No Arabic abstract
With the advancement in 3D scanning technology, there has been a surge of interest in the use of point clouds in science and engineering. To facilitate the computations and analyses of point clouds, prior works have considered parameterizing them onto some simple planar domains with a fixed boundary shape such as a unit circle or a rectangle. However, the geometry of the fixed shape may lead to some undesirable distortion in the parameterization. It is therefore more natural to consider free-boundary conformal parameterizations of point clouds, which minimize the local geometric distortion of the mapping without constraining the overall shape. In this work, we develop a free-boundary conformal parameterization method for disk-type point clouds, which involves a novel approximation scheme of the point cloud Laplacian with accumulated cotangent weights together with a special treatment at the boundary points. With the aid of the free-boundary conformal parameterization, high-quality point cloud meshing can be easily achieved. Furthermore, we show that using the idea of conformal welding in complex analysis, the point cloud conformal parameterization can be computed in a divide-and-conquer manner. Experimental results are presented to demonstrate the effectiveness of the proposed method.
Point feature labeling is a classical problem in cartography and GIS that has been extensively studied for geospatial point data. At the same time, word clouds are a popular visualization tool to show the most important words in text data which has also been extended to visualize geospatial data (Buchin et al. PacificVis 2016). In this paper, we study a hybrid visualization, which combines aspects of word clouds and point labeling. In the considered setting, the input data consists of a set of points grouped into categories and our aim is to place multiple disjoint and axis-aligned rectangles, each representing a category, such that they cover points of (mostly) the same category under some natural quality constraints. In our visualization, we then place category names inside the computed rectangles to produce a labeling of the covered points which summarizes the predominant categories globally (in a word-cloud-like fashion) while locally avoiding excessive misrepresentation of points (i.e., retaining the precision of point labeling). We show that computing a minimum set of such rectangles is NP-hard. Hence, we turn our attention to developing heuristics and exact SAT models to compute our visualizations. We evaluate our algorithms quantitatively, measuring running time and quality of the produced solutions, on several artificial and real-world data sets. Our experiments show that the heuristics produce solutions of comparable quality to the SAT models while running much faster.
In this paper, we propose a general framework for constructing IGA-suitable planar B-spline parameterizations from given complex CAD boundaries consisting of a set of B-spline curves. Instead of forming the computational domain by a simple boundary, planar domains with high genus and more complex boundary curves are considered. Firstly, some pre-processing operations including Bezier extraction and subdivision are performed on each boundary curve in order to generate a high-quality planar parameterization; then a robust planar domain partition framework is proposed to construct high-quality patch-meshing results with few singularities from the discrete boundary formed by connecting the end points of the resulting boundary segments. After the topology information generation of quadrilateral decomposition, the optimal placement of interior Bezier curves corresponding to the interior edges of the quadrangulation is constructed by a global optimization method to achieve a patch-partition with high quality. Finally, after the imposition of C1=G1-continuity constraints on the interface of neighboring Bezier patches with respect to each quad in the quadrangulation, the high-quality Bezier patch parameterization is obtained by a C1-constrained local optimization method to achieve uniform and orthogonal iso-parametric structures while keeping the continuity conditions between patches. The efficiency and robustness of the proposed method are demonstrated by several examples which are compared to results obtained by the skeleton-based parameterization approach.
Point clouds provide a compact and efficient representation of 3D shapes. While deep neural networks have achieved impressive results on point cloud learning tasks, they require massive amounts of manually labeled data, which can be costly and time-consuming to collect. In this paper, we leverage 3D self-supervision for learning downstream tasks on point clouds with fewer labels. A point cloud can be rotated in infinitely many ways, which provides a rich label-free source for self-supervision. We consider the auxiliary task of predicting rotations that in turn leads to useful features for other tasks such as shape classification and 3D keypoint prediction. Using experiments on ShapeNet and ModelNet, we demonstrate that our approach outperforms the state-of-the-art. Moreover, features learned by our model are complementary to other self-supervised methods and combining them leads to further performance improvement.
The subject of this paper is Beurlings celebrated extension of the Riemann mapping theorem cite{Beu53}. Our point of departure is the observation that the only known proof of the Beurling-Riemann mapping theorem contains a number of gaps which seem inherent in Beurlings geometric and approximative approach. We provide a complete proof of the Beurling-Riemann mapping theorem by combining Beurlings geometric method with a number of new analytic tools, notably $H^p$-space techniques and methods from the theory of Riemann-Hilbert-Poincare problems. One additional advantage of this approach is that it leads to an extension of the Beurling-Riemann mapping theorem for analytic maps with prescribed branching. Moreover, it allows a complete description of the boundary regularity of solutions in the (generalized) Beurling-Riemann mapping theorem extending earlier results that have been obtained by PDE techniques. We finally consider the question of uniqueness in the extended Beurling-Riemann mapping theorem.
We are interested in reconstructing the mesh representation of object surfaces from point clouds. Surface reconstruction is a prerequisite for downstream applications such as rendering, collision avoidance for planning, animation, etc. However, the task is challenging if the input point cloud has a low resolution, which is common in real-world scenarios (e.g., from LiDAR or Kinect sensors). Existing learning-based mesh generative methods mostly predict the surface by first building a shape embedding that is at the whole object level, a design that causes issues in generating fine-grained details and generalizing to unseen categories. Instead, we propose to leverage the input point cloud as much as possible, by only adding connectivity information to existing points. Particularly, we predict which triplets of points should form faces. Our key innovation is a surrogate of local connectivity, calculated by comparing the intrinsic/extrinsic metrics. We learn to predict this surrogate using a deep point cloud network and then feed it to an efficient post-processing module for high-quality mesh generation. We demonstrate that our method can not only preserve details, handle ambiguous structures, but also possess strong generalizability to unseen categories by experiments on synthetic and real data. The code is available at https://github.com/Colin97/Point2Mesh.