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Physical Reasoning Using Dynamics-Aware Models

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 Added by Rohit Girdhar
 Publication date 2021
and research's language is English




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A common approach to solving physical reasoning tasks is to train a value learner on example tasks. A limitation of such an approach is that it requires learning about object dynamics solely from reward values assigned to the final state of a rollout of the environment. This study aims to address this limitation by augmenting the reward value with self-supervised signals about object dynamics. Specifically, we train the model to characterize the similarity of two environment rollouts, jointly with predicting the outcome of the reasoning task. This similarity can be defined as a distance measure between the trajectory of objects in the two rollouts, or learned directly from pixels using a contrastive formulation. Empirically, we find that this approach leads to substantial performance improvements on the PHYRE benchmark for physical reasoning (Bakhtin et al., 2019), establishing a new state-of-the-art.



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Humans are well-versed in reasoning about the behaviors of physical objects when choosing actions to accomplish tasks, while it remains a major challenge for AI. To facilitate research addressing this problem, we propose a new benchmark that requires an agent to reason about physical scenarios and take an action accordingly. Inspired by the physical knowledge acquired in infancy and the capabilities required for robots to operate in real-world environments, we identify 15 essential physical scenarios. For each scenario, we create a wide variety of distinct task templates, and we ensure all the task templates within the same scenario can be solved by using one specific physical rule. By having such a design, we evaluate two distinct levels of generalization, namely the local generalization and the broad generalization. We conduct an extensive evaluation with human players, learning agents with varying input types and architectures, and heuristic agents with different strategies. The benchmark gives a Phy-Q (physical reasoning quotient) score that reflects the physical reasoning ability of the agents. Our evaluation shows that 1) all agents fail to reach human performance, and 2) learning agents, even with good local generalization ability, struggle to learn the underlying physical reasoning rules and fail to generalize broadly. We encourage the development of intelligent agents with broad generalization abilities in physical domains.
Reasoning about the behaviour of physical objects is a key capability of agents operating in physical worlds. Humans are very experienced in physical reasoning while it remains a major challenge for AI. To facilitate research addressing this problem, several benchmarks have been proposed recently. However, these benchmarks do not enable us to measure an agents granular physical reasoning capabilities when solving a complex reasoning task. In this paper, we propose a new benchmark for physical reasoning that allows us to test individual physical reasoning capabilities. Inspired by how humans acquire these capabilities, we propose a general hierarchy of physical reasoning capabilities with increasing complexity. Our benchmark tests capabilities according to this hierarchy through generated physical reasoning tasks in the video game Angry Birds. This benchmark enables us to conduct a comprehensive agent evaluation by measuring the agents granular physical reasoning capabilities. We conduct an evaluation with human players, learning agents, and heuristic agents and determine their capabilities. Our evaluation shows that learning agents, with good local generalization ability, still struggle to learn the underlying physical reasoning capabilities and perform worse than current state-of-the-art heuristic agents and humans. We believe that this benchmark will encourage researchers to develop intelligent agents with advanced, human-like physical reasoning capabilities. URL: https://github.com/Cheng-Xue/Hi-Phy
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Recently, pretrained language models (e.g., BERT) have achieved great success on many downstream natural language understanding tasks and exhibit a certain level of commonsense reasoning ability. However, their performance on commonsense tasks is still far from that of humans. As a preliminary attempt, we propose a simple yet effective method to teach pretrained models with commonsense reasoning by leveraging the structured knowledge in ConceptNet, the largest commonsense knowledge base (KB). Specifically, the structured knowledge in KB allows us to construct various logical forms, and then generate multiple-choice questions requiring commonsense logical reasoning. Experimental results demonstrate that, when refined on these training examples, the pretrained models consistently improve their performance on tasks that require commonsense reasoning, especially in the few-shot learning setting. Besides, we also perform analysis to understand which logical relations are more relevant to commonsense reasoning.

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