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Salient Bundle Adjustment for Visual SLAM

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 Added by Ke Wang
 Publication date 2020
and research's language is English




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Recently, the philosophy of visual saliency and attention has started to gain popularity in the robotics community. Therefore, this paper aims to mimic this mechanism in SLAM framework by using saliency prediction model. Comparing with traditional SLAM that treated all feature points as equal important in optimization process, we think that the salient feature points should play more important role in optimization process. Therefore, we proposed a saliency model to predict the saliency map, which can capture both scene semantic and geometric information. Then, we proposed Salient Bundle Adjustment by using the value of saliency map as the weight of the feature points in traditional Bundle Adjustment approach. Exhaustive experiments conducted with the state-of-the-art algorithm in KITTI and EuRoc datasets show that our proposed algorithm outperforms existing algorithms in both indoor and outdoor environments. Finally, we will make our saliency dataset and relevant source code open-source for enabling future research.



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168 - Zheng Liu , Fu Zhang 2020
A local Bundle Adjustment (BA) on a sliding window of keyframes has been widely used in visual SLAM and proved to be very effective in lowering the drift. But in lidar SLAM, BA method is hardly used because the sparse feature points (e.g., edge and plane) make the exact point matching impossible. In this paper, we formulate the lidar BA as minimizing the distance from a feature point to its matched edge or plane. Unlike the visual SLAM (and prior plane adjustment method in lidar SLAM) where the feature has to be co-determined along with the pose, we show that the feature can be analytically solved and removed from the BA, the resultant BA is only dependent on the scan poses. This greatly reduces the optimization scale and allows large-scale dense plane and edge features to be used. To speedup the optimization, we derive the analytical derivatives of the cost function, up to second order, in closed form. Moreover, we propose a novel adaptive voxelization method to search feature correspondence efficiently. The proposed formulations are incorporated into a LOAM back-end for map refinement. Results show that, although as a back-end, the local BA can be solved very efficiently, even in real-time at 10Hz when optimizing 20 scans of point-cloud. The local BA also considerably lowers the LOAM drift. Our implementation of the BA optimization and LOAM are open-sourced to benefit the community.
Multiview registration is used to estimate Rigid Body Transformations (RBTs) from multiple frames and reconstruct a scene with corresponding scans. Despite the success of pairwise registration and pose synchronization, the concept of Bundle Adjustment (BA) has been proven to better maintain global consistency. So in this work, we make the multiview point-cloud registration more tractable from a different perspective in resolving range-based BA. Based on this analysis, we propose an objective function that takes both measurement noises and computational cost into account. For the feature parameter update, instead of calculating the global distribution parameters from the raw measurements, we aggregate the local distributions upon the pose update at each iteration. The computational cost of feature update is then only dependent on the number of scans. Finally, we develop a multiview registration system using voxel-based quantization that can be applied in real-world scenarios. The experimental results demonstrate our superiority over the baselines in terms of both accuracy and speed. Moreover, the results also show that our average positioning errors achieve the centimeter level.
In this paper, we present an active visual SLAM approach for omnidirectional robots. The goal is to generate control commands that allow such a robot to simultaneously localize itself and map an unknown environment while maximizing the amount of information gained and consume as low energy as possible. Leveraging the robots independent translation and rotation control, we introduce a multi-layered approach for active V-SLAM. The top layer decides on informative goal locations and generates highly informative paths to them. The second and third layers actively re-plan and execute the path, exploiting the continuously updated map and local features information. Moreover, we introduce two utility formulations to account for the obstacle presence in the field of view and the robots location. Through rigorous simulations, real robot experiments and comparisons with the state-of-the-art methods, we demonstrate that our approach achieves similar coverage results with lesser overall map entropy. This is obtained while keeping the traversed distance up to 39% shorter than the other methods and without increasing the wheels total rotation amount. Code and implementation details are provided as opensource.
Monocular cameras coupled with inertial measurements generally give high performance visual inertial odometry. However, drift can be significant with long trajectories, especially when the environment is visually challenging. In this paper, we propose a system that leverages ultra-wideband ranging with one static anchor placed in the environment to correct the accumulated error whenever the anchor is visible. We also use this setup for collaborative SLAM: different robots use mutual ranging (when available) and the common anchor to estimate the transformation between each other, facilitating map fusion Our system consists of two modules: a double layer ranging, visual, and inertial odometry for single robots, and a transformation estimation module for collaborative SLAM. We test our system on public datasets by simulating an ultra-wideband sensor as well as on real robots. Experiments show our method can outperform state-of-the-art visual-inertial odometry by more than 20%. For visually challenging environments, our method works even the visual-inertial odometry has significant drift Furthermore, we can compute the collaborative SLAM transformation matrix at almost no extra computation cost.
Visual-inertial SLAM (VI-SLAM) requires a good initial estimation of the initial velocity, orientation with respect to gravity and gyroscope and accelerometer biases. In this paper we build on the initialization method proposed by Martinelli and extended by Kaiser et al. , modifying it to be more general and efficient. We improve accuracy with several rounds of visual-inertial bundle adjustment, and robustify the method with novel observability and consensus tests, that discard erroneous solutions. Our results on the EuRoC dataset show that, while the original method produces scale errors up to 156%, our method is able to consistently initialize in less than two seconds with scale errors around 5%, which can be further reduced to less than 1% performing visual-inertial bundle adjustment after ten seconds.
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