and optimized using a combination of grid search and search heuristics over a large space of possible choices. Neural Architecture Search (NAS) is a Reinforcement Learning approach that has been proposed to automate architecture design. NAS has been successfully applied to generate Neural Networks that rival the best human-designed architectures. However, NAS requires sampling, constructing, and training hundreds to thousands of models to achieve well-performing architectures. This procedure needs to be executed from scratch for each new task. The application of NAS to a wide set of tasks currently lacks a way to transfer generalizable knowledge across tasks. In this paper, we present the Multitask Neural Model Search (MNMS) controller. Our goal is to learn a generalizable framework that can condition model construction on successful model searches for previously seen tasks, thus significantly speeding up the search for new tasks. We demonstrate that MNMS can conduct an automated architecture search for multiple tasks simultaneously while still learning well-performing, specialized models for each task. We then show that pre-trained MNMS controllers can transfer learning to new tasks. By leveraging knowledge from previous searches, we find that pre-trained MNMS models start from a better location in the search space and reduce search time on unseen tasks, while still discovering models that outperform published human-designed models.
The problem of ranking is a multi-billion dollar problem. In this paper we present an overview of several production quality ranking systems. We show that due to conflicting goals of employing the most effective machine learning models and responding to users in real time, ranking systems have evolved into a system of systems, where each subsystem can be viewed as a component layer. We view these layers as being data processing, representation learning, candidate selection and online inference. Each layer employs different algorithms and tools, with every end-to-end ranking system spanning multiple architectures. Our goal is to familiarize the general audience with a working knowledge of ranking at scale, the tools and algorithms employed and the challenges introduced by adopting a layered approach.
Recent years have witnessed the great success of deep neural networks in many research areas. The fundamental idea behind the design of most neural networks is to learn similarity patterns from data for prediction and inference, which lacks the ability of logical reasoning. However, the concrete ability of logical reasoning is critical to many theoretical and practical problems. In this paper, we propose Neural Logic Network (NLN), which is a dynamic neural architecture that builds the computational graph according to input logical expressions. It learns basic logical operations as neural modules, and conducts propositional logical reasoning through the network for inference. Experiments on simulated data show that NLN achieves significant performance on solving logical equations. Further experiments on real-world data show that NLN significantly outperforms state-of-the-art models on collaborative filtering and personalized recommendation tasks.