Do you want to publish a course? Click here

Tight Bounds for Online Graph Partitioning

112   0   0.0 ( 0 )
 Added by Stefan Neumann
 Publication date 2020
and research's language is English




Ask ChatGPT about the research

We consider the following online optimization problem. We are given a graph $G$ and each vertex of the graph is assigned to one of $ell$ servers, where servers have capacity $k$ and we assume that the graph has $ell cdot k$ vertices. Initially, $G$ does not contain any edges and then the edges of $G$ are revealed one-by-one. The goal is to design an online algorithm $operatorname{ONL}$, which always places the connected components induced by the revealed edges on the same server and never exceeds the server capacities by more than $varepsilon k$ for constant $varepsilon>0$. Whenever $operatorname{ONL}$ learns about a new edge, the algorithm is allowed to move vertices from one server to another. Its objective is to minimize the number of vertex moves. More specifically, $operatorname{ONL}$ should minimize the competitive ratio: the total cost $operatorname{ONL}$ incurs compared to an optimal offline algorithm $operatorname{OPT}$. Our main contribution is a polynomial-time randomized algorithm, that is asymptotically optimal: we derive an upper bound of $O(log ell + log k)$ on its competitive ratio and show that no randomized online algorithm can achieve a competitive ratio of less than $Omega(log ell + log k)$. We also settle the open problem of the achievable competitive ratio by deterministic online algorithms, by deriving a competitive ratio of $Theta(ell lg k)$; to this end, we present an improved lower bound as well as a deterministic polynomial-time online algorithm. Our algorithms rely on a novel technique which combines efficient integer programming with a combinatorial approach for maintaining ILP solutions. We believe this technique is of independent interest and will find further applications in the future.



rate research

Read More

Vizings celebrated theorem asserts that any graph of maximum degree $Delta$ admits an edge coloring using at most $Delta+1$ colors. In contrast, Bar-Noy, Naor and Motwani showed over a quarter century that the trivial greedy algorithm, which uses $2Delta-1$ colors, is optimal among online algorithms. Their lower bound has a caveat, however: it only applies to low-degree graphs, with $Delta=O(log n)$, and they conjectured the existence of online algorithms using $Delta(1+o(1))$ colors for $Delta=omega(log n)$. Progress towards resolving this conjecture was only made under stochastic arrivals (Aggarwal et al., FOCS03 and Bahmani et al., SODA10). We resolve the above conjecture for emph{adversarial} vertex arrivals in bipartite graphs, for which we present a $(1+o(1))Delta$-edge-coloring algorithm for $Delta=omega(log n)$ known a priori. Surprisingly, if $Delta$ is not known ahead of time, we show that no $big(frac{e}{e-1} - Omega(1) big) Delta$-edge-coloring algorithm exists. We then provide an optimal, $big(frac{e}{e-1}+o(1)big)Delta$-edge-coloring algorithm for unknown $Delta=omega(log n)$. Key to our results, and of possible independent interest, is a novel fractional relaxation for edge coloring, for which we present optimal fractional online algorithms and a near-lossless online rounding scheme, yielding our optimal randomized algorithms.
We consider the file maintenance problem (also called the online labeling problem) in which n integer items from the set {1,...,r} are to be stored in an array of size m >= n. The items are presented sequentially in an arbitrary order, and must be stored in the array in sorted order (but not necessarily in consecutive locations in the array). Each new item must be stored in the array before the next item is received. If r<=m then we can simply store item j in location j but if r>m then we may have to shift the location of stored items to make space for a newly arrived item. The algorithm is charged each time an item is stored in the array, or moved to a new location. The goal is to minimize the total number of such moves done by the algorithm. This problem is non-trivial when n=<m<r. In the case that m=Cn for some C>1, algorithms for this problem with cost O(log(n)^2) per item have been given [IKR81, Wil92, BCD+02]. When m=n, algorithms with cost O(log(n)^3) per item were given [Zha93, BS07]. In this paper we prove lower bounds that show that these algorithms are optimal, up to constant factors. Previously, the only lower bound known for this range of parameters was a lower bound of Omega(log(n)^2) for the restricted class of smooth algorithms [DSZ05a, Zha93]. We also provide an algorithm for the sparse case: If the number of items is polylogarithmic in the array size then the problem can be solved in amortized constant time per item.
We show tight bounds for online Hamming distance computation in the cell-probe model with word size w. The task is to output the Hamming distance between a fixed string of length n and the last n symbols of a stream. We give a lower bound of Omega((d/w)*log n) time on average per output, where d is the number of bits needed to represent an input symbol. We argue that this bound is tight within the model. The lower bound holds under randomisation and amortisation.
Among the most important graph parameters is the Diameter, the largest distance between any two vertices. There are no known very efficient algorithms for computing the Diameter exactly. Thus, much research has been devoted to how fast this parameter can be approximated. Chechik et al. showed that the diameter can be approximated within a multiplicative factor of $3/2$ in $tilde{O}(m^{3/2})$ time. Furthermore, Roditty and Vassilevska W. showed that unless the Strong Exponential Time Hypothesis (SETH) fails, no $O(n^{2-epsilon})$ time algorithm can achieve an approximation factor better than $3/2$ in sparse graphs. Thus the above algorithm is essentially optimal for sparse graphs for approximation factors less than $3/2$. It was, however, completely plausible that a $3/2$-approximation is possible in linear time. In this work we conditionally rule out such a possibility by showing that unless SETH fails no $O(m^{3/2-epsilon})$ time algorithm can achieve an approximation factor better than $5/3$. Another fundamental set of graph parameters are the Eccentricities. The Eccentricity of a vertex $v$ is the distance between $v$ and the farthest vertex from $v$. Chechik et al. showed that the Eccentricities of all vertices can be approximated within a factor of $5/3$ in $tilde{O}(m^{3/2})$ time and Abboud et al. showed that no $O(n^{2-epsilon})$ algorithm can achieve better than $5/3$ approximation in sparse graphs. We show that the runtime of the $5/3$ approximation algorithm is also optimal under SETH. We also show that no near-linear time algorithm can achieve a better than $2$ approximation for the Eccentricities and that this is essentially tight: we give an algorithm that approximates Eccentricities within a $2+delta$ factor in $tilde{O}(m/delta)$ time for any $0<delta<1$. This beats all Eccentricity algorithms in Cairo et al.
125 - Joan Boyar , Faith Ellen 2014
The following online bin packing problem is considered: Items with integer sizes are given and variable sized bins arrive online. A bin must be used if there is still an item remaining which fits in it when the bin arrives. The goal is to minimize the total size of all the bins used. Previously, a lower bound of 5/4 on the competitive ratio of this problem was achieved using jobs of size S and 2S-1. For these item sizes and maximum bin size 4S-3, we obtain asymptotically matching upper and lower bounds, which vary depending on the ratio of the number of small jobs to the number of large jobs.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا