No Arabic abstract
Fake news often involves semantic manipulations across modalities such as image, text, location etc and requires the development of multimodal semantic forensics for its detection. Recent research has centered the problem around images, calling it image repurposing -- where a digitally unmanipulated image is semantically misrepresented by means of its accompanying multimodal metadata such as captions, location, etc. The image and metadata together comprise a multimedia package. The problem setup requires algorithms to perform multimodal semantic forensics to authenticate a query multimedia package using a reference dataset of potentially related packages as evidences. Existing methods are limited to using a single evidence (retrieved package), which ignores potential performance improvement from the use of multiple evidences. In this work, we introduce a novel graph neural network based model for multimodal semantic forensics, which effectively utilizes multiple retrieved packages as evidences and is scalable with the number of evidences. We compare the scalability and performance of our model against existing methods. Experimental results show that the proposed model outperforms existing state-of-the-art algorithms with an error reduction of up to 25%.
For people who ardently love painting but unfortunately have visual impairments, holding a paintbrush to create a work is a very difficult task. People in this special group are eager to pick up the paintbrush, like Leonardo da Vinci, to create and make full use of their own talents. Therefore, to maximally bridge this gap, we propose a painting navigation system to assist blind people in painting and artistic creation. The proposed system is composed of cognitive system and guidance system. The system adopts drawing board positioning based on QR code, brush navigation based on target detection and bush real-time positioning. Meanwhile, this paper uses human-computer interaction on the basis of voice and a simple but efficient position information coding rule. In addition, we design a criterion to efficiently judge whether the brush reaches the target or not. According to the experimental results, the thermal curves extracted from the faces of testers show that it is relatively well accepted by blindfolded and even blind testers. With the prompt frequency of 1s, the painting navigation system performs best with the completion degree of 89% with SD of 8.37% and overflow degree of 347% with SD of 162.14%. Meanwhile, the excellent and good types of brush tip trajectory account for 74%, and the relative movement distance is 4.21 with SD of 2.51. This work demonstrates that it is practicable for the blind people to feel the world through the brush in their hands. In the future, we plan to deploy Angles Eyes on the phone to make it more portable. The demo video of the proposed painting navigation system is available at: https://doi.org/10.6084/m9.figshare.9760004.v1.
Multimodal sentiment analysis has attracted increasing attention with broad application prospects. The existing methods focuses on single modality, which fails to capture the social media content for multiple modalities. Moreover, in multi-modal learning, most of the works have focused on simply combining the two modalities, without exploring the complicated correlations between them. This resulted in dissatisfying performance for multimodal sentiment classification. Motivated by the status quo, we propose a Deep Multi-Level Attentive network, which exploits the correlation between image and text modalities to improve multimodal learning. Specifically, we generate the bi-attentive visual map along the spatial and channel dimensions to magnify CNNs representation power. Then we model the correlation between the image regions and semantics of the word by extracting the textual features related to the bi-attentive visual features by applying semantic attention. Finally, self-attention is employed to automatically fetch the sentiment-rich multimodal features for the classification. We conduct extensive evaluations on four real-world datasets, namely, MVSA-Single, MVSA-Multiple, Flickr, and Getty Images, which verifies the superiority of our method.
Multimodal Sentiment Analysis in Real-life Media (MuSe) 2020 is a Challenge-based Workshop focusing on the tasks of sentiment recognition, as well as emotion-target engagement and trustworthiness detection by means of more comprehensively integrating the audio-visual and language modalities. The purpose of MuSe 2020 is to bring together communities from different disciplines; mainly, the audio-visual emotion recognition community (signal-based), and the sentiment analysis community (symbol-based). We present three distinct sub-challenges: MuSe-Wild, which focuses on continuous emotion (arousal and valence) prediction; MuSe-Topic, in which participants recognise domain-specific topics as the target of 3-class (low, medium, high) emotions; and MuSe-Trust, in which the novel aspect of trustworthiness is to be predicted. In this paper, we provide detailed information on MuSe-CaR, the first of its kind in-the-wild database, which is utilised for the challenge, as well as the state-of-the-art features and modelling approaches applied. For each sub-challenge, a competitive baseline for participants is set; namely, on test we report for MuSe-Wild a combined (valence and arousal) CCC of .2568, for MuSe-Topic a score (computed as 0.34$cdot$ UAR + 0.66$cdot$F1) of 76.78 % on the 10-class topic and 40.64 % on the 3-class emotion prediction, and for MuSe-Trust a CCC of .4359.
Video question answering is a challenging task, which requires agents to be able to understand rich video contents and perform spatial-temporal reasoning. However, existing graph-based methods fail to perform multi-step reasoning well, neglecting two properties of VideoQA: (1) Even for the same video, different questions may require different amount of video clips or objects to infer the answer with relational reasoning; (2) During reasoning, appearance and motion features have complicated interdependence which are correlated and complementary to each other. Based on these observations, we propose a Dual-Visual Graph Reasoning Unit (DualVGR) which reasons over videos in an end-to-end fashion. The first contribution of our DualVGR is the design of an explainable Query Punishment Module, which can filter out irrelevant visual features through multiple cycles of reasoning. The second contribution is the proposed Video-based Multi-view Graph Attention Network, which captures the relations between appearance and motion features. Our DualVGR network achieves state-of-the-art performance on the benchmark MSVD-QA and SVQA datasets, and demonstrates competitive results on benchmark MSRVTT-QA datasets. Our code is available at https://github.com/MMIR/DualVGR-VideoQA.
With the vigorous development of multimedia equipment and applications, efficient retrieval of large-scale multi-modal data has become a trendy research topic. Thereinto, hashing has become a prevalent choice due to its retrieval efficiency and low storage cost. Although multi-modal hashing has drawn lots of attention in recent years, there still remain some problems. The first point is that existing methods are mainly designed in batch mode and not able to efficiently handle streaming multi-modal data. The second point is that all existing online multi-modal hashing methods fail to effectively handle unseen new classes which come continuously with streaming data chunks. In this paper, we propose a new model, termed Online enhAnced SemantIc haShing (OASIS). We design novel semantic-enhanced representation for data, which could help handle the new coming classes, and thereby construct the enhanced semantic objective function. An efficient and effective discrete online optimization algorithm is further proposed for OASIS. Extensive experiments show that our method can exceed the state-of-the-art models. For good reproducibility and benefiting the community, our code and data are already available in supplementary material and will be made publicly available.