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Toward Accurate Person-level Action Recognition in Videos of Crowded Scenes

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 Added by Li Yuan
 Publication date 2020
and research's language is English




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Detecting and recognizing human action in videos with crowded scenes is a challenging problem due to the complex environment and diversity events. Prior works always fail to deal with this problem in two aspects: (1) lacking utilizing information of the scenes; (2) lacking training data in the crowd and complex scenes. In this paper, we focus on improving spatio-temporal action recognition by fully-utilizing the information of scenes and collecting new data. A top-down strategy is used to overcome the limitations. Specifically, we adopt a strong human detector to detect the spatial location of each frame. We then apply action recognition models to learn the spatio-temporal information from video frames on both the HIE dataset and new data with diverse scenes from the internet, which can improve the generalization ability of our model. Besides, the scenes information is extracted by the semantic segmentation model to assistant the process. As a result, our method achieved an average 26.05 wf_mAP (ranking 1st place in the ACM MM grand challenge 2020: Human in Events).



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Video-based human pose estimation in crowded scenes is a challenging problem due to occlusion, motion blur, scale variation and viewpoint change, etc. Prior approaches always fail to deal with this problem because of (1) lacking of usage of temporal information; (2) lacking of training data in crowded scenes. In this paper, we focus on improving human pose estimation in videos of crowded scenes from the perspectives of exploiting temporal context and collecting new data. In particular, we first follow the top-down strategy to detect persons and perform single-person pose estimation for each frame. Then, we refine the frame-based pose estimation with temporal contexts deriving from the optical-flow. Specifically, for one frame, we forward the historical poses from the previous frames and backward the future poses from the subsequent frames to current frame, leading to stable and accurate human pose estimation in videos. In addition, we mine new data of similar scenes to HIE dataset from the Internet for improving the diversity of training set. In this way, our model achieves best performance on 7 out of 13 videos and 56.33 average w_AP on test dataset of HIE challenge.
This paper presents our solution to ACM MM challenge: Large-scale Human-centric Video Analysis in Complex Eventscite{lin2020human}; specifically, here we focus on Track3: Crowd Pose Tracking in Complex Events. Remarkable progress has been made in multi-pose training in recent years. However, how to track the human pose in crowded and complex environments has not been well addressed. We formulate the problem as several subproblems to be solved. First, we use a multi-object tracking method to assign human ID to each bounding box generated by the detection model. After that, a pose is generated to each bounding box with ID. At last, optical flow is used to take advantage of the temporal information in the videos and generate the final pose tracking result.
142 - He Chen , Pengfei Guo , Pengfei Li 2020
Epipolar constraints are at the core of feature matching and depth estimation in current multi-person multi-camera 3D human pose estimation methods. Despite the satisfactory performance of this formulation in sparser crowd scenes, its effectiveness is frequently challenged under denser crowd circumstances mainly due to two sources of ambiguity. The first is the mismatch of human joints resulting from the simple cues provided by the Euclidean distances between joints and epipolar lines. The second is the lack of robustness from the naive formulation of the problem as a least squares minimization. In this paper, we depart from the multi-person 3D pose estimation formulation, and instead reformulate it as crowd pose estimation. Our method consists of two key components: a graph model for fast cross-view matching, and a maximum a posteriori (MAP) estimator for the reconstruction of the 3D human poses. We demonstrate the effectiveness and superiority of our proposed method on four benchmark datasets.
The existing action recognition methods are mainly based on clip-level classifiers such as two-stream CNNs or 3D CNNs, which are trained from the randomly selected clips and applied to densely sampled clips during testing. However, this standard setting might be suboptimal for training classifiers and also requires huge computational overhead when deployed in practice. To address these issues, we propose a new framework for action recognition in videos, called {em Dynamic Sampling Networks} (DSN), by designing a dynamic sampling module to improve the discriminative power of learned clip-level classifiers and as well increase the inference efficiency during testing. Specifically, DSN is composed of a sampling module and a classification module, whose objective is to learn a sampling policy to on-the-fly select which clips to keep and train a clip-level classifier to perform action recognition based on these selected clips, respectively. In particular, given an input video, we train an observation network in an associative reinforcement learning setting to maximize the rewards of the selected clips with a correct prediction. We perform extensive experiments to study different aspects of the DSN framework on four action recognition datasets: UCF101, HMDB51, THUMOS14, and ActivityNet v1.3. The experimental results demonstrate that DSN is able to greatly improve the inference efficiency by only using less than half of the clips, which can still obtain a slightly better or comparable recognition accuracy to the state-of-the-art approaches.
Video Analytics Software as a Service (VA SaaS) has been rapidly growing in recent years. VA SaaS is typically accessed by users using a lightweight client. Because the transmission bandwidth between the client and cloud is usually limited and expensive, it brings great benefits to design cloud video analysis algorithms with a limited data transmission requirement. Although considerable research has been devoted to video analysis, to our best knowledge, little of them has paid attention to the transmission bandwidth limitation in SaaS. As the first attempt in this direction, this work introduces a problem of few-frame action recognition, which aims at maintaining high recognition accuracy, when accessing only a few frames during both training and test. Unlike previous work that processed dense frames, we present Temporal Sequence Distillation (TSD), which distills a long video sequence into a very short one for transmission. By end-to-end training with 3D CNNs for video action recognition, TSD learns a compact and discriminative temporal and spatial representation of video frames. On Kinetics dataset, TSD+I3D typically requires only 50% of the number of frames compared to I3D, a state-of-the-art video action recognition algorithm, to achieve almost the same accuracies. The proposed TSD has three appealing advantages. Firstly, TSD has a lightweight architecture and can be deployed in the client, eg. mobile devices, to produce compressed representative frames to save transmission bandwidth. Secondly, TSD significantly reduces the computations to run video action recognition with compressed frames on the cloud, while maintaining high recognition accuracies. Thirdly, TSD can be plugged in as a preprocessing module of any existing 3D CNNs. Extensive experiments show the effectiveness and characteristics of TSD.
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