Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on humans interactive fiction game playings as human players demonstrate plentiful and diverse commonsense reasoning. The new dataset mitigates several limitations of the prior art. Experiments show that our task is solvable to human experts with sufficient commonsense knowledge but poses challenges to existing machine reading models, with a big performance gap of more than 30%.
Commonsense knowledge acquisition is a key problem for artificial intelligence. Conventional methods of acquiring commonsense knowledge generally require laborious and costly human annotations, which are not feasible on a large scale. In this paper, we explore a practical way of mining commonsense knowledge from linguistic graphs, with the goal of transferring cheap knowledge obtained with linguistic patterns into expensive commonsense knowledge. The result is a conversion of ASER [Zhang et al., 2020], a large-scale selectional preference knowledge resource, into TransOMCS, of the same representation as ConceptNet [Liu and Singh, 2004] but two orders of magnitude larger. Experimental results demonstrate the transferability of linguistic knowledge to commonsense knowledge and the effectiveness of the proposed approach in terms of quantity, novelty, and quality. TransOMCS is publicly available at: https://github.com/HKUST-KnowComp/TransOMCS.
Commonsense knowledge (CSK) about concepts and their properties is useful for AI applications such as robust chatbots. Prior works like ConceptNet, TupleKB and others compiled large CSK collections, but are restricted in their expressiveness to subject-predicate-object (SPO) triples with simple concepts for S and monolithic strings for P and O. Also, these projects have either prioritized precision or recall, but hardly reconcile these complementary goals. This paper presents a methodology, called Ascent, to automatically build a large-scale knowledge base (KB) of CSK assertions, with advanced expressiveness and both better precision and recall than prior works. Ascent goes beyond triples by capturing composite concepts with subgroups and aspects, and by refining assertions with semantic facets. The latter are important to express temporal and spatial validity of assertions and further qualifiers. Ascent combines open information extraction with judicious cleaning using language models. Intrinsic evaluation shows the superior size and quality of the Ascent KB, and an extrinsic evaluation for QA-support tasks underlines the benefits of Ascent.
Commonsense reasoning aims to incorporate sets of commonsense facts, retrieved from Commonsense Knowledge Graphs (CKG), to draw conclusion about ordinary situations. The dynamic nature of commonsense knowledge postulates models capable of performing multi-hop reasoning over new situations. This feature also results in having large-scale sparse Knowledge Graphs, where such reasoning process is needed to predict relations between new events. However, existing approaches in this area are limited by considering CKGs as a limited set of facts, thus rendering them unfit for reasoning over new unseen situations and events. In this paper, we present a neural-symbolic reasoner, which is capable of reasoning over large-scale dynamic CKGs. The logic rules for reasoning over CKGs are learned during training by our model. In addition to providing interpretable explanation, the learned logic rules help to generalise prediction to newly introduced events. Experimental results on the task of link prediction on CKGs prove the effectiveness of our model by outperforming the state-of-the-art models.
The ability to quickly solve a wide range of real-world tasks requires a commonsense understanding of the world. Yet, how to best extract such knowledge from natural language corpora and integrate it with reinforcement learning (RL) agents remains an open challenge. This is partly due to the lack of lightweight simulation environments that sufficiently reflect the semantics of the real world and provide knowledge sources grounded with respect to observations in an RL environment. To better enable research on agents making use of commonsense knowledge, we propose WordCraft, an RL environment based on Little Alchemy 2. This lightweight environment is fast to run and built upon entities and relations inspired by real-world semantics. We evaluate several representation learning methods on this new benchmark and propose a new method for integrating knowledge graphs with an RL agent.
Most work on building knowledge bases has focused on collecting entities and facts from as large a collection of documents as possible. We argue for and describe a new paradigm where the focus is on a high-recall extraction over a small collection of documents under the supervision of a human expert, that we call Interactive Knowledge Base Population (IKBP).