The paper deals with the hitherto neglected topic of audio dequantization. It reviews the state-of-the-art sparsity-based approaches and proposes several new methods. Convex as well as non-convex approaches are included, and all the presented formulations come in both the synthesis and analysis variants. In the experiments the methods are evaluated using the signal-to-distortion ratio (SDR) and PEMO-Q, a perceptually motivated metric.
We address the problem of privately communicating audio messages to multiple listeners in a reverberant room using a set of loudspeakers. We propose two methods based on emitting noise. In the first method, the loudspeakers emit noise signals that are appropriately filtered so that after echoing along multiple paths in the room, they sum up and descramble to yield distinct meaningful audio messages only at specific focusing spots, while being incoherent everywhere else. In the second method, adapted from wireless communications, we project noise signals onto the nullspace of the MIMO channel matrix between the loudspeakers and listeners. Loudspeakers reproduce a sum of the projected noise signals and intended messages. Again because of echoes, the MIMO nullspace changes across different locations in the room. Thus, the listeners at focusing spots hear intended messages, while the acoustic channel of an eavesdropper at any other location is jammed. We show, using both numerical and real experiments, that with a small number of speakers and a few impulse response measurements, audio messages can indeed be communicated to a set of listeners while ensuring negligible intelligibility elsewhere.
Estimation of perceptual quality in audio and speech is possible using a variety of methods. The combined v3 release of ViSQOL and ViSQOLAudio (for speech and audio, respectively,) provides improvements upon previo
In this paper, we compare different audio signal representations, including the raw audio waveform and a variety of time-frequency representations, for the task of audio synthesis with Generative Adversarial Networks (GANs). We conduct the experiments on a subset of the NSynth dataset. The architecture follows the benchmark Progressive Growing Wasserstein GAN. We perform experiments both in a fully non-conditional manner as well as conditioning the network on the pitch information. We quantitatively evaluate the generated material utilizing standard metrics for assessing generative models, and compare training and sampling times. We show that complex-valued as well as the magnitude and Instantaneous Frequency of the Short-Time Fourier Transform achieve the best results, and yield fast generation and inversion times. The code for feature extraction, training and evaluating the model is available online.
Recent efforts have been made on domestic activities classification from audio recordings, especially the works submitted to the challenge of DCASE (Detection and Classification of Acoustic Scenes and Events) since 2018. In contrast, few studies were done on domestic activities clustering, which is a newly emerging problem. Domestic activities clustering from audio recordings aims at merging audio clips which belong to the same class of domestic activity into a single cluster. Domestic activities clustering is an effective way for unsupervised estimation of daily activities performed in home environment. In this study, we propose a method for domestic activities clustering using a convolutional capsule autoencoder network (CCAN). In the method, the deep embeddings are learned by the autoencoder in the CCAN, while the deep embeddings which belong to the same class of domestic activities are merged into a single cluster by a clustering layer in the CCAN. Evaluated on a public dataset adopted in DCASE-2018 Task 5, the results show that the proposed method outperforms state-of-the-art methods in terms of the metrics of clustering accuracy and normalized mutual information.
With the development of deep learning and artificial intelligence, audio synthesis has a pivotal role in the area of machine learning and shows strong applicability in the industry. Meanwhile, significant efforts have been dedicated by researchers to handle multimodal tasks at present such as audio-visual multimodal processing. In this paper, we conduct a survey on audio synthesis and audio-visual multimodal processing, which helps understand current research and future trends. This review focuses on text to speech(TTS), music generation and some tasks that combine visual and acoustic information. The corresponding technical methods are comprehensively classified and introduced, and their future development trends are prospected. This survey can provide some guidance for researchers who are interested in the areas like audio synthesis and audio-visual multimodal processing.