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KETO: Learning Keypoint Representations for Tool Manipulation

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 Added by Zengyi Qin
 Publication date 2019
and research's language is English




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We aim to develop an algorithm for robots to manipulate novel objects as tools for completing different task goals. An efficient and informative representation would facilitate the effectiveness and generalization of such algorithms. For this purpose, we present KETO, a framework of learning keypoint representations of tool-based manipulation. For each task, a set of task-specific keypoints is jointly predicted from 3D point clouds of the tool object by a deep neural network. These keypoints offer a concise and informative description of the object to determine grasps and subsequent manipulation actions. The model is learned from self-supervised robot interactions in the task environment without the need for explicit human annotations. We evaluate our framework in three manipulation tasks with tool use. Our model consistently outperforms state-of-the-art methods in terms of task success rates. Qualitative results of keypoint prediction and tool generation are shown to visualize the learned representations.



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Humans have impressive generalization capabilities when it comes to manipulating objects and tools in completely novel environments. These capabilities are, at least partially, a result of humans having internal models of their bodies and any grasped object. How to learn such body schemas for robots remains an open problem. In this work, we develop an self-supervised approach that can extend a robots kinematic model when grasping an object from visual latent representations. Our framework comprises two components: (1) we present a multi-modal keypoint detector: an autoencoder architecture trained by fusing proprioception and vision to predict visual key points on an object; (2) we show how we can use our learned keypoint detector to learn an extension of the kinematic chain by regressing virtual joints from the predicted visual keypoints. Our evaluation shows that our approach learns to consistently predict visual keypoints on objects in the manipulators hand, and thus can easily facilitate learning an extended kinematic chain to include the object grasped in various configurations, from a few seconds of visual data. Finally we show that this extended kinematic chain lends itself for object manipulation tasks such as placing a grasped object and present experiments in simulation and on hardware.
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