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Multi-Modal Learning of Keypoint Predictive Models for Visual Object Manipulation

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 Added by Sarah Bechtle
 Publication date 2020
and research's language is English




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Humans have impressive generalization capabilities when it comes to manipulating objects and tools in completely novel environments. These capabilities are, at least partially, a result of humans having internal models of their bodies and any grasped object. How to learn such body schemas for robots remains an open problem. In this work, we develop an self-supervised approach that can extend a robots kinematic model when grasping an object from visual latent representations. Our framework comprises two components: (1) we present a multi-modal keypoint detector: an autoencoder architecture trained by fusing proprioception and vision to predict visual key points on an object; (2) we show how we can use our learned keypoint detector to learn an extension of the kinematic chain by regressing virtual joints from the predicted visual keypoints. Our evaluation shows that our approach learns to consistently predict visual keypoints on objects in the manipulators hand, and thus can easily facilitate learning an extended kinematic chain to include the object grasped in various configurations, from a few seconds of visual data. Finally we show that this extended kinematic chain lends itself for object manipulation tasks such as placing a grasped object and present experiments in simulation and on hardware.

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This work provides an architecture that incorporates depth and tactile information to create rich and accurate 3D models useful for robotic manipulation tasks. This is accomplished through the use of a 3D convolutional neural network (CNN). Offline, the network is provided with both depth and tactile information and trained to predict the objects geometry, thus filling in regions of occlusion. At runtime, the network is provided a partial view of an object. Tactile information is acquired to augment the captured depth information. The network can then reason about the objects geometry by utilizing both the collected tactile and depth information. We demonstrate that even small amounts of additional tactile information can be incredibly helpful in reasoning about object geometry. This is particularly true when information from depth alone fails to produce an accurate geometric prediction. Our method is benchmarked against and outperforms other visual-tactile approaches to general geometric reasoning. We also provide experimental results comparing grasping success with our method.
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