No Arabic abstract
Commonsense reasoning aims to incorporate sets of commonsense facts, retrieved from Commonsense Knowledge Graphs (CKG), to draw conclusion about ordinary situations. The dynamic nature of commonsense knowledge postulates models capable of performing multi-hop reasoning over new situations. This feature also results in having large-scale sparse Knowledge Graphs, where such reasoning process is needed to predict relations between new events. However, existing approaches in this area are limited by considering CKGs as a limited set of facts, thus rendering them unfit for reasoning over new unseen situations and events. In this paper, we present a neural-symbolic reasoner, which is capable of reasoning over large-scale dynamic CKGs. The logic rules for reasoning over CKGs are learned during training by our model. In addition to providing interpretable explanation, the learned logic rules help to generalise prediction to newly introduced events. Experimental results on the task of link prediction on CKGs prove the effectiveness of our model by outperforming the state-of-the-art models.
Human reasoning can often be understood as an interplay between two systems: the intuitive and associative (System 1) and the deliberative and logical (System 2). Neural sequence models -- which have been increasingly successful at performing complex, structured tasks -- exhibit the advantages and failure modes of System 1: they are fast and learn patterns from data, but are often inconsistent and incoherent. In this work, we seek a lightweight, training-free means of improving existing System 1-like sequence models by adding System 2-inspired logical reasoning. We explore several variations on this theme in which candidate generations from a neural sequence model are examined for logical consistency by a symbolic reasoning module, which can either accept or reject the generations. Our approach uses neural inference to mediate between the neural System 1 and the logical System 2. Results in robust story generation and grounded instruction-following show that this approach can increase the coherence and accuracy of neurally-based generations.
In this paper, we consider the recent trend of evaluating progress on reinforcement learning technology by using text-based environments and games as evaluation environments. This reliance on text brings advances in natural language processing into the ambit of these agents, with a recurring thread being the use of external knowledge to mimic and better human-level performance. We present one such instantiation of agents that use commonsense knowledge from ConceptNet to show promising performance on two text-based environments.
Commonsense knowledge (CSK) about concepts and their properties is useful for AI applications such as robust chatbots. Prior works like ConceptNet, TupleKB and others compiled large CSK collections, but are restricted in their expressiveness to subject-predicate-object (SPO) triples with simple concepts for S and monolithic strings for P and O. Also, these projects have either prioritized precision or recall, but hardly reconcile these complementary goals. This paper presents a methodology, called Ascent, to automatically build a large-scale knowledge base (KB) of CSK assertions, with advanced expressiveness and both better precision and recall than prior works. Ascent goes beyond triples by capturing composite concepts with subgroups and aspects, and by refining assertions with semantic facets. The latter are important to express temporal and spatial validity of assertions and further qualifiers. Ascent combines open information extraction with judicious cleaning using language models. Intrinsic evaluation shows the superior size and quality of the Ascent KB, and an extrinsic evaluation for QA-support tasks underlines the benefits of Ascent.
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of infusing RL agents with commonsense knowledge. Such knowledge would allow agents to efficiently act in the world by pruning out implausible actions, and to perform look-ahead planning to determine how current actions might affect future world states. We design a new text-based gaming environment called TextWorld Commonsense (TWC) for training and evaluating RL agents with a specific kind of commonsense knowledge about objects, their attributes, and affordances. We also introduce several baseline RL agents which track the sequential context and dynamically retrieve the relevant commonsense knowledge from ConceptNet. We show that agents which incorporate commonsense knowledge in TWC perform better, while acting more efficiently. We conduct user-studies to estimate human performance on TWC and show that there is ample room for future improvement.
Recent research efforts aiming to bridge the Neural-Symbolic gap for RDFS reasoning proved empirically that deep learning techniques can be used to learn RDFS inference rules. However, one of their main deficiencies compared to rule-based reasoners is the lack of derivations for the inferred triples (i.e. explainability in AI terms). In this paper, we build on these approaches to provide not only the inferred graph but also explain how these triples were inferred. In the graph words approach, RDF graphs are represented as a sequence of graph words where inference can be achieved through neural machine translation. To achieve explainability in RDFS reasoning, we revisit this approach and introduce a new neural network model that gets the input graph--as a sequence of graph words-- as well as the encoding of the inferred triple and outputs the derivation for the inferred triple. We evaluated our justification model on two datasets: a synthetic dataset-- LUBM benchmark-- and a real-world dataset --ScholarlyData about conferences-- where the lowest validation accuracy approached 96%.