Do you want to publish a course? Click here

Intelligent Electric Vehicle Charging Recommendation Based on Multi-Agent Reinforcement Learning

59   0   0.0 ( 0 )
 Added by Weijia Zhang
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Electric Vehicle (EV) has become a preferable choice in the modern transportation system due to its environmental and energy sustainability. However, in many large cities, EV drivers often fail to find the proper spots for charging, because of the limited charging infrastructures and the spatiotemporally unbalanced charging demands. Indeed, the recent emergence of deep reinforcement learning provides great potential to improve the charging experience from various aspects over a long-term horizon. In this paper, we propose a framework, named Multi-Agent Spatio-Temporal Reinforcement Learning (Master), for intelligently recommending public accessible charging stations by jointly considering various long-term spatiotemporal factors. Specifically, by regarding each charging station as an individual agent, we formulate this problem as a multi-objective multi-agent reinforcement learning task. We first develop a multi-agent actor-critic framework with the centralized attentive critic to coordinate the recommendation between geo-distributed agents. Moreover, to quantify the influence of future potential charging competition, we introduce a delayed access strategy to exploit the knowledge of future charging competition during training. After that, to effectively optimize multiple learning objectives, we extend the centralized attentive critic to multi-critics and develop a dynamic gradient re-weighting strategy to adaptively guide the optimization direction. Finally, extensive experiments on two real-world datasets demonstrate that Master achieves the best comprehensive performance compared with nine baseline approaches.



rate research

Read More

Object-centric representations have recently enabled significant progress in tackling relational reasoning tasks. By building a strong object-centric inductive bias into neural architectures, recent efforts have improved generalization and data efficiency of machine learning algorithms for these problems. One problem class involving relational reasoning that still remains under-explored is multi-agent reinforcement learning (MARL). Here we investigate whether object-centric representations are also beneficial in the fully cooperative MARL setting. Specifically, we study two ways of incorporating an agent-centric inductive bias into our RL algorithm: 1. Introducing an agent-centric attention module with explicit connections across agents 2. Adding an agent-centric unsupervised predictive objective (i.e. not using action labels), to be used as an auxiliary loss for MARL, or as the basis of a pre-training step. We evaluate these approaches on the Google Research Football environment as well as DeepMind Lab 2D. Empirically, agent-centric representation learning leads to the emergence of more complex cooperation strategies between agents as well as enhanced sample efficiency and generalization.
In cooperative multi-agent reinforcement learning (c-MARL), agents learn to cooperatively take actions as a team to maximize a total team reward. We analyze the robustness of c-MARL to adversaries capable of attacking one of the agents on a team. Through the ability to manipulate this agents observations, the adversary seeks to decrease the total team reward. Attacking c-MARL is challenging for three reasons: first, it is difficult to estimate team rewards or how they are impacted by an agent mispredicting; second, models are non-differentiable; and third, the feature space is low-dimensional. Thus, we introduce a novel attack. The attacker first trains a policy network with reinforcement learning to find a wrong action it should encourage the victim agent to take. Then, the adversary uses targeted adversarial examples to force the victim to take this action. Our results on the StartCraft II multi-agent benchmark demonstrate that c-MARL teams are highly vulnerable to perturbations applied to one of their agents observations. By attacking a single agent, our attack method has highly negative impact on the overall team reward, reducing it from 20 to 9.4. This results in the teams winning rate to go down from 98.9% to 0%.
Social learning is a key component of human and animal intelligence. By taking cues from the behavior of experts in their environment, social learners can acquire sophisticated behavior and rapidly adapt to new circumstances. This paper investigates whether independent reinforcement learning (RL) agents in a multi-agent environment can learn to use social learning to improve their performance. We find that in most circumstances, vanilla model-free RL agents do not use social learning. We analyze the reasons for this deficiency, and show that by imposing constraints on the training environment and introducing a model-based auxiliary loss we are able to obtain generalized social learning policies which enable agents to: i) discover complex skills that are not learned from single-agent training, and ii) adapt online to novel environments by taking cues from experts present in the new environment. In contrast, agents trained with model-free RL or imitation learning generalize poorly and do not succeed in the transfer tasks. By mixing multi-agent and solo training, we can obtain agents that use social learning to gain skills that they can deploy when alone, even out-performing agents trained alone from the start.
Multi-agent reinforcement learning (MARL) has recently received considerable attention due to its applicability to a wide range of real-world applications. However, achieving efficient communication among agents has always been an overarching problem in MARL. In this work, we propose Variance Based Control (VBC), a simple yet efficient technique to improve communication efficiency in MARL. By limiting the variance of the exchanged messages between agents during the training phase, the noisy component in the messages can be eliminated effectively, while the useful part can be preserved and utilized by the agents for better performance. Our evaluation using a challenging set of StarCraft II benchmarks indicates that our method achieves $2-10times$ lower in communication overhead than state-of-the-art MARL algorithms, while allowing agents to better collaborate by developing sophisticated strategies.
In this work, we propose a multi-agent actor-critic reinforcement learning (RL) algorithm to accelerate the multi-level Monte Carlo Markov Chain (MCMC) sampling algorithms. The policies (actors) of the agents are used to generate the proposal in the MCMC steps; and the critic, which is centralized, is in charge of estimating the long term reward. We verify our proposed algorithm by solving an inverse problem with multiple scales. There are several difficulties in the implementation of this problem by using traditional MCMC sampling. Firstly, the computation of the posterior distribution involves evaluating the forward solver, which is very time consuming for a problem with heterogeneous. We hence propose to use the multi-level algorithm. More precisely, we use the generalized multiscale finite element method (GMsFEM) as the forward solver in evaluating a posterior distribution in the multi-level rejection procedure. Secondly, it is hard to find a function which can generate samplings which are meaningful. To solve this issue, we learn an RL policy as the proposal generator. Our experiments show that the proposed method significantly improves the sampling process

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا