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Regression or Classification? New Methods to Evaluate No-Reference Picture and Video Quality Models

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 Added by Zhengzhong Tu
 Publication date 2021
and research's language is English




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Video and image quality assessment has long been projected as a regression problem, which requires predicting a continuous quality score given an input stimulus. However, recent efforts have shown that accurate quality score regression on real-world user-generated content (UGC) is a very challenging task. To make the problem more tractable, we propose two new methods - binary, and ordinal classification - as alternatives to evaluate and compare no-reference quality models at coarser levels. Moreover, the proposed new tasks convey more practical meaning on perceptually optimized UGC transcoding, or for preprocessing on media processing platforms. We conduct a comprehensive benchmark experiment of popular no-reference quality models on recent in-the-wild picture and video quality datasets, providing reliable baselines for both evaluation methods to support further studies. We hope this work promotes coarse-grained perceptual modeling and its applications to efficient UGC processing.



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To improve the viewers Quality of Experience (QoE) and optimize computer graphics applications, 3D model quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used digital representation formats of 3D models, the visual quality of which is quite sensitive to lossy operations like simplification and compression. Therefore, many related studies such as point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the caused visual quality degradations. However, a large part of previous studies utilizes full-reference (FR) metrics, which means they may fail to predict the quality level with the absence of the reference 3D model. Furthermore, few 3D-QA metrics are carried out to consider color information, which significantly restricts the effectiveness and scope of application. In this paper, we propose a no-reference (NR) quality assessment metric for colored 3D models represented by both point cloud and mesh. First, we project the 3D models from 3D space into quality-related geometry and color feature domains. Then, the natural scene statistics (NSS) and entropy are utilized to extract quality-aware features. Finally, the Support Vector Regressor (SVR) is employed to regress the quality-aware features into quality scores. Our method is mainly validated on the colored point cloud quality assessment database (SJTU-PCQA) and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms all the state-of-art NR 3D-QA metrics and obtains an acceptable gap with the state-of-art FR 3D-QA metrics.
Blind or no-reference video quality assessment of user-generated content (UGC) has become a trending, challenging, unsolved problem. Accurate and efficient video quality predictors suitable for this content are thus in great demand to achieve more intelligent analysis and processing of UGC videos. Previous studies have shown that natural scene statistics and deep learning features are both sufficient to capture spatial distortions, which contribute to a significant aspect of UGC video quality issues. However, these models are either incapable or inefficient for predicting the quality of complex and diverse UGC videos in practical applications. Here we introduce an effective and efficient video quality model for UGC content, which we dub the Rapid and Accurate Video Quality Evaluator (RAPIQUE), which we show performs comparably to state-of-the-art (SOTA) models but with orders-of-magnitude faster runtime. RAPIQUE combines and leverages the advantages of both quality-aware scene statistics features and semantics-aware deep convolutional features, allowing us to design the first general and efficient spatial and temporal (space-time) bandpass statistics model for video quality modeling. Our experimental results on recent large-scale UGC video quality databases show that RAPIQUE delivers top performances on all the datasets at a considerably lower computational expense. We hope this work promotes and inspires further efforts towards practical modeling of video quality problems for potential real-time and low-latency applications. To promote public usage, an implementation of RAPIQUE has been made freely available online: url{https://github.com/vztu/RAPIQUE}.
Research on image quality assessment (IQA) remains limited mainly due to our incomplete knowledge about human visual perception. Existing IQA algorithms have been designed or trained with insufficient subjective data with a small degree of stimulus variability. This has led to challenges for those algorithms to handle complexity and diversity of real-world digital content. Perceptual evidence from human subjects serves as a grounding for the development of advanced IQA algorithms. It is thus critical to acquire reliable subjective data with controlled perception experiments that faithfully reflect human behavioural responses to distortions in visual signals. In this paper, we present a new study of image quality perception where subjective ratings were collected in a controlled lab environment. We investigate how quality perception is affected by a combination of different categories of images and different types and levels of distortions. The database will be made publicly available to facilitate calibration and validation of IQA algorithms.
We propose a new prototype model for no-reference video quality assessment (VQA) based on the natural statistics of space-time chips of videos. Space-time chips (ST-chips) are a new, quality-aware feature space which we define as space-time localized cuts of video data in directions that are determined by the local motion flow. We use parametrized distribution fits to the bandpass histograms of space-time chips to characterize quality, and show that the parameters from these models are affected by distortion and can hence be used to objectively predict the quality of videos. Our prototype method, which we call ChipQA-0, is agnostic to the types of distortion affecting the video, and is based on identifying and quantifying deviations from the expected statistics of natural, undistorted ST-chips in order to predict video quality. We train and test our resulting model on several large VQA databases and show that our model achieves high correlation against human judgments of video quality and is competitive with state-of-the-art models.
The past few years have witnessed great success in applying deep learning to enhance the quality of compressed image/video. The existing approaches mainly focus on enhancing the quality of a single frame, not considering the similarity between consecutive frames. Since heavy fluctuation exists across compressed video frames as investigated in this paper, frame similarity can be utilized for quality enhancement of low-quality frames given their neighboring high-quality frames. This task is Multi-Frame Quality Enhancement (MFQE). Accordingly, this paper proposes an MFQE approach for compressed video, as the first attempt in this direction. In our approach, we firstly develop a Bidirectional Long Short-Term Memory (BiLSTM) based detector to locate Peak Quality Frames (PQFs) in compressed video. Then, a novel Multi-Frame Convolutional Neural Network (MF-CNN) is designed to enhance the quality of compressed video, in which the non-PQF and its nearest two PQFs are the input. In MF-CNN, motion between the non-PQF and PQFs is compensated by a motion compensation subnet. Subsequently, a quality enhancement subnet fuses the non-PQF and compensated PQFs, and then reduces the compression artifacts of the non-PQF. Also, PQF quality is enhanced in the same way. Finally, experiments validate the effectiveness and generalization ability of our MFQE approach in advancing the state-of-the-art quality enhancement of compressed video. The code is available at https://github.com/RyanXingQL/MFQEv2.0.git.

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